Difference between revisions of "Revenant vertebrae"

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(Adding a page for the Revenant Vertebrae, and attempting to fill in the basic information. Refining to meet proper standards appreciated!)
 
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{{Anomaly}}{{infobox main|
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{{Anomaly}}
| name = Revenant Vertebrae
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{{Spoiler}}
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{{Rewrite|reason=Do a verification pass at page creator's request. Seems mostly on point - more detail on ability in both summary and ability necessary - likely don't need to split it into its own page}}
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{{infobox main|
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| name = Revenant vertebrae
 
| image = Health item bionic.png
 
| image = Health item bionic.png
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
| tech level = Advanced Anomaly
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| tech level =  
 
| description = A prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible.
 
| description = A prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible.
 
| class =  
 
| class =  
| production facility 1 = Bioferrite Shaper
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| production facility 1 = Bioferrite shaper
 
| research = Revenant Invisibility
 
| research = Revenant Invisibility
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 8  
 
| skill 1 level = 8  
| resource 1 = Biosferrite
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| resource 1 = Bioferrite
 
| resource 1 amount = 10
 
| resource 1 amount = 10
| resource 2 = Revenant Spine
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| resource 2 = Revenant spine
 
| resource 2 amount = 1
 
| resource 2 amount = 1
| resource 3 = shard
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| resource 3 = Shard
|resource 3 amount = 2
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| resource 3 amount = 2
| work to make = 400
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| work to make = 24000
| mass base = .3
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| mass base = 0.3
 
| marketvalue = 1895
 
| marketvalue = 1895
 
| hp = 50
 
| hp = 50
 
| tradeTags =
 
| tradeTags =
| techHediffsTags =  
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| techHediffsTags = Anomaly
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| body part = Spine
 
}}
 
}}
 
The '''Revenant Vertebrae''' is an [[artificial body part]] that acts as a total spine replacement. It grants the ability [[Revenant Invisibility]], which turns the user invisible for 15 seconds on a 1 day cooldown. It provides 100% efficiency, the same as an organic spine.
 
The '''Revenant Vertebrae''' is an [[artificial body part]] that acts as a total spine replacement. It grants the ability [[Revenant Invisibility]], which turns the user invisible for 15 seconds on a 1 day cooldown. It provides 100% efficiency, the same as an organic spine.
  
 
== Acquisition ==
 
== Acquisition ==
Bionic hearts can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
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Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
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Once installed, the part cannot be removed by conventional means. It can be overwritten by the installation of a [[bionic spine]], however the vertebrae will be lost in the process.
  
If the operation fails, the part has a 100% chance to be destroyed.(*verification required)
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If the operation fails, the part has a 100% chance to be destroyed.
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It cannot be installed on [[ghoul]]s.
  
 
== Analysis ==
 
== Analysis ==
Revenant Vertebrae can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age. Bad backs and scars are only otherwise curable with [[luciferium]], a [[healer mech serum]], [[biosculpter pod]]{{IdeologyIcon}} bioregeneration cycle, or the [[Genes#Scarless|scarless]] gene,{{BiotechIcon}} which is naturally found on [[Sanguophage]]s.{{BiotechIcon}} A shattered spine can only otherwise be cured by a healer mech serum or installation of a [[bionic spine]].  
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{{Rewrite|reason=Too close a copy of bionic spine, and very little on its unique acquisition and ability}}
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Revenant Vertebrae can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age, similar to a [[bionic spine]]. Bad backs and scars are only otherwise curable with [[luciferium]], a [[healer mech serum]], [[biosculpter pod]]{{IdeologyIcon}} bioregeneration cycle, or the [[Genes#Scarless|scarless]] gene,{{BiotechIcon}} which is naturally found on [[Sanguophage]]s.{{BiotechIcon}} A shattered spine can only otherwise be cured by a healer mech serum or installation of a bionic spine. Unlike a bionic spine, however, the revenant vertebrae offers more than restoration of movement
  
The Revenant Vertebrae can also be useful to give to [[body modder]]s for a mood buff without affecting any stats, with 6 installed parts giving the maximum mood buff. However [[bionic eye]]s, [[bionic leg|legs]], and [[bionic arm|arm]]s all use more easily obtained materials, and, unlike the spine, give a stat boost to the relevant [[capacity]]. Two of each of these alternatives reaches the maximum buff and results in a significantly more capable colonist. Thus, the spine should only be used for this purpose if the other options are unavailable or otherwise contraindicated, such as on [[Blindsight]]{{IdeologyIcon}} pawns.  
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The Revenant Vertebrae can also be useful to give to [[body modder]]s for a mood buff without affecting any stats, with 6 installed parts giving the maximum mood buff. However [[bionic eye]]s, [[bionic leg|legs]], and [[bionic arm|arm]]s all use more easily obtained materials, and, unlike the spine, give a stat boost to the relevant [[capacity]]. Two of each of these alternatives reaches the maximum buff and results in a significantly more capable colonist. Thus, the vertebrae is mainly useful should only be used for this purpose if the other options are unavailable or otherwise contraindicated, such as on [[Blindsight]]{{IdeologyIcon}} pawns.  
  
