Difference between revisions of "Adrenal heart"
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== Summary == | == Summary == | ||
{{Stub|section=1|reason=General. see other bionics for sufficient detail}} | {{Stub|section=1|reason=General. see other bionics for sufficient detail}} | ||
+ | {{Image Wanted|section=1|reason=Ability gizmo image}} | ||
+ | {{Quote|This creature's blood is saturated with stress hormones and liquid energy, permitting it to move and attack at incredible speeds for a short time.|Ghoul frenzy hediff description}} | ||
Hunger rate offset: +15%. This is applied as a permanent multiplier to food consumption. | Hunger rate offset: +15%. This is applied as a permanent multiplier to food consumption. | ||
− | Grants "Ghoul frenzy" ability, with cooldown of 0.7 hours, which gives for 15 seconds the "Ghoul frenzy" | + | Grants "Ghoul frenzy" ability, with cooldown of 0.7 hours, which gives for 15 seconds the "Ghoul frenzy" hediff with the following effects: |
+ | * [[Melee Cooldown (Pawn)]] Factor: {{Good|×70%}} | ||
+ | * [[Move Speed]] Offset: {{+|4 {{CS}}}} | ||
=== Installation === | === Installation === |
Revision as of 06:10, 4 November 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing infobox details and almost all information. |
Adrenal heart
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Industrial
- Mass
- 0.3 kg
Creation
- Required Research
- Ghoul enhancements
- Skill Required
- Crafting 4
- Work To Make
- 13,200 ticks (3.67 mins)
- Work Speed Stat
- General Labor Speed
- thingCategories
- BodyPartsGhoul
- techHediffsTags
- Ghoul
Adrenal hearts are ghoul exclusive artificial body parts added by the Anomaly DLC. They replace the organic heart and provide the ability to go into a frenzy with increased combat ability, at the expense of making its user require more food.
Acquisition
Adrenal hearts can be crafted at a bioferrite shaper once the ghoul enhancements research project has been completed. Note that this research requires dark study to unlock. Each requires 20 Bioferrite, 1 Component, 13,200 ticks (3.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
It can sometimes spawn on hostile ghouls,[Starter colonist?] however they cannot be harvested from them.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. see other bionics for sufficient detail. |
This section could use some more or updated images. You can help RimWorld Wiki by uploading images to make this section better. Note: Ability gizmo image. |
This creature's blood is saturated with stress hormones and liquid energy, permitting it to move and attack at incredible speeds for a short time.
— Ghoul frenzy hediff description
Hunger rate offset: +15%. This is applied as a permanent multiplier to food consumption.
Grants "Ghoul frenzy" ability, with cooldown of 0.7 hours, which gives for 15 seconds the "Ghoul frenzy" hediff with the following effects:
- Melee Cooldown (Pawn) Factor: ×70%
- Move Speed Offset: +4 c/s
Installation
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Heart | Cost | Blood Pumping1 |
Heart attack |
Side Effects |
Ability | Market Value |
Ghoul exclusive |
---|---|---|---|---|---|---|---|
Prosthetic heart | 25+ 4 | 80% | 230 | ||||
Heart | - | 100% | 1,200 | ||||
Bionic heart | 15+ 4 | 125% | 1,030 | ||||
Corrosive heart | 20+ 1 | 85% | Corrosive spray | 95 | |||
Adrenal heart | 20+ 1 | 100% | Hunger rate: +15% | Ghoul frenzy | 95 | ||
Metalblood heart | 20+ 1 | 100% | Move speed: −0.20 | Metalblood injection | 95 |
- 1. This also affects move speed and, if below 100%, Consciousness. See page for details.
Version history
- Anomaly DLC Release - Added.