Difference between revisions of "Control sublink (high)"

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Don't rush for the them, instead use the signal chips for the standard control sublinks on a [[bandwidth pack]] first as that will have a much larger impact on both combat and economic potential than {{+|12%}} work speed. Similarly, a [[mechlord suit]] is a better way to spend the powerfocus chip high sublinks required. Eventually you will want all 6 though more for the additional work speed than the control groups, but that can come later.
 
Don't rush for the them, instead use the signal chips for the standard control sublinks on a [[bandwidth pack]] first as that will have a much larger impact on both combat and economic potential than {{+|12%}} work speed. Similarly, a [[mechlord suit]] is a better way to spend the powerfocus chip high sublinks required. Eventually you will want all 6 though more for the additional work speed than the control groups, but that can come later.
  
== Version History ==
+
== Version history ==
 
*[[Biotech DLC]] - Introduced.
 
*[[Biotech DLC]] - Introduced.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

Revision as of 12:45, 9 January 2023

Control sublink (high)

Control sublink (high)

A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.
This high-tier implant can increase the control group count up to 6.
It can be self-installed without surgery.
This implant can be installed up to 3 times to increase its effect.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1200 Silver
Mass
1 kg
Beauty
-4
HP
100
Deterioration Rate
0

Creation

Crafted At
Machining table
Required Research
High mechtech
Skill Required
Crafting 6
Work To Make
3,200 ticks (53.33 secs)
Resources to make
Powerfocus chip 1 + Advanced component 3
Technical
thingCategories
BodyPartsMechtech


Control sublinks (high) are artificial body parts added by the Biotech DLC. Each control sublink installed increases the number of control groups available to a mechanitor and increase the work speed of their mechs.

Acquisition

High control sublinks can be crafted at a Machining table once the High mechtech research project has been completed. They require Powerfocus chip 1 Powerfocus chip, Component 3 Components, Advanced component 3 Advanced components, 3,200 ticks (53.33 secs) of work, and a Crafting skill of 6.

Summary

Each standard and high control sublink increases increases the number of control groups available to a mechanitor by +1 and the work speed of their mechs by +6%, up to a maximum of +6 and +36%. Up to three of each type of sublink can be installed into a mechanitor's brain. At least three standard sublinks must be installed before any high sublinks can be installed.

Control sublinks Control groups Work speed
0 2 +0%
1 3 +6%
2 4 +12%
3 5 +18%
4 6 +24%
5 7 +30%
6 8 +36%

Installation

Unlike most other artificial body parts, the control sublink is not installed via an operation. Instead, the selected mechanitor can be selected to use the device on themselves, consuming the item and installing it.

Analysis

Don't rush for the them, instead use the signal chips for the standard control sublinks on a bandwidth pack first as that will have a much larger impact on both combat and economic potential than +12% work speed. Similarly, a mechlord suit is a better way to spend the powerfocus chip high sublinks required. Eventually you will want all 6 though more for the additional work speed than the control groups, but that can come later.

Version history