However, it may prove valuable for a melee pawn to close distances without being shot, to allow a ranged pawn to escape melee and create distance, or for the purpose of allowing one to sneak said pawn into and out of a location without being detected, such as for hacking a guarded terminal.
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However, if you can attain a revenant spine, the extra effort may prove worth it. The revenant vertebrae provides the ability to go invisible, a useful trait for a melee pawn to close distances without being shot, or a ranged pawn to escape melee and create distance, or for the purpose of allowing one to sneak said pawn into and out of a location without being detected, such as for hacking a guarded terminal. For this reason it works both as a spinal replacement and a body modification for any who'd require stealth
  
 
== Version history ==
 
== Version history ==
* [[Anomaly DLC]] initial release - Added.
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* [[Anomaly DLC]] Release - Added.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

Latest revision as of 17:59, 1 October 2024

Revenant vertebrae

Revenant vertebrae

A prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1895 Silver
Mass
0.3 kg
HP
50
Body Part
Spine

Creation

Crafted At
Bioferrite shaper
Required Research
Revenant invisibility
Skill Required
Crafting 8
Work To Make
24,000 ticks (6.67 mins)
Resources to make
Bioferrite 10 + Revenant spine 1 + Shard 2
Technical
techHediffsTags
Anomaly


The Revenant Vertebrae is an artificial body part that acts as a total spine replacement. It grants the ability Revenant Invisibility, which turns the user invisible for 15 seconds on a 1 day cooldown. It provides 100% efficiency, the same as an organic spine.

Acquisition[edit]

Revenant vertebraes can be crafted at a bioferrite shaper once the revenant invisibility research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 10 Bioferrite, Revenant spine 1 Revenant spine, Shard 2 Shards, 24,000 ticks (6.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

Summary[edit]

The revenant vertebrae replaces a shattered or otherwise damaged spine, and both prevents and cures the bad back condition. It otherwise provides no other statistical, curative, or preventative benefit, aside from the Revenant Invisibility ability. Its creation requires the defeat of a Revenant, and the associated Revenant Invisibility Void Research to be completed. You can execute a previously captured and contained revenant to revert it back to its spine form, for subsequent use in creating the item.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Once installed, the part cannot be removed by conventional means. It can be overwritten by the installation of a bionic spine, however the vertebrae will be lost in the process.

If the operation fails, the part has a 100% chance to be destroyed.

It cannot be installed on ghouls.

Analysis[edit]

Revenant Vertebrae can cure colonists with scarred or shattered spines, as well as the bad back condition from old age, similar to a bionic spine. Bad backs and scars are only otherwise curable with luciferium, a healer mech serum, biosculpter podContent added by the Ideology DLC bioregeneration cycle, or the scarless gene,Content added by the Biotech DLC which is naturally found on Sanguophages.Content added by the Biotech DLC A shattered spine can only otherwise be cured by a healer mech serum or installation of a bionic spine. Unlike a bionic spine, however, the revenant vertebrae offers more than restoration of movement

The Revenant Vertebrae can also be useful to give to body modders for a mood buff without affecting any stats, with 6 installed parts giving the maximum mood buff. However bionic eyes, legs, and arms all use more easily obtained materials, and, unlike the spine, give a stat boost to the relevant capacity. Two of each of these alternatives reaches the maximum buff and results in a significantly more capable colonist. Thus, the vertebrae is mainly useful should only be used for this purpose if the other options are unavailable or otherwise contraindicated, such as on BlindsightContent added by the Ideology DLC pawns.

However, if you can attain a revenant spine, the extra effort may prove worth it. The revenant vertebrae provides the ability to go invisible, a useful trait for a melee pawn to close distances without being shot, or a ranged pawn to escape melee and create distance, or for the purpose of allowing one to sneak said pawn into and out of a location without being detected, such as for hacking a guarded terminal. For this reason it works both as a spinal replacement and a body modification for any who'd require stealth

Version history[edit]