Difference between revisions of "Shelf"
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− | A '''shelf''' is | + | A '''shelf''' is an item of [[furniture]] item that stores up to six stacks of items and protects them from [[deterioration]]. |
== Acquisition == | == Acquisition == | ||
− | + | Shelves can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | |
== Summary == | == Summary == | ||
− | A shelf acts like a [[stockpile zone]] that can hold 3 items a tile, or 6 items per shelf. It also protects items from [[deterioration]] and removes their [[beauty]] penalty. | + | {{Stub|section=1|reason=Better explanation of linking process}} |
+ | {{Image wanted|section=1|reason=Linking gizmos}} | ||
+ | A shelf acts like a [[stockpile zone]] that can hold 3 items a tile, or 6 items per shelf. They cannot hold chunks, minified buildings, plants, or large corpses.{{Check Tag|How large?|What size corpses can be stored? Likely limited by body size}} It also protects items from [[deterioration]] and removes their [[beauty]] penalty. Instead, the beauty of the area covered by the shelf is only the combined beauty of the shelf itself and the underlying [[floor]] or [[terrain]]. | ||
+ | |||
+ | Shelves slow passage, but do not block movement. This trait makes it possible for pawns to pick up/place items without actually stepping on its tile. They can be reinstalled as needed. | ||
Their storage default setting is to contain general items at the "Preferred" priority level, but this can be changed at will, even while the shelf is still in an unfinished blueprint form. Shelves can also be "linked" together in groups to share storage settings, without the need to manually select the entire group each time. You can edit the storage/link settings for unfinished shelves. | Their storage default setting is to contain general items at the "Preferred" priority level, but this can be changed at will, even while the shelf is still in an unfinished blueprint form. Shelves can also be "linked" together in groups to share storage settings, without the need to manually select the entire group each time. You can edit the storage/link settings for unfinished shelves. | ||
− | + | == Analysis == | |
+ | A shelf's main use is to store items. Each shelf gives thrice the storage space. They can store and "mask" many ugly items in your workstation, allow more [[meat]] into your freezer, protect weapons and mortar shells from [[deterioration]], etc. The removal of beauty penalty and their slight beauty boost make shelves convenient anywhere you want quick access to items, like medicine in a hospital. | ||
− | + | Eventually, storage areas for all items that can be stored on shelves should be converted to use shelves - this saves walking time, reduces the number of [[cooler]]s needed per item stored, reduces the number of walls needed to defend them, reduces the number of [[firefoam popper]]s to cover them etc. These bulk storage areas do not require high tier materials or high quality - quality has no meaningful effect on shelves except beauty and market value. The beauty bonuses are unlikely to matter in a warehouse and will be small even at high qualities unless impractical materials such as [[gold]] are used. Therefore, high quality shelves just increase [[wealth management|wealth]] for little gain. Similarly, high tier materials are unlikely to matter - non-flammability is unlikely to be significant unless only non-flammable items are stored, and {{HP}} of shelves is rarely relevant. | |
− | |||
Shelves can also make workers more efficient. Unlike actual storage zones, shelves allow a pawn to place or remove an item without walking on top of them. Working pawns can pick items off an adjacent shelf without needing to leave their seat, which significantly improves crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves. Even outside of workstations, not having to stand on top of the tile saves a very small amount of hauling time. | Shelves can also make workers more efficient. Unlike actual storage zones, shelves allow a pawn to place or remove an item without walking on top of them. Working pawns can pick items off an adjacent shelf without needing to leave their seat, which significantly improves crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves. Even outside of workstations, not having to stand on top of the tile saves a very small amount of hauling time. |
Revision as of 12:17, 2 January 2023
Shelf
A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside.
Base Stats
Building
- Size
- 2 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Work To Make
- 500 ticks (8.33 secs)
- Stuff Tags
- Metallic, Woody, Stony
A shelf is an item of furniture item that stores up to six stacks of items and protects them from deterioration.
