Difference between revisions of "Table (2x2)"

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<onlyinclude>
+
{{Infobox main|furniture
{{infobox main|furniture||
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| name = Table (2x2)
|name = Table (short)
+
| image = Table2x2 north.png
|image = WoodTableShort.png
+
| description = People eat off tables when chairs are placed facing them.
|info = People eat off tables when chairs are placed facing them.
+
| type = Building
|type = Furniture{{!}}Furniture
+
| type2 = Furniture
|placeable = y
+
| placeable = true
|size = 2|2
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| path cost = 42
|hp = 150
+
| passability = pass through only
|buy = 95 [[Materials]]
+
| cover = 0.4
|mass = 10
+
| minifiable = true
 +
| size = 2 ˣ 2
 +
| mass base = 10
 +
| flammability = 1
 +
| hp = 100
 +
| sell price multiplier = 0.7
 +
| beauty = 1
 +
| terrain affordance = light
 +
| styledominance = 10
 +
| work to make = 1500
 +
| stuff tags = Metallic, Woody, Stony
 +
| resource 1 = Stuff
 +
| resource 1 amount = 50
 +
| has quality = true
 
}}
 
}}
</onlyinclude>
+
The '''Table (2x2)''' is one of four [[table]] varieties. Tables are one of the two types of [[furniture]] necessary for creating a [[Room roles|dining room]]. The other three sizes are:
{{:Table}}
+
* [[Table (1x2)]]
 +
* [[Table (2x4)]]
 +
* [[Table (3x3)]]
  
{| {{STDT|sortable c_01 align-center}}
+
== Acquisition ==
!Type
+
{{Acquisition}}
!Cost
 
!Beauty
 
!Cover effectiveness
 
!Flamability
 
!Market value
 
!Mass
 
!Max hit points
 
!Work to build
 
|-
 
|Silver ||{{icon|silver|1000}}
 
|42 ||40% ||20% ||$1005.00 ||10.00 kg ||70 ||25
 
|-
 
|Gold ||{{icon|gold|1000}}
 
|155||40% ||20% ||$10005.00 ||10.00 kg ||60 ||23
 
|-
 
|Steel ||{{icon|metal|50}}
 
|8 ||40% ||20% ||$106.00 ||10.00 kg ||100 ||25
 
|-
 
|Plasteel ||{{icon|plasteel|50}}
 
|10 ||40% ||10% ||$715.00 ||10.00 kg ||280 ||55
 
|-
 
|Wood ||{{icon|wood|50}}
 
|12 ||40% ||100% ||$74.20 ||10.00 kg ||40 ||18
 
|-
 
|Limestone ||{{icon|stone|50}}
 
|12 ||40% ||0% ||$134.36 ||10.00 kg ||155 ||164
 
|-
 
|Slate ||{{icon|stone|50}}
 
|11 ||40% ||0% ||$134.36 ||10.00 kg ||130 ||164
 
|-
 
|Marble ||{{icon|stone|50}}
 
|14 ||40% ||0% ||$131.08 ||10.00 kg ||120 ||151
 
|}
 
  
<noinclude>
+
They can also be bought from [[traders]] and found in [[ruins]].
{{nav|furniture|wide}}
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</noinclude>
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== Summary ==
[[Category:Furniture]]
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When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[meal]]s at the table. This avoids giving them the "Ate without table" bad [[thought]], and gives them good thoughts if your dining room has high [[impressiveness]].
 +
 
 +
Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or [[anima tree]] {{RoyaltyIcon}} (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).
 +
 
 +
Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.
 +
 
 +
[[File:Gather spot.png|64px]]
 +
 
 +
== Analysis ==
 +
Larger tables are well-suited for use in your primary dining room, while smaller tables are perfect for prison cells to help keep your prisoners happy. All tables function more or less identically, however, and it is perfectly reasonable to choose a table size for purely aesthetic reasons.
 +
 
 +
If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.
 +
 
 +
{{Building Stats Table}}
 +
 
 +
== Styles ==
 +
{{Ideology|section=true}}
 +
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 +
 
