Difference between revisions of "Psychic harmonizer"

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* The easiest way to do this is with the [[Biotech DLC]]. A pawn with the [[Deathrest]] gene{{BiotechIcon}} can willingly enter deathrest, where mood is frozen, and stay in this state indefinitely. A deathrester can be woken on-command, allowing you to replace [[eltex]] gear as needed.  As a side benefit, pawns don't need food during deathrest.  
 
* The easiest way to do this is with the [[Biotech DLC]]. A pawn with the [[Deathrest]] gene{{BiotechIcon}} can willingly enter deathrest, where mood is frozen, and stay in this state indefinitely. A deathrester can be woken on-command, allowing you to replace [[eltex]] gear as needed.  As a side benefit, pawns don't need food during deathrest.  
* An alternative method is to use brain damage. You can use an already comatose pawn, but if needed, the fastest way to cause brain damage is to fail to install a brain implant (like a [[painstopper]]). If further Consciousness reduction is needed, you can use a [[joywire]] (-20%) and [[circadian half-cycler]] (-15%). If you need to make the pawn conscious again, then  
+
* An alternative method is to use brain damage. The goal is to get Consciousness below 30% (but above 0%). You can use an already comatose pawn, but if needed, the fastest way to cause brain damage is to fail to install a brain implant (like a [[painstopper]]). If further Consciousness reduction is needed, you can use a [[joywire]] (-20%) and [[circadian half-cycler]] (-15%). If you need to make the pawn conscious again, then either [[go-juice]] or [[wake-up]] can be used for a Consciousness boost.
 
+
 
Regardless of method, your patient should have the highest mood and highest Psychic Sensitivity as possible. Using some combination of [[yayo]], [[flake]], [[psychite tea]], [[beer]], [[lavish meal]]s, and [[fine meal]]s should get all but the most ruined pawns to 100% mood.
 
Regardless of method, your patient should have the highest mood and highest Psychic Sensitivity as possible. Using some combination of [[yayo]], [[flake]], [[psychite tea]], [[beer]], [[lavish meal]]s, and [[fine meal]]s should get all but the most ruined pawns to 100% mood.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

Revision as of 07:42, 30 April 2023

Psychic harmonizer

Psychic harmonizer

This brain implant projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be an powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Archotech
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%
Technical
thingSetMakerTags
ImplantEmpireRoyal
techHediffsTags
ImplantEmpireRoyal
tradeTags
ImplantEmpireRoyal


The Psychic Harmonizer is a special psychic implant that projects the mood of the user to other pawns.

Acquisition

Psychic harmonizers cannot be crafted, and instead must be acquired through trade or as a quest reward.

Summary

Once implanted in a pawn, the harmonizer projects a psychic effect with a radius of 30 tiles that affects nearby pawns with a moodlet whose value is dependent on the current mood of the implanted pawn. It base value scales from -? at 0% Implantee Mood, up to +10 at 100% mood.

This value is then proportionally scaled by Psychic Sensitivity of both the implantee and the subject of the effect. If a 100% happy implantee has 200% sensitivity, they'd give +20 mood buff. If a subject also has 200% psychic sensitivity, they would receive a +40 mood buff.

It only impacts members of the same faction, and pawns without a psychic harmonizer of their own. Mood bonuses from different harmonizers stack on pawns that meet the prior two criteria, however.

SlavesContent added by the Ideology DLC are considered to be part of their owners' faction for the purposes of the psychic harmonizer, not of their original faction.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

Psychic harmonizers can be an extremely powerful tool to keep your pawns happy, if you install it in a pawn who is easily pleased. But if the pawn gets upset, it can quickly cause a "death spiral" of mood.

Pawn Choice

The following aspects lend well to being a (motile) harmonizer pawn:

Comatose pawns

A pawn's mood does not change when unconscious. If you can stack mood to 100%, then make a pawn comatose, you'll end up with a permanent +10 moodlet (so long as the pawn is fed). Because the pawn is unconscious, even a psychic drone won't bother them, meaning you can stack Psychic Sensitivity as much as you want.

  • The easiest way to do this is with the Biotech DLC. A pawn with the Deathrest geneContent added by the Biotech DLC can willingly enter deathrest, where mood is frozen, and stay in this state indefinitely. A deathrester can be woken on-command, allowing you to replace eltex gear as needed. As a side benefit, pawns don't need food during deathrest.
  • An alternative method is to use brain damage. The goal is to get Consciousness below 30% (but above 0%). You can use an already comatose pawn, but if needed, the fastest way to cause brain damage is to fail to install a brain implant (like a painstopper). If further Consciousness reduction is needed, you can use a joywire (-20%) and circadian half-cycler (-15%). If you need to make the pawn conscious again, then either go-juice or wake-up can be used for a Consciousness boost.

Regardless of method, your patient should have the highest mood and highest Psychic Sensitivity as possible. Using some combination of yayo, flake, psychite tea, beer, lavish meals, and fine meals should get all but the most ruined pawns to 100% mood.