Difference between revisions of "Guinea pig"
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== Analysis == | == Analysis == | ||
− | Guinea | + | Guinea pigs can be farmed for [[meat]] and [[guinea pig fur|fur]]. While each guinea pig is small, they reproduce rapidly, so a large pack of guinea pigs can produce a lot of meat. Compared to [[chinchilla]]s, guinea pigs are not [[pen animal]]s, so they will need to constantly be re-tamed. However, guinea pigs can [[nuzzle]] and can be controlled via [[allowed area]]s. |
− | + | Guinea pigs have valuable fur. While it makes some of the least [[Armor#Armor rating|protective]] [[clothing]], it is very beautiful. Clothing also has exceptional cold insulation, lending itself for innerwear. Guinea pig [[tribalwear]] can be used to protect against heat and cold. Meanwhile, shirts and pants do not provide substantial protection unless made out of the best materials. So if you don't have the best protective materials, the fur can be used for insulation. It is also a profitable trade good. Turning it into high value clothing for sale, such as [[duster]]s and [[formal vest]]]s{{RoyaltyIcon}}, has some merit. | |
− | + | Due to their high reproductive rate, guinea pigs can be used as bait animals. Set an [[allowed area]] towards the direction of raiders. This allows you to direct where the guinea pigs go, and they will be shot at rather than your colonists. This results in less meat & leather than slaughtering them would, but can be useful in combat. Compared to [[rat]]s and [[hare]]s, guinea pigs are more [[wealth]], can nuzzle colonists, but are larger targets and reproduce less. | |
− | + | They are one of the few animals that can [[nuzzle]], occasionally giving a {{+|4}} ''Nuzzled'' moodlet to colonists. Guinea pigs and [[monkey]]s are the only 2 wild animals that can nuzzle. | |
== Training == | == Training == |
Revision as of 21:33, 6 March 2023
Guinea pig
Neither a pig or a creature from Guinea, these little rodents are bred to be a household pet and a delicious dinner.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 5 c/s
- Health Scale
- 40% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Hunger Rate
- 0.16 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 4 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 60%
- Minimum Handling Skill
- 5
- Nuzzle Interval
- 1 day
- Mate Interval
- 8 hours
- Maturity Age
- 0.2 years (12 days)
- Juvenile Age
- 0.15 years (9 days)
- Comfortable Temp Range
- -15 °C – 55 °C (5 °F – 131 °F)
Production
- Meat Yield
- 31 guinea pig meat
- Leather Yield
- 16 guinea pig fur
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1-3 (1.75 avg)
Melee Combat
- Attack 1
- Front left paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown - Attack 2
- Front right paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown - Attack 3
- Teeth
5.8 dmg (Bite)
9 % AP
2 second cooldown
0.7 chance factor - Attack 4
- Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 1.35
- tradeTags
- AnimalUncommon, AnimalPet
Guinea Pigs are tameable herbivores with a fast movement speed. Guinea Pigs come in three colours: Cream, Black and Brown.
Acquisition
Guinea pigs can be found in temperate forests, temperate swamps, tropical rainforests, tropical swamps, arid shrublands, deserts, extreme deserts, and cold bogs. They can either be tamed by a handler or self-tame in a random event.
Guinea Pigs can be bought and sold in other faction bases and from bulk goods traders. Guinea Pigs purchased from traders will be already tamed.
Analysis
Guinea pigs can be farmed for meat and fur. While each guinea pig is small, they reproduce rapidly, so a large pack of guinea pigs can produce a lot of meat. Compared to chinchillas, guinea pigs are not pen animals, so they will need to constantly be re-tamed. However, guinea pigs can nuzzle and can be controlled via allowed areas.
Guinea pigs have valuable fur. While it makes some of the least protective clothing, it is very beautiful. Clothing also has exceptional cold insulation, lending itself for innerwear. Guinea pig tribalwear can be used to protect against heat and cold. Meanwhile, shirts and pants do not provide substantial protection unless made out of the best materials. So if you don't have the best protective materials, the fur can be used for insulation. It is also a profitable trade good. Turning it into high value clothing for sale, such as dusters and formal vest]s, has some merit.
Due to their high reproductive rate, guinea pigs can be used as bait animals. Set an allowed area towards the direction of raiders. This allows you to direct where the guinea pigs go, and they will be shot at rather than your colonists. This results in less meat & leather than slaughtering them would, but can be useful in combat. Compared to rats and hares, guinea pigs are more wealth, can nuzzle colonists, but are larger targets and reproduce less.
They are one of the few animals that can nuzzle, occasionally giving a +4 Nuzzled moodlet to colonists. Guinea pigs and monkeys are the only 2 wild animals that can nuzzle.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
- 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.
Gallery
- GuineaPig1 east.png
Cream variant
- Guineapig.png
Black variant
- GuineaPig3 east.png
Brown variant