 +
<gallery>
 +
Table2x2 north.png|Base Variant
 +
Morbid table (2x2).png|Morbid Variant
 +
Totemic table (2x2).png|Totemic Variant
 +
Spikecore table (2x2).png|Spikecore Variant
 +
Rustic table (2x2).png|Rustic Variant
 +
Techist table (2x2).png|Techist Variant
 +
</gallery>
 +
 
 +
== Version history ==
 +
Prior to Beta 18, tables only came in two forms: '''short table''' (2x2) and '''long table''' (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.
 +
 
 +
{{Nav|furniture|wide}}
 +
[[Category:Furniture]] [[Category:Table]]

Latest revision as of 03:55, 29 October 2024

Table (2x2)

Table (2x2)

People eat off tables when chairs are placed facing them.

Base Stats

Type
BuildingFurniture
Mass
10 kg
Beauty
1
Style Dominance
10
HP
100
Flammability
100%
Path Cost
42 (24%)

Building

Size
2 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Work To Make
1,500 ticks (25 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 50
Deconstruct yield
Stuff 25
Destroy yield
Stuff 12 - 13
Technical
Has Quality
True


The Table (2x2) is one of four table varieties. Tables are one of the two types of furniture necessary for creating a dining room. The other three sizes are:

Acquisition[edit]

Tables (2x2) can be constructed, each requiring Stuff 50 Stuff (Metallic/Woody/Stony, 500 for SMVs) and 1,500 ticks (25 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

They can also be bought from traders and found in ruins.

Summary[edit]

When placed adjacent to a stool, dining chair, or armchair, colonists will eat their meals at the table. This avoids giving them the "Ate without table" bad thought, and gives them good thoughts if your dining room has high impressiveness.

Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or anima tree Content added by the Royalty DLC (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).

Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.

Gather spot.png

Analysis[edit]

Larger tables are well-suited for use in your primary dining room, while smaller tables are perfect for prison cells to help keep your prisoners happy. All tables function more or less identically, however, and it is perfectly reasonable to choose a table size for purely aesthetic reasons.

