Difference between revisions of "Animal sleeping box"
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− | + | {{Infobox main|furniture | |
− | {{ | + | | name = Animal sleeping box |
− | |name = Animal sleeping box | + | | image = Animal_sleeping_box.png |
− | |description = A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs. | + | | description = A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs. |
− | |type | + | | type = Building |
− | |placeable = | + | | type2 = Furniture |
− | | | + | | placeable = true |
− | | | + | | path cost = 14 |
− | | | + | | passability = pass through only |
− | | | + | | cover = 0.15 |
− | | | + | | minifiable = true |
− | | | + | | size = 1 ˣ 1 |
− | + | | mass base = 3 | |
− | + | | flammability = 1 | |
− | + | | hp = 75 | |
− | | | + | | sell price multiplier = 0.7 |
− | + | | rest effectiveness = 0.93 | |
− | |hp = 75 | + | | immunity gain speed factor = 1.05 |
− | | | + | | surgery success chance factor = 1 |
− | |rest effectiveness = 0.93 | + | | comfort = 0.6 |
− | |immunity gain speed factor = 1.05 | + | | terrain affordance = light |
− | |comfort = 0.6 | + | | work to make = 180 |
− | | | + | | stuff tags = Metallic, Woody, Stony |
− | | | + | | resource 1 = Stuff |
+ | | resource 1 amount = 25 | ||
+ | | has quality = True | ||
}} | }} | ||
− | + | An '''animal box''' provides a place for an animal to sleep and receive medical treatment, similar to the [[animal bed]] or the [[animal sleeping spot]]. | |
+ | == Acquisition == | ||
+ | {{Acquisition}} | ||
+ | == Summary == | ||
+ | Only animals with a body size under 0.55 can use an animal sleeping box. This includes the following animals: | ||
+ | {{#ask: [[Category:Animals]] [[Body Size::≤0.55]] | template = DLC Icons | sep = ,<nowiki> </nowiki> | link = none | sort = From DLC, Name }}. | ||
+ | Larger animals need to use the [[animal bed]]. | ||
+ | === Rest effectiveness === | ||
+ | [[Rest effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | ||
+ | Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level | ||
+ | {{Rest Effectiveness Quality Table}} | ||
− | + | === Comfort === | |
− | + | [[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. | |
− | + | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | |
− | + | {{Comfort Quality Table}} | |
− | + | ||
− | + | === Surgery success chance factor === | |
− | + | The [[surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | |
− | + | ||
− | + | {{Surgery Success Chance Factor Quality Table}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.}} | ||
+ | {{Building Stats Table}} | ||
+ | == Version history == | ||
+ | * [[Version/0.12.906|0.12.906]] - Added | ||
− | + | {{Nav|furniture|wide}} | |
− | {{ | ||
− | |||
[[Category:Furniture]] | [[Category:Furniture]] | ||
+ | [[Category:Sleep furniture]] |
Latest revision as of 23:34, 10 January 2024
Animal sleeping box
A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 15%
- Terrain Affordance
- Light
- Surgery Success Chance Factor
- 1
- Immunity Gain Speed Factor
- 1.05
- Rest Effectiveness
- 0.93
- Comfort
- 0.6
Creation
- Work To Make
- 180 ticks (3 secs)
- Stuff Tags
- Metallic, Woody, Stony
- Has Quality
- True
An animal box provides a place for an animal to sleep and receive medical treatment, similar to the animal bed or the animal sleeping spot.
Acquisition[edit]
Animal sleeping boxes can be constructed, each requiring 25 Stuff (Metallic/Woody/Stony, 250 for SMVs) and 180 ticks (3 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Summary[edit]
Only animals with a body size under 0.55 can use an animal sleeping box. This includes the following animals: Alphabeaver, Arctic fox, Boomrat, Cat, Chicken, Chinchilla, Cobra, Duck, Fennec fox, Guinea pig, Hare, Iguana, Megascarab, Monkey, Raccoon, Rat, Red fox, Snowhare, Squirrel, Tortoise, Yorkshire terrier, Waste rat . Larger animals need to use the animal bed.
