Difference between revisions of "Table (1x2)"

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(type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 5;)
 
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{{Stub}}
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{{Infobox main|furniture
{{infobox main|furniture|
+
| name = Table (1x2)
|name = Table (1x2)
+
| image = Table1x2 north.png
|image = Table1x2 north.png
+
| description = People eat off tables when chairs are placed facing them.
|description = People eat off tables when chairs are placed facing them.
+
| type = Building
|type = Building
+
| type2 = Furniture
|type2 = Furniture
+
| placeable = true
|placeable = true
+
| path cost = 42
|path cost = 42
+
| passability = pass through only
|passability = pass through only
+
| cover = 0.4
|cover = 0.4
+
| minifiable = true
|minifiable = true
+
| size = 1 ˣ 2
|size = 1 ˣ 2
+
| mass base = 5
|mass base = 5
+
| flammability = 1
|flammability = 1
+
| hp = 75
|hp = 75
+
| sell price multiplier = 0.7
|sell price multiplier = 0.7
+
| beauty = 0.5
|beauty = 0.5
+
| terrain affordance = light
|terrain affordance = light
+
| styledominance = 5
|styledominance = 5
+
| work to make = 750
|work to make = 750
+
| stuff tags = Metallic, Woody, Stony
|stuff tags = Metallic, Woody, Stony
+
| resource 1 = Stuff
|resource 1 = Stuff
+
| resource 1 amount = 28
|resource 1 amount = 28
+
| has quality = true
 
}}
 
}}
The '''Table (1x2)''' is one of four tables. [[Table|Tables]] are one of the two types of [[furniture]] necessary for creating a dining [[Room stats|room]]. The other three sizes are:
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The '''Table (1x2)''' is one of four [[table]] varieties. Tables are one of the two types of [[furniture]] necessary for creating a [[Room roles|dining room]]. The other three sizes are:
 
* [[Table (2x2)]]
 
* [[Table (2x2)]]
 
* [[Table (2x4)]]
 
* [[Table (2x4)]]
 
* [[Table (3x3)]]
 
* [[Table (3x3)]]
  
== Mechanics ==
+
== Acquisition ==
 +
{{Acquisition}}
 +
 
 +
They can also be bought from [[traders]] and found in [[ruins]].
 +
 
 +
== Summary ==
 
When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[meal]]s at the table. This avoids giving them the "Ate without table" bad [[thought]], and gives them good thoughts if your dining room has high [[impressiveness]].
 
When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[meal]]s at the table. This avoids giving them the "Ate without table" bad [[thought]], and gives them good thoughts if your dining room has high [[impressiveness]].
  
Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or [[anima tree]]{{RoyaltyIcon}} (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).
+
Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or [[anima tree]] {{RoyaltyIcon}} (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).
  
 
Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.
 
Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.
  
 
[[File:Gather spot.png|64px]]
 
[[File:Gather spot.png|64px]]
 
== Acquisition ==
 
It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}. It can also be bought from [[Trade#Types_of_traders|traders]] and found in [[ruins]].
 
  
 
== Analysis ==
 
== Analysis ==
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If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.
 
If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.
  
{{Building Material Table}}
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{{Building Stats Table}}
 +
 
 +
== Styles ==
 +
{{Ideology|section=true}}
 +
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 +
 
 +
<gallery>
 +
Table1x2 north.png|Base Variant
 +
Morbid table (1x2).png|Morbid Variant
 +
Totemic table (1x2).png|Totemic Variant
 +
Spikecore table (1x2).png|Spikecore Variant
 +
Rustic table (1x2).png|Rustic Variant
 +
Techist table (1x2).png|Techist Variant
 +
</gallery>
  
== Version History ==
+
== Version history ==
 
Prior to Beta 18, tables only came in two forms: '''short table''' (2x2) and '''long table''' (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.
 
Prior to Beta 18, tables only came in two forms: '''short table''' (2x2) and '''long table''' (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.
  
{{nav|furniture|wide}}
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{{Nav|furniture|wide}}
[[Category:Furniture]]
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[[Category:Furniture]] [[Category:Table]]

Latest revision as of 03:54, 29 October 2024

Table (1x2)

Table (1x2)

People eat off tables when chairs are placed facing them.

Base Stats

Type
BuildingFurniture
Mass
5 kg
Beauty
0.5
Style Dominance
5
HP
75
Flammability
100%
Path Cost
42 (24%)

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Work To Make
750 ticks (12.5 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 28
Deconstruct yield
Stuff 14
Destroy yield
Stuff 7
Technical
Has Quality
True


The Table (1x2) is one of four table varieties. Tables are one of the two types of furniture necessary for creating a dining room. The other three sizes are:

Acquisition[edit]

Tables (1x2) can be constructed, each requiring Stuff 28 Stuff (Metallic/Woody/Stony, 280 for SMVs) and 750 ticks (12.5 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

They can also be bought from traders and found in ruins.

Summary[edit]

When placed adjacent to a stool, dining chair, or armchair, colonists will eat their meals at the table. This avoids giving them the "Ate without table" bad thought, and gives them good thoughts if your dining room has high impressiveness.

Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or anima tree Content added by the Royalty DLC (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).

Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.

