Difference between revisions of "Bionic spine"
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Bionic spines can be purchased from traders or crafted with {{icon|plasteel|15}} [[plasteel]] and {{icon|advcomponent|4}} [[Advanced component]]s on the [[fabrication bench]] after [[Research#Bionic replacements|Bionic Replacements]] has been researched. They require a [[crafting]] skill of 8. | Bionic spines can be purchased from traders or crafted with {{icon|plasteel|15}} [[plasteel]] and {{icon|advcomponent|4}} [[Advanced component]]s on the [[fabrication bench]] after [[Research#Bionic replacements|Bionic Replacements]] has been researched. They require a [[crafting]] skill of 8. | ||
− | == | + | ==Summary== |
Installing a bionic spine requires 2 medicine. | Installing a bionic spine requires 2 medicine. | ||
− | As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the [[Ailments|"bad back" condition]] from old age. | + | It prevents the [[Ailments|"bad back" condition]] but otherwise provides no other statistical bonus. |
+ | |||
+ | == Analysis == | ||
+ | As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the [[Ailments|"bad back" condition]] from old age. These conditions are otherwise only curable with [[Luciferium]] or a [[Healer mech serum]]. | ||
The bionic spine can also be useful to give to [[Traits|transhumanists]] for a mood buff without affecting any stats. | The bionic spine can also be useful to give to [[Traits|transhumanists]] for a mood buff without affecting any stats. |
Revision as of 06:19, 22 July 2021
Bionic spine
An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 2 kg
- HP
- 50
- Flammability
- 100%
Creation
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
A Bionic Spine is a spine body part replacement. It provides 100% efficiency.
Acquistition
Bionic spines can be purchased from traders or crafted with 15 plasteel and 4 Advanced components on the fabrication bench after Bionic Replacements has been researched. They require a crafting skill of 8.
Summary
Installing a bionic spine requires 2 medicine.
It prevents the "bad back" condition but otherwise provides no other statistical bonus.
Analysis
As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the "bad back" condition from old age. These conditions are otherwise only curable with Luciferium or a Healer mech serum.
The bionic spine can also be useful to give to transhumanists for a mood buff without affecting any stats.
Version History
- Beta 19 - Added