If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Table (2x2) Table (2x2) Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 003,750 ticks (1.04 mins) 200 75% 26 Silver
    Awful Gold Gold -2 001,350 ticks (22.5 secs) 60 40% 2,500 Silver
    Awful Granite blocks Granite blocks 0 009,140 ticks (2.54 mins) 170 0% 39 Silver
    Awful Limestone blocks Limestone blocks 0 009,140 ticks (2.54 mins) 155 0% 39 Silver
    Awful Marble blocks Marble blocks 0 008,390 ticks (2.33 mins) 120 0% 38 Silver
    Awful Plasteel Plasteel 0 003,300 ticks (55 secs) 280 0% 230 Silver
    Awful Sandstone blocks Sandstone blocks 0 007,640 ticks (2.12 mins) 140 0% 36 Silver
    Awful Silver Silver -1 001,500 ticks (25 secs) 70 40% 255 Silver
    Awful Slate blocks Slate blocks 0 009,140 ticks (2.54 mins) 130 0% 39 Silver
    Awful Steel Steel 0 001,500 ticks (25 secs) 100 40% 50 Silver
    Awful Jade Jade -1 007,500 ticks (2.08 mins) 50 0% 139 Silver
    Awful Uranium Uranium 0 002,850 ticks (47.5 secs) 250 0% 155 Silver
    Awful Wood Wood 0 001,050 ticks (17.5 secs) 65 100% 32 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 003,750 ticks (1.04 mins) 200 75% 38 Silver
    Poor Gold Gold 12 001,350 ticks (22.5 secs) 60 40% 3,755 Silver
    Poor Granite blocks Granite blocks 0 009,140 ticks (2.54 mins) 170 0% 58 Silver
    Poor Limestone blocks Limestone blocks 0 009,140 ticks (2.54 mins) 155 0% 58 Silver
    Poor Marble blocks Marble blocks 1 008,390 ticks (2.33 mins) 120 0% 56 Silver
    Poor Plasteel Plasteel 0 003,300 ticks (55 secs) 280 0% 345 Silver
    Poor Sandstone blocks Sandstone blocks 1 007,640 ticks (2.12 mins) 140 0% 54 Silver
    Poor Silver Silver 4 001,500 ticks (25 secs) 70 40% 380 Silver
    Poor Slate blocks Slate blocks 1 009,140 ticks (2.54 mins) 130 0% 58 Silver
    Poor Steel Steel 0 001,500 ticks (25 secs) 100 40% 75 Silver
    Poor Jade Jade 6 007,500 ticks (2.08 mins) 50 0% 210 Silver
    Poor Uranium Uranium 0 002,850 ticks (47.5 secs) 250 0% 235 Silver
    Poor Wood Wood 0 001,050 ticks (17.5 secs) 65 100% 48 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 003,750 ticks (1.04 mins) 200 75% 51 Silver
    Normal Gold Gold 24 001,350 ticks (22.5 secs) 60 40% 5,005 Silver
    Normal Granite blocks Granite blocks 1 009,140 ticks (2.54 mins) 170 0% 78 Silver
    Normal Limestone blocks Limestone blocks 1 009,140 ticks (2.54 mins) 155 0% 78 Silver
    Normal Marble blocks Marble blocks 2 008,390 ticks (2.33 mins) 120 0% 75 Silver
    Normal Plasteel Plasteel 1 003,300 ticks (55 secs) 280 0% 460 Silver
    Normal Sandstone blocks Sandstone blocks 1 007,640 ticks (2.12 mins) 140 0% 73 Silver
    Normal Silver Silver 8 001,500 ticks (25 secs) 70 40% 505 Silver
    Normal Slate blocks Slate blocks 1 009,140 ticks (2.54 mins) 130 0% 78 Silver
    Normal Steel Steel 1 001,500 ticks (25 secs) 100 40% 100 Silver
    Normal Jade Jade 12 007,500 ticks (2.08 mins) 50 0% 275 Silver
    Normal Uranium Uranium 0 002,850 ticks (47.5 secs) 250 0% 310 Silver
    Normal Wood Wood 1 001,050 ticks (17.5 secs) 65 100% 64 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 003,750 ticks (1.04 mins) 200 75% 64 Silver
    Good Gold Gold 48 001,350 ticks (22.5 secs) 60 40% 5,505 Silver
    Good Granite blocks Granite blocks 2 009,140 ticks (2.54 mins) 170 0% 97 Silver
    Good Limestone blocks Limestone blocks 2 009,140 ticks (2.54 mins) 155 0% 97 Silver
    Good Marble blocks Marble blocks 5 008,390 ticks (2.33 mins) 120 0% 94 Silver
    Good Plasteel Plasteel 2 003,300 ticks (55 secs) 280 0% 575 Silver
    Good Sandstone blocks Sandstone blocks 2 007,640 ticks (2.12 mins) 140 0% 91 Silver
    Good Silver Silver 16 001,500 ticks (25 secs) 70 40% 630 Silver
