Learning assistant

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Learning assistant

Learning assistant

A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Neural computationTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Learning Assistant gives a pawn that's been implanted with it a bonus of +20% Global Learning Factor.

When a pawn with this implant is shocked with EMP they will receive brain shock, knocking them unconscious temporarily.

Acquisition

Learning assistants can be crafted at a Fabrication bench once the Neural computation research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

Summary

The learning assistant is a brain implant. It is implanted into the brain, but does not replace any natural parts. When implanted, it grants a +20% offset to the pawn's Global Learning Factor. However, the learning assistant also renders a pawn vulnerable to EMP. If shocked by an EMP blast, the pawn will be rendered unconscious with brain shock.

As an artificial part, learning assistants will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait. They will also satisfy colonists with a transhumanist ideology.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

The learning assistant is additive with other sources of increased Global Learning Factor. Traits (such as Fast Learner or Too Smart), the Neural supercharger building Content added by the Ideology DLC, and the Quick study gene Content added by the Biotech DLC provide additional offsets to global learning factor that stack with the learning assistant.

However, global learning factor is only one part of skill experience gain. A pawn's Passion Multiplier to the skill they are learning is multiplicative with the pawn's global learning factor. Overall, installing a learning assistant will increase a pawn's skill XP gain by roughly +16.67%.

Learning assistants can be safely used on most pawns. However, remember that installing a learning assistant will make a pawn vulnerable to EMP. Exercise caution when installing learning assistants on pawns who frequently see combat, especially on the front lines where EMP blasts may be common. Installing learning assistants on melee pawns is inadvisable, as they can no longer be supported with EMP grenades when fighting mechanoids.

Despite the item's description that the learning assistant works by replaying memories during sleep, the learning assistant works at all times. It can be combined with sleep-reducing implants such as the circadian assistant or circadian half-cycler without any penalty.