Rest effectiveness[edit]
Rest effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 80% (13.13 h) |
86% (12.27 h) |
93% (11.29 h) |
100% (10.45 h) |
106% (9.9 h) |
116% (9.03 h) |
149% (7.06 h) |
Stone except Jade | 72% (14.59 h) |
77% (13.64 h) |
84% (12.54 h) |
90% (11.62 h) |
95% (11 h) |
105% (10.04 h) |
134% (7.84 h) |
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Comfort[edit]
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
Surgery success chance factor[edit]
The surgery success chance factor is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the animal sleeping spot has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Surgery Success Chance Factor | 90% | 95% | 100% | 105% | 110% | 115% | 130% |
This table assumes the animal sleeping box is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the animal sleeping box outside see Surgery Success Chance Factor.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.. |
Stats table
Feature | Toggle |
---|---|
Quality |
Animal sleeping box | Beauty | Comfort | Rest effectiveness [A] |
Surgery success chance factor [B] |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|---|---|
Quality | Material | ||||||||
Awful | Bioferrite | 0 | 0.46 | 68% (15.45 h) | 90% | ticks (7.5 secs) | 450150 | 75% | 10 |
Awful | Gold | -2 | 0.46 | 80% (13.13 h) | 90% | ticks (2.7 secs) | 16245 | 40% | 1,250 |
Awful | Granite blocks | 0 | 0.46 | 72% (14.59 h) | 90% | ticks (20.33 secs) | 1,220128 | 0% | 13 |
Awful | Limestone blocks | 0 | 0.46 | 72% (14.59 h) | 90% | ticks (20.33 secs) | 1,220116 | 0% | 13 |
Awful | Marble blocks | 0 | 0.46 | 72% (14.59 h) | 90% | ticks (18.83 secs) | 1,13090 | 0% | 13 |
Awful | Plasteel | 0 | 0.46 | 80% (13.13 h) | 90% | ticks (6.6 secs) | 396210 | 0% | 113 |
Awful | Sandstone blocks | 0 | 0.46 | 72% (14.59 h) | 90% | ticks (17.33 secs) | 1,040105 | 0% | 13 |
Awful | Silver | -1 | 0.46 | 80% (13.13 h) | 90% | ticks (3 secs) | 18053 | 40% | 125 |
Awful | Slate blocks | 0 | 0.46 | 72% (14.59 h) | 90% | ticks (20.33 secs) | 1,22098 | 0% | 13 |
Awful | Steel | 0 | 0.46 | 80% (13.13 h) | 90% | ticks (3 secs) | 18075 | 40% | 24 |
Awful | Jade | -1 | 0.46 | 80% (13.13 h) | 90% | ticks (15 secs) | 90038 | 0% | 64 |
Awful | Uranium | 0 | 0.46 | 80% (13.13 h) | 90% | ticks (5.7 secs) | 342188 | 0% | 76 |
Awful | Wood | 0 | 0.46 | 80% (13.13 h) | 90% | ticks (2.1 secs) | 12649 | 100% | 15 |
Poor | Bioferrite | 0 | 0.53 | 73% (14.44 h) | 95% | ticks (7.5 secs) | 450150 | 75% | 15 |
