Yttakin
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Yttakin are a xenotype, genetically engineered to live on ultra-cold planets.
Lore
Since they migrated off their icy birthworld of Yttak, Yttakin settlements live on many planets. Their fur, roaring voices, and aversion to urban living sometimes leads naive outsiders to believe they are simple-minded animals. Quick-minded Yttakin are happy to make good use of such wrong beliefs, whether at the negotiating table or on the battlefield. - Tynan
Occurrence
The table below describes the chance for a given pawn from each faction being a yttakin. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
Faction | Chance | |
---|---|---|
Gentle tribe | 0% | |
Fierce tribe | 0% | |
Savage tribe | 0% | |
Cannibal tribe | 0% | |
Nudist tribe | 0% | |
Fierce neanderthal tribe | 0% | |
Savage impid tribe | 0% | |
Civil outlander union | 0% | |
Rough outlander union | 0% | |
Rough pig union | 0% | |
Pirate gang | 2.5% | |
Cannibal pirate gang | 2.5% | |
Yttakin pirates | 100% | |
Waster pirates | 2.5% | |
Shattered empire | 0% |
Summary
Yttakin (pronounced roughly as ee-ta-keen) descend from colonists engineered to thrive on ultra-cold planets. Their great size and fur make them hardy in frozen environments. Yttakin share a psychic connection with the wildlife and can summon animals to their side during battles. They are not fast or energetic or precise, but can keep going when others would have collapsed long before.
Genes
This table has been collapsed due to length. Click to expand Click to collapse |
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Name | Description | Exclude | ||
---|---|---|---|---|
Animal warcall |
Carriers of this gene can perform an animal warcall, using a powerful bellow and psychic connection to call an animal to fight for them.
|
−2 | 1 | - |
Slow wound healing |
Carriers of this gene heal from wounds half as fast as normal.
|
+2 | 1 | WoundHealingRate |
Psychically dull |
Carriers of this gene are less psychically-sensitive than others.
|
+1 | 1 | PsychicAbility |
Naked speed |
Carriers of this gene move slower while clothed, and faster while naked.
|
+2 | 1 | - |
Aggressive |
Carriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break.
|
+2 | 1 | Aggression Aggressive |
Strong melee damage |
Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
|
−2 | 1 | MeleeDamage |
Sleepy |
Carriers of this gene get tired somewhat faster than others.
|
+2 | 1 | Sleep |
Robust |
Carriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh.
|
−2 | 1 | Toughness |
No hair |
Carriers of this gene grow no hair on the head. | 0 | 0 | HairStyle |
Unisex beards |
Carriers of this gene always have thick facial hair, even women. | 0 | 0 | BeardStyle |
Roar voice |
Carriers have an animal-like roaring voice. | 0 | 0 | Voice |
Hulk body |
Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. | 0 | 0 | BodyType |
Furskin |
Carriers of this gene grow thick fur all over their body, which protects them from cold temperatures.
|
−1 | 1 | HairStyle Fur BeardStyle |
Furry tail |
Carriers of this gene grow a fluffy tail which partially protects them from cold temperatures.
|
−1 | 1 | Tail |
Great Animals |
The carrier's aptitude in Animals is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to Animals.
|
−2 | 1 | - |
Awful Mining |
The carrier's aptitude in Mining is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from Mining.
|
+2 | 1 | - |
Analysis
Yttakin thrive in cold climates. They have a minimum comfortable temperature of -6 °C (21.2 °F), and only get hypothermia below -16 °C (3.2 °F). Yttakin are good combatants regardless of climate, with both robust and strong melee damage. However, slow wound healing makes them somewhat less effective fighters in practice.
As working colonists, yttakin's main weakness is the Sleepy gene, which causes extra sleep. A yttakin sleeping in a normal bed would spend 63.2% of the day awake, or sleep for 8.83 hours per day. A baseliner in the same bed would spend 70.6% of the day awake, or sleep for 7.05 hours per day. This would result in 89.5% awake time from the sleeping gene. Otherwise, yttakin can do all work, except Mining, reasonably well. (Note that being sleepy does not impact combat performance at all. Until a pawn falls asleep due to exhaustion, a lack of rest only impacts mood.)
Other genes worth noting: Aggressive can cause more social fights, which with strong melee damage, can potentially lead to body part destruction. Animal warcall can be powerful earlier in the game, especially if you have thrumbos around. But, in the late game, even 2 megasloths are unlikely to deal significant damage to a group of raiders. This ability has a very long cooldown, so it can't be used for every fight.
Nudism
Yttakin are geared towards nudism. Naked Speed provides +0.10 c/s move speed when unclothed, but −0.20 c/s otherwise. Robust helps mitigate the lack of armor, furskin and furry tail compensate for lack of cold protection. Pawns can wear the heavy bandolier without impacting nudity, which reduces aiming cooldowns.
This should be compared to the benefits of not being nude. Yttakin don't get any mood penalty for wearing clothes, and the benefits of Robust, furskin, etc. still apply even with clothes. So, compared to a baseline colonist, the only actual penalty is a level of slowpoke. Wearing a duster or other heat-insulating gear can be necessary in hotter biomes.
Gene extraction
Some of the more valuable genes yttakin have to extract are:
- Robust - Multiplies incoming damage by ×75%, which increases effective health by ×133%. Helps overall combat performance, and prevents instakills from short bows and the like.
- Sleepy - Sleepy can be great for pawns that don't work much. Vat-grown soldiers are unlikely to be useful outside of hauling and cleaning. For these soldiers, you can install Psychite dependency or Go-juice dependency to counteract the extra sleep in combat. Flake, yayo, and go-juice all increase the Rest stat when taken, ensuring that your soldiers remain awake and happy in combat.