Difference between revisions of "Bionic stomach"
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=== Installation === | === Installation === | ||
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Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
Revision as of 06:21, 12 April 2023
Bionic stomach
An advanced artificial stomach. A set of sensors and chemical synthesizers effectively digest any energy-bearing foodstuff. An integrated lattice-dust healing system automatically repairs any damage caused by the powerful acids. It is better than a biological stomach in every way.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 2.00 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Bionic replacements
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
A bionic stomach is an organ replacement that has 125% efficiency, and increases metabolism by 12.5% (metabolism is the average of stomach and liver efficiency).
Acquisition
Bionic stomachs can be crafted at a Fabrication bench once the Bionic replacements research project has been completed. They require 10 Plasteel, 3 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
They can also be bought from exotic traders, Empire traders, and at Outlander faction bases. They are also sometimes offered as a quest reward.
Summary
Body part
A bionic stomach replaces the user's organic stomach. The bionic stomach has a part efficiency of 125%. This not only fully replaces the functionality of a normal stomach - when coupled with the stomach body part having a Metabolism importance of 50%, it results in an increase in metabolism of +12.5% over natural. Metabolism, in turn, improves the rest rate multiplier by +3.75%, meaning the colonist will require slightly less sleep.
Eating capacity, eating speed, and food poisoning chances are unaffected.
Other effects
Additionally, all artificial stomachs are immune to gut worms, and installing one will instantly cure the disease. Unlike the Royalty DLC stomach replacements, EMPing a pawn with a bionic stomach will not force them to vomit.
Installation
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
Of the bionic-level parts in the game, the bionic stomach offers one of the weakest improvements to a pawn. It gives a 3.75% increase in rest rate multiplier, or, for an otherwise natural, healthy pawn sleeping in a Normal quality bed, a savings of just over 12 in-game minutes/day - a 1.2% increase in waking hours/day. Additionally, gut worms are rarely a significant threat to a colony that can make or buy bionic parts. This makes seeking out bionic stomachs low priority but if you should happen to obtain one early, it is still worth installing. This also makes it a moderately attractive option for body modders and transhumanists.
The bionic heart is superior to the stomach, as it improves RRM by 8% and protects against the far more dangerous heart attack, but it is slightly more expensive. Both bionic hearts and stomachs can be used together, so in the endgame, there's no reason not to install both. Both bionic parts stack with other ways to improve sleep, like royal beds and sleep accelerators. See Rest for further details.
Stomach comparisons
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
The Royalty DLC introduced a number of Stomach replacements with their own advantages and disadvantages. All three of these variants include the benefits offered by the bionic stomach in addition to their unique benefits however they are also susceptible to EMP, causing the pawn to vomit uncontrollably for a short length of time.
Sterilizing stomach
In addition to the normal benefits of a bionic stomach, the sterilizing stomach eliminates the risk of food poisoning at the cost of vulnerability to EMP.
Reprocessor stomach
In addition to the normal benefits of a bionic stomach, the reprocessor stomach reduces the amount of food a pawn requires by 25% at the cost of vulnerability to EMP.
Nuclear stomach
The nuclear stomach combines the benefits of all other stomachs and reduces the amount of food a pawn requires by a whopping 75%, at the cost of vulnerability to EMP and inflicting torso cancer on average once 120 in-game days.
Stomach | Cost | Digestion | Hunger Rate | Food poisoning | Gut Worms | EMP vulnerability |
Side effects | Market Value |
---|---|---|---|---|---|---|---|---|
Stomach | - | 1x | 1x | - | ||||
Bionic stomach | 10+ 3 | 1.125x | 1x | ×50% | 785 | |||
Sterilizing stomach | 15+ 4 | 1.125x | 1x | 1,030 | ||||
Reprocessor stomach | 15+ 4 | 1.125x | 0.75x | 1,030 | ||||
Nuclear stomach | 15+ 4 | 1.125x | 0.25x | Carcinoma | 1,030 | |||
Fleshmass stomach | - | 1x | 1x | +8% Pain | ??[Detail needed] |
Version history
- 0.19.2009 - Added.