Difference between revisions of "Psychic harmonizer"
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== Summary == | == Summary == | ||
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− | Once implanted in a pawn, the harmonizer projects a psychic effect with a radius of 30 tiles that affects nearby pawns with a [[mood|moodlet]] whose value is dependent on the current mood of the implanted pawn. It base value scales from -? at 0% Implantee Mood up to +10 at 100% mood. | + | Once implanted in a pawn, the harmonizer projects a psychic effect with a radius of 30 tiles that affects nearby pawns with a [[mood|moodlet]] whose value is dependent on the current mood of the implanted pawn. It base value scales from -? at 0% Implantee Mood, up to +10 at 100% mood. |
− | This value is | + | This value is then proportionally scaled by [[Psychic Sensitivity]] of both the implantee and the subject of the effect. If a 100% happy implantee has 200% sensitivity, they'd give +20 mood buff. If a subject also has 200% psychic sensitivity, they would receive a +40 mood buff. |
It only impacts members of the same faction, and pawns ''without'' a psychic harmonizer of their own. Mood bonuses from different harmonizers stack on pawns that meet the prior two criteria, however. | It only impacts members of the same faction, and pawns ''without'' a psychic harmonizer of their own. Mood bonuses from different harmonizers stack on pawns that meet the prior two criteria, however. | ||
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==Analysis== | ==Analysis== | ||
− | Psychic harmonizers can be an extremely powerful tool to keep your pawns happy if you install it in a pawn who is easily pleased | + | Psychic harmonizers can be an extremely powerful tool to keep your pawns happy, if you install it in a pawn who is easily pleased. But if the pawn gets upset, it can quickly cause a "death spiral" of mood. |
− | === | + | ===Pawn Choice=== |
− | + | The following aspects lend well to being a (motile) harmonizer pawn: | |
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− | + | * Positive [[mood]] traits: [[Sanguine]] and [[Optimist]] have the most straightforward effect on the implantee's mood. Other traits like [[Body modder]], [[Masochist]], and [[Bloodlust]] also work well. Note that traits that impact [[Mental Break Threshold]], like [[Iron-willed]] and [[Nervous]], have 0 impact on the harmonizer. | |
− | + | * High [[Psychic Sensitivity]]: The higher the sensitivity, the greater the mood buff. It also means a greater effect from a [[psychic drone]], so be very careful with this. [[Eltex]] gear and [[psychic foil helmet]]s can be used to modify psychic sensitivity as needed. | |
− | + | * Pawns that will naturally be near other pawns. For example, a [[psycast]]er can meditate all day (which also counts as [[Recreation]]) in 1 place. A passionate crafter can sit in a chair all day, gaining mood from the passion and the [[comfort]] of their chair. | |
− | + | * "Disposable" pawns. [[Drug]]s and [[joywire]]s may slow the work of a hauler, but do you really need that extra workspeed? | |
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− | [[ | ||
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===Comatose pawns=== | ===Comatose pawns=== | ||
− | A pawn's mood does not change when | + | A pawn's mood does not change when unconscious. If you can stack mood to 100%, then make a pawn comatose, you'll end up with a permanent {{+|10}} moodlet (so long as the pawn is fed). Because the pawn is unconscious, even a [[psychic drone]] won't bother them, meaning you can stack Psychic Sensitivity as much as you want. |
− | + | * The easiest way to do this is with the [[Biotech DLC]]. A pawn with the [[Deathrest]] gene{{BiotechIcon}} can willingly enter deathrest, where mood is frozen, and stay in this state indefinitely. A deathrester can be woken on-command, allowing you to replace [[eltex]] gear as needed. As a side benefit, pawns don't need food during deathrest. | |
+ | * An alternative method is to use brain damage. You can use an already comatose pawn, but if needed, the fastest way to cause brain damage is to fail to install a brain implant (like a [[painstopper]]). If further Consciousness reduction is needed, you can use a [[joywire]] (-20%) and [[circadian half-cycler]] (-15%). If you need to make the pawn conscious again, then | ||
− | + | Regardless of method, your patient should have the highest mood and highest Psychic Sensitivity as possible. Using some combination of [[yayo]], [[flake]], [[psychite tea]], [[beer]], [[lavish meal]]s, and [[fine meal]]s should get all but the most ruined pawns to 100% mood. | |
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |
Revision as of 07:41, 30 April 2023
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This article is suggested to be rewritten. Reason: cleanup. You can help the RimWorld Wiki by improving it. |
Psychic harmonizer
This brain implant projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be an powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Archotech
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
- thingSetMakerTags
- ImplantEmpireRoyal
- techHediffsTags
- ImplantEmpireRoyal
- tradeTags
- ImplantEmpireRoyal
The Psychic Harmonizer is a special psychic implant that projects the mood of the user to other pawns.