Poor | Gold | 10 | 0.53 | 86% (12.27 h) | 95% | ticks (2.7 secs) | 16245 | 40% | 1,875 |
Poor | Granite blocks | 0 | 0.53 | 77% (13.64 h) | 95% | ticks (20.33 secs) | 1,220128 | 0% | 20 |
Poor | Limestone blocks | 0 | 0.53 | 77% (13.64 h) | 95% | ticks (20.33 secs) | 1,220116 | 0% | 20 |
Poor | Marble blocks | 0 | 0.53 | 77% (13.64 h) | 95% | ticks (18.83 secs) | 1,13090 | 0% | 20 |
Poor | Plasteel | 0 | 0.53 | 86% (12.27 h) | 95% | ticks (6.6 secs) | 396210 | 0% | 170 |
Poor | Sandstone blocks | 0 | 0.53 | 77% (13.64 h) | 95% | ticks (17.33 secs) | 1,040105 | 0% | 20 |
Poor | Silver | 3 | 0.53 | 86% (12.27 h) | 95% | ticks (3 secs) | 18053 | 40% | 188 |
Poor | Slate blocks | 0 | 0.53 | 77% (13.64 h) | 95% | ticks (20.33 secs) | 1,22098 | 0% | 20 |
Poor | Steel | 0 | 0.53 | 86% (12.27 h) | 95% | ticks (3 secs) | 18075 | 40% | 36 |
Poor | Jade | 5 | 0.53 | 86% (12.27 h) | 95% | ticks (15 secs) | 90038 | 0% | 96 |
Poor | Uranium | 0 | 0.53 | 86% (12.27 h) | 95% | ticks (5.7 secs) | 342188 | 0% | 113 |
Poor | Wood | 0 | 0.53 | 86% (12.27 h) | 95% | ticks (2.1 secs) | 12649 | 100% | 23 |
Normal | Bioferrite | 0 | 0.6 | 79% (13.28 h) | 100% | ticks (7.5 secs) | 450150 | 75% | 20 |
Normal | Gold | 20 | 0.6 | 93% (11.29 h) | 100% | ticks (2.7 secs) | 16245 | 40% | 2,500 |
Normal | Granite blocks | 0 | 0.6 | 84% (12.54 h) | 100% | ticks (20.33 secs) | 1,220128 | 0% | 27 |
Normal | Limestone blocks | 0 | 0.6 | 84% (12.54 h) | 100% | ticks (20.33 secs) | 1,220116 | 0% | 27 |
Normal | Marble blocks | 1 | 0.6 | 84% (12.54 h) | 100% | ticks (18.83 secs) | 1,13090 | 0% | 27 |
Normal | Plasteel | 0 | 0.6 | 93% (11.29 h) | 100% | ticks (6.6 secs) | 396210 | 0% | 225 |
Normal | Sandstone blocks | 0 | 0.6 | 84% (12.54 h) | 100% | ticks (17.33 secs) | 1,040105 | 0% | 26 |
Normal | Silver | 6 | 0.6 | 93% (11.29 h) | 100% | ticks (3 secs) | 18053 | 40% | 250 |
Normal | Slate blocks | 0 | 0.6 | 84% (12.54 h) | 100% | ticks (20.33 secs) | 1,22098 | 0% | 27 |
Normal | Steel | 0 | 0.6 | 93% (11.29 h) | 100% | ticks (3 secs) | 18075 | 40% | 48 |
Normal | Jade | 10 | 0.6 | 93% (11.29 h) | 100% | ticks (15 secs) | 90038 | 0% | 128 |
Normal | Uranium | 0 | 0.6 | 93% (11.29 h) | 100% | ticks (5.7 secs) | 342188 | 0% | 151 |
Normal | Wood | 0 | 0.6 | 93% (11.29 h) | 100% | ticks (2.1 secs) | 12649 | 100% | 31 |
Good | Bioferrite | 0 | 0.67 | 85% (12.3 h) | 105% | ticks (7.5 secs) | 450150 | 75% | 25 |
Good | Gold | 40 | 0.67 | 100% (10.45 h) | 105% | ticks (2.7 secs) | 16245 | 40% | 3,000 |
