Difference between revisions of "Bionic spine"
m (Updated Spine Health value. Added a spine in 1.3, has only 25hp) |
|||
Line 14: | Line 14: | ||
| skill 1 level = 8 | | skill 1 level = 8 | ||
| mass base = 2 | | mass base = 2 | ||
− | | hp = | + | | hp = 25 |
| flammability = 1.0 | | flammability = 1.0 | ||
| marketvalue = 1030 | | marketvalue = 1030 |
Revision as of 19:27, 27 July 2021
Bionic spine
An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 2 kg
- HP
- 25
- Flammability
- 100%
Creation
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
A Bionic Spine is a spine body part replacement. It provides 100% efficiency.
Acquistition
Bionic spines can be purchased from traders or crafted with 15 plasteel and 4 Advanced components on the fabrication bench after Bionic Replacements has been researched. They require a crafting skill of 8.
Summary
Installing a bionic spine requires 2 medicine.
It prevents the "bad back" condition but otherwise provides no other statistical bonus.
Analysis
As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the "bad back" condition from old age. These conditions are otherwise only curable with Luciferium or a Healer mech serum.
The bionic spine can also be useful to give to transhumanists for a mood buff without affecting any stats.
Version History
- Beta 19 - Added