Acquisition
Psychic harmonizers cannot be crafted, and instead must be acquired through trade or as a quest reward.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: How does the moodlet scale (linear with mood)? Max mood penalty. |
Once implanted in a pawn, the harmonizer projects a psychic effect with a radius of 30 tiles that affects nearby pawns with a moodlet whose value is dependent on the current mood of the implanted pawn. It base value scales from -? at 0% Implantee Mood, up to +10 at 100% mood.
This value is then proportionally scaled by Psychic Sensitivity of both the implantee and the subject of the effect. If a 100% happy implantee has 200% sensitivity, they'd give +20 mood buff. If a subject also has 200% psychic sensitivity, they would receive a +40 mood buff.
It only impacts members of the same faction, and pawns without a psychic harmonizer of their own. Mood bonuses from different harmonizers stack on pawns that meet the prior two criteria, however.
Slaves are considered to be part of their owners' faction for the purposes of the psychic harmonizer, not of their original faction.
Installation
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
Psychic harmonizers can be an extremely powerful tool to keep your pawns happy, if you install it in a pawn who is easily pleased. But if the pawn gets upset, it can quickly cause a "death spiral" of mood.
Pawn Choice
The following aspects lend well to being a (motile) harmonizer pawn:
- Positive mood traits: Sanguine and Optimist have the most straightforward effect on the implantee's mood. Other traits like Body modder, Masochist, and Bloodlust also work well. Note that traits that impact Mental Break Threshold, like Iron-willed and Nervous, have 0 impact on the harmonizer.
- High Psychic Sensitivity: The higher the sensitivity, the greater the mood buff. It also means a greater effect from a psychic drone, so be very careful with this. Eltex gear and psychic foil helmets can be used to modify psychic sensitivity as needed.
- Pawns that will naturally be near other pawns. For example, a psycaster can meditate all day (which also counts as Recreation) in 1 place. A passionate crafter can sit in a chair all day, gaining mood from the passion and the comfort of their chair.
- "Disposable" pawns. Drugs and joywires may slow the work of a hauler, but do you really need that extra workspeed?
Comatose pawns
A pawn's mood does not change when unconscious. If you can stack mood to 100%, then make a pawn comatose, you'll end up with a permanent +10 moodlet (so long as the pawn is fed). Because the pawn is unconscious, even a psychic drone won't bother them, meaning you can stack Psychic Sensitivity as much as you want.
- The easiest way to do this is with the Biotech DLC. A pawn with the Deathrest gene can willingly enter deathrest, where mood is frozen, and stay in this state indefinitely. A deathrester can be woken on-command, allowing you to replace eltex gear as needed. As a side benefit, pawns don't need food during deathrest.
- An alternative method is to use brain damage. You can use an already comatose pawn, but if needed, the fastest way to cause brain damage is to fail to install a brain implant (like a painstopper). If further Consciousness reduction is needed, you can use a joywire (-20%) and circadian half-cycler (-15%). If you need to make the pawn conscious again, then
Regardless of method, your patient should have the highest mood and highest Psychic Sensitivity as possible. Using some combination of yayo, flake, psychite tea, beer, lavish meals, and fine meals should get all but the most ruined pawns to 100% mood.