Good | Granite blocks | 0 | 0.67 | 90% (11.62 h) | 105% | ticks (20.33 secs) | 1,220128 | 0% | 34 |
Good | Limestone blocks | 0 | 0.67 | 90% (11.62 h) | 105% | ticks (20.33 secs) | 1,220116 | 0% | 34 |
Good | Marble blocks | 2 | 0.67 | 90% (11.62 h) | 105% | ticks (18.83 secs) | 1,13090 | 0% | 33 |
Good | Plasteel | 0 | 0.67 | 100% (10.45 h) | 105% | ticks (6.6 secs) | 396210 | 0% | 285 |
Good | Sandstone blocks | 0 | 0.67 | 90% (11.62 h) | 105% | ticks (17.33 secs) | 1,040105 | 0% | 33 |
Good | Silver | 12 | 0.67 | 100% (10.45 h) | 105% | ticks (3 secs) | 18053 | 40% | 315 |
Good | Slate blocks | 0 | 0.67 | 90% (11.62 h) | 105% | ticks (20.33 secs) | 1,22098 | 0% | 34 |
Good | Steel | 0 | 0.67 | 100% (10.45 h) | 105% | ticks (3 secs) | 18075 | 40% | 60 |
Good | Jade | 20 | 0.67 | 100% (10.45 h) | 105% | ticks (15 secs) | 90038 | 0% | 160 |
Good | Uranium | 0 | 0.67 | 100% (10.45 h) | 105% | ticks (5.7 secs) | 342188 | 0% | 189 |
Good | Wood | 0 | 0.67 | 100% (10.45 h) | 105% | ticks (2.1 secs) | 12649 | 100% | 38 |
Excellent | Bioferrite | 0 | 0.74 | 90% (11.65 h) | 110% | ticks (7.5 secs) | 450150 | 75% | 31 |
Excellent | Gold | 60 | 0.74 | 106% (9.9 h) | 110% | ticks (2.7 secs) | 16245 | 40% | 3,500 |
Excellent | Granite blocks | 0 | 0.74 | 95% (11 h) | 110% | ticks (20.33 secs) | 1,220128 | 0% | 40 |
Excellent | Limestone blocks | 0 | 0.74 | 95% (11 h) | 110% | ticks (20.33 secs) | 1,220116 | 0% | 40 |
Excellent | Marble blocks | 3 | 0.74 | 95% (11 h) | 110% | ticks (18.83 secs) | 1,13090 | 0% | 40 |
Excellent | Plasteel | 0 | 0.74 | 106% (9.9 h) | 110% | ticks (6.6 secs) | 396210 | 0% | 340 |
Excellent | Sandstone blocks | 0 | 0.74 | 95% (11 h) | 110% | ticks (17.33 secs) | 1,040105 | 0% | 39 |
Excellent | Silver | 18 | 0.74 | 106% (9.9 h) | 110% | ticks (3 secs) | 18053 | 40% | 375 |
Excellent | Slate blocks | 0 | 0.74 | 95% (11 h) | 110% | ticks (20.33 secs) | 1,22098 | 0% | 40 |
Excellent | Steel | 0 | 0.74 | 106% (9.9 h) | 110% | ticks (3 secs) | 18075 | 40% | 72 |
Excellent | Jade | 30 | 0.74 | 106% (9.9 h) | 110% | ticks (15 secs) | 90038 | 0% | 192 |
Excellent | Uranium | 0 | 0.74 | 106% (9.9 h) | 110% | ticks (5.7 secs) | 342188 | 0% | 225 |
Excellent | Wood | 0 | 0.74 | 106% (9.9 h) | 110% | ticks (2.1 secs) | 12649 | 100% | 46 |
Masterwork | Bioferrite | 0 | 0.87 | 99% (10.63 h) | 115% | ticks (7.5 secs) | 450150 | 75% | 51 |
Masterwork | Gold | 100 | 0.87 | 116% (9.03 h) | 115% | ticks (2.7 secs) | 16245 | 40% | 4,500 |
Masterwork | Granite blocks | 0 | 0.87 | 105% (10.04 h) | 115% | ticks (20.33 secs) | 1,220128 | 0% | 67 |
