Difference between revisions of "Adrenal heart"
(Created page with "{{Anomaly}} {{Stub}} {{Spoiler}} {{rwbox |nocat=true |type=warning |text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editor...") |
|||
(14 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Anomaly}} | {{Anomaly}} | ||
− | {{Stub | + | {{Stub|reason=Missing infobox details and almost all information}} |
− | |||
− | |||
− | | | ||
− | |||
− | |||
{{Infobox main<!-- Add infobox category here --> | {{Infobox main<!-- Add infobox category here --> | ||
− | |||
− | |||
− | |||
| name = Adrenal heart | | name = Adrenal heart | ||
+ | | image = Health_item_ghoul.png | ||
+ | | type = Medical Items | ||
+ | | type2 = Body Parts | ||
+ | <!--| description = --> | ||
+ | | tech level = Industrial | ||
+ | | production facility 1 = Bioferrite shaper | ||
+ | | research = Ghoul enhancements | ||
+ | | work speed stat = General Labor Speed | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 4 | ||
+ | | resource 1 = Bioferrite | ||
+ | | resource 1 amount = 20 | ||
+ | | resource 2 = Component | ||
+ | | resource 2 amount = 1 | ||
+ | | work to make = 13200 | ||
+ | | mass base = 0.3 | ||
+ | | hp = | ||
+ | | tradeTags = | ||
+ | | techHediffsTags = Ghoul | ||
+ | | thingCategories = BodyPartsGhoul | ||
}} | }} | ||
+ | '''Adrenal hearts''' are [[ghoul]] exclusive [[artificial body parts]] added by the [[Anomaly DLC]]. They replace the organic heart and provide the ability to go into a frenzy with increased combat ability, at the expense of making its user require more food. | ||
− | + | == Acquisition == | |
+ | {{Acquisition}} | ||
− | + | It can sometimes spawn on hostile [[ghoul]]s,{{Check Tag|Starter colonist?|Can they spawn on ghoul starter colonists?}} however they cannot be harvested from them. | |
− | |||
== Summary == | == Summary == | ||
− | + | {{Stub|section=1|reason=General. see other bionics for sufficient detail}} | |
+ | Hunger rate offset: +15%. This is applied as a permanent multiplier to food consumption. | ||
+ | |||
+ | Grants "Ghoul frenzy" ability, with cooldown of 0.7 hours, which gives for 15 seconds the "Ghoul frenzy" effect: x0.7 melee cooldown and +4.00 move speed. | ||
+ | |||
+ | === Installation === | ||
== Analysis == | == Analysis == | ||
− | + | {{Stub|section=1|reason=Missing analysis}} | |
+ | |||
+ | {{Heart Comparison Table}} | ||
+ | |||
+ | == Version history == | ||
+ | * [[Anomaly DLC]] Release - Added. | ||
− | + | {{Nav|body parts|wide}} | |
+ | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] |
Latest revision as of 20:14, 12 September 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing infobox details and almost all information. |
Adrenal heart
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Industrial
- Mass
- 0.3 kg
Creation
- Required Research
- Ghoul enhancements
- Skill Required
- Crafting 4
- Work To Make
- 13,200 ticks (3.67 mins)
- Work Speed Stat
- General Labor Speed
- thingCategories
- BodyPartsGhoul
- techHediffsTags
- Ghoul
Adrenal hearts are ghoul exclusive artificial body parts added by the Anomaly DLC. They replace the organic heart and provide the ability to go into a frenzy with increased combat ability, at the expense of making its user require more food.
Acquisition[edit]
Adrenal hearts can be crafted at a bioferrite shaper once the ghoul enhancements research project has been completed. Note that this research requires dark study to unlock. Each requires 20 Bioferrite, 1 Component, 13,200 ticks (3.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
It can sometimes spawn on hostile ghouls,[Starter colonist?] however they cannot be harvested from them.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. see other bionics for sufficient detail. |
Hunger rate offset: +15%. This is applied as a permanent multiplier to food consumption.
Grants "Ghoul frenzy" ability, with cooldown of 0.7 hours, which gives for 15 seconds the "Ghoul frenzy" effect: x0.7 melee cooldown and +4.00 move speed.
Installation[edit]
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Heart | Cost | Blood Pumping1 |
Heart attack |
Side Effects |
Ability | Market Value |
Ghoul exclusive |
---|---|---|---|---|---|---|---|
Prosthetic heart | 25+ 4 | 80% | 230 | ||||
Heart | - | 100% | 1,200 | ||||
Bionic heart | 15+ 4 | 125% | 1,030 | ||||
Corrosive heart | 20+ 1 | 85% | Corrosive spray | 95 | |||
Adrenal heart | 20+ 1 | 100% | Hunger rate: +15% | Ghoul frenzy | 95 | ||
Metalblood heart | 20+ 1 | 100% | Move speed: −0.20 | Metalblood injection | 95 |
- 1. This also affects move speed and, if below 100%, Consciousness. See page for details.
Version history[edit]
- Anomaly DLC Release - Added.