Difference between revisions of "Machining table"
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Build the machining table as soon as you want to craft any of the items that it offers. Machining itself is a particularly vital technology. It allows creation of many items, from ranged [[weapon]]s to [[flak vest]]s to [[EMP grenade]]s, [[mortar shell]]s, and [[shield belt]]s. At the ''very'' least, it allows you to shred [[mechanoids]] for more material than smashing them up in a [[crafting spot]]. | Build the machining table as soon as you want to craft any of the items that it offers. Machining itself is a particularly vital technology. It allows creation of many items, from ranged [[weapon]]s to [[flak vest]]s to [[EMP grenade]]s, [[mortar shell]]s, and [[shield belt]]s. At the ''very'' least, it allows you to shred [[mechanoids]] for more material than smashing them up in a [[crafting spot]]. | ||
− | While you could loot gear off [[raider]]s, this is not nearly as consistent as creating them yourself. Armor will likely be both damaged and [[tainted]], while specialty weapons like EMP grenades are very rarely used. Skilled crafters can create high [[quality]] gear, which will surpass what raiders normally bring. | + | While you could loot gear off [[raider]]s, this is not nearly as consistent as creating them yourself. Armor will likely be both damaged and [[tainted]], while specialty weapons like EMP grenades are very rarely used. Skilled crafters can create high [[quality]] gear, which will surpass what raiders normally bring. Raids from the [[empire]]{{RoyaltyIcon}} may come with better gear - but they use [[death acidifier]]s to prevent the usual looting. |
{{Nav|production|wide}} | {{Nav|production|wide}} | ||
[[Category:Production]] [[Category:Resource Production]] | [[Category:Production]] [[Category:Resource Production]] |
Revision as of 06:58, 24 January 2023
Machining table
A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.
Base Stats
- Type
- Building – Production
- Mass
- 20 kg
- HP
- 180
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Power
- -350 W
- Cleanliness
- -2
- Facility
- Tool cabinet
- Light Radius
- 2.66
Creation
- Required Research
- Machining
- Skill Required
- Construction 4
- Work To Make
- 3,000 ticks (50 secs)
- thingCategories
- BuildingsProduction
The machining table is an industrial-level production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.
Acquisition
Machining table can be constructed once the Machining research project has been completed. They require 150 Steel, 5 Components, 3,000 ticks (50 secs) of work, and a Construction skill of 4.
Summary
It outputs light in a 5 tile radius while it is powered on, with the nearest 2.658 tiles being above 50% light level and considered lit. As the machining table can only be used while it is powered, and it emits light when powered, this means there is no need for additional light sources to prevent work speed penalties to the operator. The light emitted by the table itself is sufficient.
The following items can be crafted at the machining table.
Shred mechanoid
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs entries for new Biotech mechs. |
The "shred mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This requires will 300 ticks (5 secs) of work, modified by the Mechanoid Shredding Speed of the pawn doing the shredding, and produces some steel and plasteel depending on the specific type shredded, their missing body parts and the Mechanoid Shredding Efficiency of the shredder. The base value is 50 steel + 20 plasteel for Diabolus, 30 steel + 10 plasteel for centipedes and termites, 15 steel for lancers, pikeman and scythers, and 10 steel for militors.
With the Biotech DLC, the bill has options to separately specify whether to shred enemy mechanoids and friendly mechanoids. By default, only enemy mechanoids are enabled to prevent the shredding of friendly mechanoids that may be resurrected.
Analysis
Build the machining table as soon as you want to craft any of the items that it offers. Machining itself is a particularly vital technology. It allows creation of many items, from ranged weapons to flak vests to EMP grenades, mortar shells, and shield belts. At the very least, it allows you to shred mechanoids for more material than smashing them up in a crafting spot.
While you could loot gear off raiders, this is not nearly as consistent as creating them yourself. Armor will likely be both damaged and tainted, while specialty weapons like EMP grenades are very rarely used. Skilled crafters can create high quality gear, which will surpass what raiders normally bring. Raids from the empire may come with better gear - but they use death acidifiers to prevent the usual looting.