Masterwork | Limestone blocks | 0 | 0.87 | 105% (10.04 h) | 115% | ticks (20.33 secs) | 1,220116 | 0% | 67 |
Masterwork | Marble blocks | 5 | 0.87 | 105% (10.04 h) | 115% | ticks (18.83 secs) | 1,13090 | 0% | 67 |
Masterwork | Plasteel | 0 | 0.87 | 116% (9.03 h) | 115% | ticks (6.6 secs) | 396210 | 0% | 565 |
Masterwork | Sandstone blocks | 0 | 0.87 | 105% (10.04 h) | 115% | ticks (17.33 secs) | 1,040105 | 0% | 66 |
Masterwork | Silver | 30 | 0.87 | 116% (9.03 h) | 115% | ticks (3 secs) | 18053 | 40% | 625 |
Masterwork | Slate blocks | 0 | 0.87 | 105% (10.04 h) | 115% | ticks (20.33 secs) | 1,22098 | 0% | 67 |
Masterwork | Steel | 0 | 0.87 | 116% (9.03 h) | 115% | ticks (3 secs) | 18075 | 40% | 120 |
Masterwork | Jade | 50 | 0.87 | 116% (9.03 h) | 115% | ticks (15 secs) | 90038 | 0% | 320 |
Masterwork | Uranium | 0 | 0.87 | 116% (9.03 h) | 115% | ticks (5.7 secs) | 342188 | 0% | 380 |
Masterwork | Wood | 0 | 0.87 | 116% (9.03 h) | 115% | ticks (2.1 secs) | 12649 | 100% | 76 |
Legendary | Bioferrite | 0 | 1.02 | 126% (8.3 h) | 130% | ticks (7.5 secs) | 450150 | 75% | 102 |
Legendary | Gold | 160 | 1.02 | 149% (7.06 h) | 130% | ticks (2.7 secs) | 16245 | 40% | 5,500 |
Legendary | Granite blocks | 0 | 1.02 | 134% (7.84 h) | 130% | ticks (20.33 secs) | 1,220128 | 0% | 135 |
Legendary | Limestone blocks | 0 | 1.02 | 134% (7.84 h) | 130% | ticks (20.33 secs) | 1,220116 | 0% | 135 |
Legendary | Marble blocks | 8 | 1.02 | 134% (7.84 h) | 130% | ticks (18.83 secs) | 1,13090 | 0% | 133 |
Legendary | Plasteel | 0 | 1.02 | 149% (7.06 h) | 130% | ticks (6.6 secs) | 396210 | 0% | 1,130 |
Legendary | Sandstone blocks | 0 | 1.02 | 134% (7.84 h) | 130% | ticks (17.33 secs) | 1,040105 | 0% | 131 |
Legendary | Silver | 48 | 1.02 | 149% (7.06 h) | 130% | ticks (3 secs) | 18053 | 40% | 1,255 |
Legendary | Slate blocks | 0 | 1.02 | 134% (7.84 h) | 130% | ticks (20.33 secs) | 1,22098 | 0% | 135 |
Legendary | Steel | 0 | 1.02 | 149% (7.06 h) | 130% | ticks (3 secs) | 18075 | 40% | 240 |
Legendary | Jade | 80 | 1.02 | 149% (7.06 h) | 130% | ticks (15 secs) | 90038 | 0% | 640 |
Legendary | Uranium | 0 | 1.02 | 149% (7.06 h) | 130% | ticks (5.7 secs) | 342188 | 0% | 755 |
Legendary | Wood | 0 | 1.02 | 149% (7.06 h) | 130% | ticks (2.1 secs) | 12649 | 100% | 153 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the animal sleeping box is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a animal sleeping box outside see Surgery Success Chance Factor.
Version history[edit]
- 0.12.906 - Added