Difference between revisions of "Metalblood heart"

From RimWorld Wiki
Jump to navigation Jump to search
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{Anomaly}}
 
{{Anomaly}}
{{Stub}}
+
{{Infobox main
{{Spoiler}}
 
{{rwbox
 
|nocat=true
 
|type=warning
 
|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}}
 
{{Infobox main<!-- Add infobox category here -->
 
 
 
| set property = false <!-- Remove when anomaly goes live and content confirmed -->
 
 
 
 
| name = Metalblood heart
 
| name = Metalblood heart
 +
| image = Health_item_ghoul.png
 +
| type = Medical Items
 +
| type2 = Body Parts
 +
| description = A special bioferrite prosthetic that can pump a small amount of metalblood into a ghoul's bloodstream, making it more resistant to damage for a short period of time. Metalblood also makes the ghoul more vulnerable to fire. The prosthetic causes widespread swelling, slowing the ghoul down.<br>Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.
 +
| tech level = Industrial
 +
| production facility 1 = Bioferrite shaper
 +
| research = Ghoul enhancements
 +
| work speed stat = General Labor Speed
 +
| skill 1 = Crafting
 +
| skill 1 level = 4
 +
| resource 1 = Bioferrite
 +
| resource 1 amount = 20
 +
| resource 2 = Component
 +
| resource 2 amount = 1
 +
| work to make = 13200
 +
| mass base = 0.3
 +
| hp =
 +
| tradeTags =
 +
| techHediffsTags = Ghoul
 +
| thingCategories = BodyPartsGhoul
 
}}
 
}}
 +
A '''metalblood heart''' is an [[artificial body part]] added by the [[Anomaly DLC]] that acts as a replacement for a [[ghoul]]'s heart. It gives a ghoul the ability to become more resistant to damage for a short period of time at the cost of [[move speed]] and a vulnerability to fire damage.
  
INTRO TEXT
+
== Acquisition ==
 +
{{Acquisition}}
  
== Acquisition ==
+
It can sometimes spawn on hostile [[ghoul]]s,{{Check Tag|Starter colonist?|Can they spawn on ghoul starter colonists?}} however they cannot be harvested from them.
ACQUISTION TEXT
 
  
 
== Summary ==  
 
== Summary ==  
A special bioferrite prosthetic that can pump a small amount of metalblood into a ghoul's bloodstream, making it more resistant to damage for a short period of time. The prosthetic causes widespread swelling, slowing the ghoul down.
+
{{Image wanted|section=1|reason=Metalblood injection gizmo}}
 +
{{Stub|section=1|reason=Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)? When installing a metalblood heart, do you get am organic [[heart]] back?}}<!--The below are copy pasted from the other pages but unsure if they're relevant
 +
 
 +
Artificial hearts are also immune to [[heart attack]]s and [[artery blockage]]s, preventing future cases and curing existing ones.
 +
 
 +
By installing a bionic heart, the pawn's natural [[heart]], if perfectly healthy, is harvested without a penalty. This organic heart can then be sold or stored for later use.
 +
-->{{Quote|Use the metalblood heart to release metalblood serum into the bloodstream, reducing incoming damage for a short period of time.|Metalblood injection description}}
 +
The metalblood heart is a [[ghoul]] exclusive body part. It has a part efficiency of 100%. This fully replaces the functionality of a normal heart but provides no statistical enhancement - when coupled with the heart body part having a [[Blood Pumping]] importance of 100%, it results in a directly proportional increase in blood pumping when replacing a heart with impaired efficiency. Blood pumping, in turn, affects [[Moving]]. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. For further details, see those pages.
 +
 
 +
Pawns with the heart installed have access to the "Metalblood injection" ability while [[draft]]ed. The injection must be manually initiated by the player through use of a gizmo available while the ghoul is drafted and selected. Colonist ghouls will never independently use the injection. It is currently unknown whether NPC ghouls will use the ability.{{Check Tag|Detail needed}}
 +
 
 +
The injection lasts for {{Ticks|2400}} and provides the same "Metalblood" effect as [[metalblood serum]], namely:{{Check Tag|Stacking?}}
 +
* {{Good|x50%}} [[Incoming Damage Multiplier]], stacking multiplicatively with our sources such as the [[Tough]] trait.
 +
* {{Bad|x400%}} [[Flame]] damage
 +
* {{Bad|x400%}} [[Burn]] damage
 +
The injection has a cooldown of {{Ticks/gametime|15000}}.
 +
 
 +
Finally, the metalblood heart inflicts a {{--|0.20 {{CS}}}} penalty to [[move speed]] - this applies at all times, not just while the metalblood injection ability is active.{{Check Tag|Verify}}
 +
 
 +
=== Installation ===
 +
{{Stub|section=1|reason=Medicine item requirement, if any, and stats for removal}}
 +
The metalblood heart can only be installed in [[ghoul]]s. Note that despite the description noting [[pain]] as the reason it cannot be installed in other pawns, methods of pain nullification such as [[painstopper]]s do not allow the hearts installation into other pawns.
 +
 
 +
Installing the part requires {{Ticks|2500}} of work, ?x medicine of ? quality or better, and a [[Skills#Medical|Medical skill]] of 4. Unlike most operations, the pawn is not [[Anesthetic|anesthetised]].
  
Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enchacement.
+
Removing the part requires ? of work, ?x medicine of ? quality or better, and has no [[Skills#Medical|Medical skill]] requirements.{{Check Tag|Verify?}}
  
Metallblood heart requires Medical (4) skill to install and gives -0.20 penalty to move speed.
+
Unlike most operation, installing the heart cannot fail.
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
+
{{Stub|section=1|reason=Missing analysis}}
 +
{{Template:Heart Comparison Table}}
  
 
== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
CATEGORIES GO HERE
+
{{Nav|body parts|wide}}
 +
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

Revision as of 02:21, 15 July 2024

Metalblood heart

Metalblood heart

A special bioferrite prosthetic that can pump a small amount of metalblood into a ghoul's bloodstream, making it more resistant to damage for a short period of time. Metalblood also makes the ghoul more vulnerable to fire. The prosthetic causes widespread swelling, slowing the ghoul down.
Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
95 Silver [Note]
Mass
0.3 kg

Creation

Crafted At
Bioferrite shaper
Required Research
Ghoul enhancements
Skill Required
Crafting 4
Work To Make
13,200 ticks (3.67 mins)
Work Speed Stat
General Labor Speed
Resources to make
Bioferrite 20 + Component 1
Technical
thingCategories
BodyPartsGhoul
techHediffsTags
Ghoul


A metalblood heart is an artificial body part added by the Anomaly DLC that acts as a replacement for a ghoul's heart. It gives a ghoul the ability to become more resistant to damage for a short period of time at the cost of move speed and a vulnerability to fire damage.

Acquisition

Metalblood hearts can be crafted at a bioferrite shaper once the ghoul enhancements research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 20 Bioferrite, Component 1 Component, 13,200 ticks (3.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.

It can sometimes spawn on hostile ghouls,[Starter colonist?] however they cannot be harvested from them.

Summary

Use the metalblood heart to release metalblood serum into the bloodstream, reducing incoming damage for a short period of time.

— Metalblood injection description

The metalblood heart is a ghoul exclusive body part. It has a part efficiency of 100%. This fully replaces the functionality of a normal heart but provides no statistical enhancement - when coupled with the heart body part having a Blood Pumping importance of 100%, it results in a directly proportional increase in blood pumping when replacing a heart with impaired efficiency. Blood pumping, in turn, affects Moving. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. For further details, see those pages.

Pawns with the heart installed have access to the "Metalblood injection" ability while drafted. The injection must be manually initiated by the player through use of a gizmo available while the ghoul is drafted and selected. Colonist ghouls will never independently use the injection. It is currently unknown whether NPC ghouls will use the ability.[Detail needed]

The injection lasts for 2,400 ticks (40 secs) and provides the same "Metalblood" effect as metalblood serum, namely:[Stacking?]

The injection has a cooldown of 15,000 ticks (6 in-game hours).

Finally, the metalblood heart inflicts a −0.20 c/s penalty to move speed - this applies at all times, not just while the metalblood injection ability is active.[Verify]

Installation

The metalblood heart can only be installed in ghouls. Note that despite the description noting pain as the reason it cannot be installed in other pawns, methods of pain nullification such as painstoppers do not allow the hearts installation into other pawns.

Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ? quality or better, and a Medical skill of 4. Unlike most operations, the pawn is not anesthetised.

Removing the part requires ? of work, ?x medicine of ? quality or better, and has no Medical skill requirements.[Verify?]

Unlike most operation, installing the heart cannot fail.

Analysis

  • Heart Cost Blood
    Pumping
    1
    Heart
    attack
    Side
    Effects
    Ability Market
    Value
    Ghoul
    exclusive
    Prosthetic heart Content from Rimworld core game only Steel 25+ Component 4 80% Ex.png Ex.png Ex.png Silver 230 Ex.png
    Heart Content from Rimworld core game only - 100% Check.png Ex.png Ex.png Silver 1,200 Ex.png
    Bionic heart Content from Rimworld core game only Plasteel 15+ Advanced component 4 125% Ex.png Ex.png Ex.png Silver 1,030 Ex.png
    Corrosive heart Content added by the Anomaly DLC Bioferrite 20+ Component 1 85% Ex.png Ex.png Corrosive spray Silver 95 Check.png
    Adrenal heart Content added by the Anomaly DLC Bioferrite 20+ Component 1 100% Ex.png Hunger rate: +15% Ghoul frenzy Silver 95 Check.png
    Metalblood heart Content added by the Anomaly DLC Bioferrite 20+ Component 1 100% Ex.png Move speed: −0.20 Metalblood injection Silver 95 Check.png
  • 1. This also affects move speed and, if below 100%, Consciousness. See page for details.

    Version history