Difference between revisions of "Psychic sensitizer"
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== Summary == | == Summary == | ||
− | Once implanted, the psychic sensitizer additively increases the [[psychic sensitivity]] of the implantee by 25%. That is, a normal pawn would have their sensitivity increase from 100% to 125%, while a [[ | + | Once implanted, the psychic sensitizer additively increases the [[psychic sensitivity]] of the implantee by 25%. That is, a normal pawn would have their sensitivity increase from 100% to 125%, while a [[Psychically hypersensitive]] pawn would have their sensitivity increase from 180% to 205%. |
In turn this increases the neural heat of the pawn. | In turn this increases the neural heat of the pawn. |
Revision as of 23:14, 16 February 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Psychic sensitizer
This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Archotech
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
- thingSetMakerTags
- ImplantEmpireRoyal
- techHediffsTags
- ImplantEmpireRoyal
- tradeTags
- ImplantEmpireRoyal
The Psychic Sensitizer is an implant in the Royalty DLC that gives a pawn that's been implanted with it a bonus of 25% Psychic Sensitivity.
Acquisition
Psychic sensitizers cannot be crafted. Instead they are only available as a Quest reward and through trade, specifically from Empire traders, Empire and Outlander faction bases, and Exotic Goods traders.
They can also be found implanted into some Imperial forces, namely Bestowers, Stellic Wardens, and Stellic Defenders. If captured Alive, these pawns can be recruited or the implants removed to allow access to them.
Summary
Once implanted, the psychic sensitizer additively increases the psychic sensitivity of the implantee by 25%. That is, a normal pawn would have their sensitivity increase from 100% to 125%, while a Psychically hypersensitive pawn would have their sensitivity increase from 180% to 205%.
In turn this increases the neural heat of the pawn.
Stat | Increase |
---|---|
Psychic Sensitivity | +25% |
Neural Heat Limit | +20 |
Installation
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Installing the part requires ?? of work, ?x medicine of ?? quality or better, and a Medical skill of ??.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
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good for psycasters, good with the psychic harmonizer, otherwise usually a detriment.