    Good Slate blocks Slate blocks 2 009,140 ticks (2.54 mins) 130 0% 97 Silver
    Good Steel Steel 2 001,500 ticks (25 secs) 100 40% 126 Silver
    Good Jade Jade 25 007,500 ticks (2.08 mins) 50 0% 345 Silver
    Good Uranium Uranium 1 002,850 ticks (47.5 secs) 250 0% 390 Silver
    Good Wood Wood 2 001,050 ticks (17.5 secs) 65 100% 80 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 1 003,750 ticks (1.04 mins) 200 75% 77 Silver
    Excellent Gold Gold 72 001,350 ticks (22.5 secs) 60 40% 6,005 Silver
    Excellent Granite blocks Granite blocks 3 009,140 ticks (2.54 mins) 170 0% 117 Silver
    Excellent Limestone blocks Limestone blocks 3 009,140 ticks (2.54 mins) 155 0% 117 Silver
    Excellent Marble blocks Marble blocks 7 008,390 ticks (2.33 mins) 120 0% 113 Silver
    Excellent Plasteel Plasteel 3 003,300 ticks (55 secs) 280 0% 695 Silver
    Excellent Sandstone blocks Sandstone blocks 3 007,640 ticks (2.12 mins) 140 0% 109 Silver
    Excellent Silver Silver 24 001,500 ticks (25 secs) 70 40% 760 Silver
    Excellent Slate blocks Slate blocks 3 009,140 ticks (2.54 mins) 130 0% 117 Silver
    Excellent Steel Steel 3 001,500 ticks (25 secs) 100 40% 151 Silver
    Excellent Jade Jade 37 007,500 ticks (2.08 mins) 50 0% 415 Silver
    Excellent Uranium Uranium 1 002,850 ticks (47.5 secs) 250 0% 465 Silver
    Excellent Wood Wood 3 001,050 ticks (17.5 secs) 65 100% 96 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 1 003,750 ticks (1.04 mins) 200 75% 128 Silver
    Masterwork Gold Gold 120 001,350 ticks (22.5 secs) 60 40% 7,005 Silver
    Masterwork Granite blocks Granite blocks 5 009,140 ticks (2.54 mins) 170 0% 195 Silver
    Masterwork Limestone blocks Limestone blocks 5 009,140 ticks (2.54 mins) 155 0% 195 Silver
    Masterwork Marble blocks Marble blocks 12 008,390 ticks (2.33 mins) 120 0% 188 Silver
    Masterwork Plasteel Plasteel 5 003,300 ticks (55 secs) 280 0% 1,155 Silver
    Masterwork Sandstone blocks Sandstone blocks 5 007,640 ticks (2.12 mins) 140 0% 181 Silver
    Masterwork Silver Silver 40 001,500 ticks (25 secs) 70 40% 1,265 Silver
    Masterwork Slate blocks Slate blocks 5 009,140 ticks (2.54 mins) 130 0% 195 Silver
    Masterwork Steel Steel 5 001,500 ticks (25 secs) 100 40% 250 Silver
    Masterwork Jade Jade 62 007,500 ticks (2.08 mins) 50 0% 690 Silver
    Masterwork Uranium Uranium 2 002,850 ticks (47.5 secs) 250 0% 775 Silver
    Masterwork Wood Wood 5 001,050 ticks (17.5 secs) 65 100% 160 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 2 003,750 ticks (1.04 mins) 200 75% 255 Silver
    Legendary Gold Gold 192 001,350 ticks (22.5 secs) 60 40% 8,005 Silver
    Legendary Granite blocks Granite blocks 8 009,140 ticks (2.54 mins) 170 0% 390 Silver
    Legendary Limestone blocks Limestone blocks 8 009,140 ticks (2.54 mins) 155 0% 390 Silver
    Legendary Marble blocks Marble blocks 19 008,390 ticks (2.33 mins) 120 0% 375 Silver
    Legendary Plasteel Plasteel 8 003,300 ticks (55 secs) 280 0% 2,310 Silver
    Legendary Sandstone blocks Sandstone blocks 9 007,640 ticks (2.12 mins) 140 0% 360 Silver
    Legendary Silver Silver 64 001,500 ticks (25 secs) 70 40% 2,525 Silver
    Legendary Slate blocks Slate blocks 9 009,140 ticks (2.54 mins) 130 0% 390 Silver
    Legendary Steel Steel 8 001,500 ticks (25 secs) 100 40% 500 Silver
    Legendary Jade Jade 100 007,500 ticks (2.08 mins) 50 0% 1,385 Silver
    Legendary Uranium Uranium 4 002,850 ticks (47.5 secs) 250 0% 1,550 Silver
    Legendary Wood Wood 8 001,050 ticks (17.5 secs) 65 100% 320 Silver
  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]

    Prior to Beta 18, tables only came in two forms: short table (2x2) and long table (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.