Acquisition
Shelves can be constructed once the Complex furniture research project has been completed. Each requires 20 Stuff (Metallic/Woody/Stony, 200 for SMVs) and 500 ticks (8.33 secs) of work.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Better explanation of linking process. |
This section could use some more or updated images. You can help RimWorld Wiki by uploading images to make this section better. Note: Linking gizmos. |
A shelf acts like a stockpile zone that can hold 3 items a tile, or 6 items per shelf. They cannot hold chunks, minified buildings, plants, or large corpses.[How large?] It also protects items from deterioration and removes their beauty penalty. Instead, the beauty of the area covered by the shelf is only the combined beauty of the shelf itself and the underlying floor or terrain.
Shelves slow passage, but do not block movement. This trait makes it possible for pawns to pick up/place items without actually stepping on its tile. They can be reinstalled as needed.
Their storage default setting is to contain general items at the "Preferred" priority level, but this can be changed at will, even while the shelf is still in an unfinished blueprint form. Shelves can also be "linked" together in groups to share storage settings, without the need to manually select the entire group each time. You can edit the storage/link settings for unfinished shelves.
Analysis
A shelf's main use is to store items. Each shelf gives thrice the storage space. They can store and "mask" many ugly items in your workstation, allow more meat into your freezer, protect weapons and mortar shells from deterioration, etc. The removal of beauty penalty and their slight beauty boost make shelves convenient anywhere you want quick access to items, like medicine in a hospital.
Eventually, storage areas for all items that can be stored on shelves should be converted to use shelves - this saves walking time, reduces the number of coolers needed per item stored, reduces the number of walls needed to defend them, reduces the number of firefoam poppers to cover them etc. These bulk storage areas do not require high tier materials or high quality - quality has no meaningful effect on shelves except beauty and market value. The beauty bonuses are unlikely to matter in a warehouse and will be small even at high qualities unless impractical materials such as gold are used. Therefore, high quality shelves just increase wealth for little gain. Similarly, high tier materials are unlikely to matter - non-flammability is unlikely to be significant unless only non-flammable items are stored, and HP of shelves is rarely relevant.
Shelves can also make workers more efficient. Unlike actual storage zones, shelves allow a pawn to place or remove an item without walking on top of them. Working pawns can pick items off an adjacent shelf without needing to leave their seat, which significantly improves crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves. Even outside of workstations, not having to stand on top of the tile saves a very small amount of hauling time.
Stats table
Shelf | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (20.83 secs) | 1,250200 | 75% | 20 |
Gold | 22 | ticks (7.5 secs) | 45060 | 40% | 2,000 |
Granite blocks | 0 | ticks (52.33 secs) | 3,140170 | 0% | 29 |
Limestone blocks | 0 | ticks (52.33 secs) | 3,140155 | 0% | 29 |
Marble blocks | 2 | ticks (48.17 secs) | 2,890120 | 0% | 28 |
Plasteel | 0 | ticks (18.33 secs) | 1,100280 | 0% | 184 |
Sandstone blocks | 1 | ticks (44 secs) | 2,640140 | 0% | 28 |
Silver | 7 | ticks (8.33 secs) | 50070 | 40% | 200 |
Slate blocks | 1 | ticks (52.33 secs) | 3,140130 | 0% | 29 |
Steel | 0 | ticks (8.33 secs) | 500100 | 40% | 40 |
Jade | 11 | ticks (41.67 secs) | 2,50050 | 0% | 109 |
Uranium | 0 | ticks (15.83 secs) | 950250 | 0% | 123 |
Wood | 0 | ticks (5.83 secs) | 35065 | 100% | 25 |
Styles
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history
- Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.
- 0.17.1546 - renamed from Equipment rack to Shelf, can now store anything instead of only apparel, mortar shells, and weapons
- 1.1.0 - Shelves were given a path cost. This made them slower to move on top of, but also enabled the behavior of placing items on them without walking on top of them. Prior to this, players would use the "stool trick" for crafting stations, where several stools were placed around a crafting station that had high-priority stockpiles on top of them. Stools had a path cost (but allowed stockpile zones), achieving a similar effect. Description now states that they hide beauty of things inside of them.
- 1.4.3523 - Shelves can now hold 3 items stacks per tile, or 6 items total, making them much more efficient for space. Removed ability to store chunks, corpses, minified buildings, and other large items. Resource amount lowered from 30 to 20, work to make lowered from 600 to 500.