Gather spot.png

Analysis[edit]

Larger tables are well-suited for use in your primary dining room, while smaller tables are perfect for prison cells to help keep your prisoners happy. All tables function more or less identically, however, and it is perfectly reasonable to choose a table size for purely aesthetic reasons.

If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Table (1x2) Table (1x2) Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,875 ticks (31.25 secs) 150 75% 14 Silver
    Awful Gold Gold -2 000,675 ticks (11.25 secs) 45 40% 1,400 Silver
    Awful Granite blocks Granite blocks 0 004,640 ticks (1.29 mins) 128 0% 21 Silver
    Awful Limestone blocks Limestone blocks 0 004,640 ticks (1.29 mins) 116 0% 21 Silver
    Awful Marble blocks Marble blocks 0 004,265 ticks (1.18 mins) 90 0% 20 Silver
    Awful Plasteel Plasteel 0 001,650 ticks (27.5 secs) 210 0% 129 Silver
    Awful Sandstone blocks Sandstone blocks 0 003,890 ticks (1.08 mins) 105 0% 20 Silver
    Awful Silver Silver -1 000,750 ticks (12.5 secs) 53 40% 141 Silver
    Awful Slate blocks Slate blocks 0 004,640 ticks (1.29 mins) 98 0% 21 Silver
    Awful Steel Steel 0 000,750 ticks (12.5 secs) 75 40% 28 Silver
    Awful Jade Jade -1 003,750 ticks (1.04 mins) 38 0% 77 Silver
    Awful Uranium Uranium 0 001,425 ticks (23.75 secs) 188 0% 87 Silver
    Awful Wood Wood 0 000,525 ticks (8.75 secs) 49 100% 18 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,875 ticks (31.25 secs) 150 75% 21 Silver
    Poor Gold Gold 11 000,675 ticks (11.25 secs) 45 40% 2,100 Silver
    Poor Granite blocks Granite blocks 0 004,640 ticks (1.29 mins) 128 0% 31 Silver
    Poor Limestone blocks Limestone blocks 0 004,640 ticks (1.29 mins) 116 0% 31 Silver
    Poor Marble blocks Marble blocks 1 004,265 ticks (1.18 mins) 90 0% 30 Silver
    Poor Plasteel Plasteel 0 001,650 ticks (27.5 secs) 210 0% 193 Silver
    Poor Sandstone blocks Sandstone blocks 0 003,890 ticks (1.08 mins) 105 0% 29 Silver
    Poor Silver Silver 3 000,750 ticks (12.5 secs) 53 40% 210 Silver
    Poor Slate blocks Slate blocks 0 004,640 ticks (1.29 mins) 98 0% 31 Silver
    Poor Steel Steel 0 000,750 ticks (12.5 secs) 75 40% 42 Silver
    Poor Jade Jade 6 003,750 ticks (1.04 mins) 38 0% 115 Silver
    Poor Uranium Uranium 0 001,425 ticks (23.75 secs) 188 0% 130 Silver
    Poor Wood Wood 0 000,525 ticks (8.75 secs) 49 100% 27 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,875 ticks (31.25 secs) 150 75% 28 Silver
    Normal Gold Gold 22 000,675 ticks (11.25 secs) 45 40% 2,800 Silver
    Normal Granite blocks Granite blocks 0 004,640 ticks (1.29 mins) 128 0% 42 Silver
    Normal Limestone blocks Limestone blocks 0 004,640 ticks (1.29 mins) 116 0% 42 Silver
    Normal Marble blocks Marble blocks 2 004,265 ticks (1.18 mins) 90 0% 41 Silver
    Normal Plasteel Plasteel 0 001,650 ticks (27.5 secs) 210 0% 260 Silver
    Normal Sandstone blocks Sandstone blocks 1 003,890 ticks (1.08 mins) 105 0% 39 Silver
    Normal Silver Silver 7 000,750 ticks (12.5 secs) 53 40% 285 Silver
    Normal Slate blocks Slate blocks 1 004,640 ticks (1.29 mins) 98 0% 42 Silver
    Normal Steel Steel 0 000,750 ticks (12.5 secs) 75 40% 56 Silver
    Normal Jade Jade 11 003,750 ticks (1.04 mins) 38 0% 154 Silver
    Normal Uranium Uranium 0 001,425 ticks (23.75 secs) 188 0% 173 Silver
    Normal Wood Wood 0 000,525 ticks (8.75 secs) 49 100% 36 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,875 ticks (31.25 secs) 150 75% 35 Silver
    Good Gold Gold 44 000,675 ticks (11.25 secs) 45 40% 3,300 Silver
    Good Granite blocks Granite blocks 1 004,640 ticks (1.29 mins) 128 0% 52 Silver
    Good Limestone blocks Limestone blocks 1 004,640 ticks (1.29 mins) 116 0% 52 Silver
    Good Marble blocks Marble blocks 3 004,265 ticks (1.18 mins) 90 0% 51 Silver
    Good Plasteel Plasteel 1 001,650 ticks (27.5 secs) 210 0% 320 Silver
    Good Sandstone blocks Sandstone blocks 1 003,890 ticks (1.08 mins) 105 0% 49 Silver
    Good Silver Silver 14 000,750 ticks (12.5 secs) 53 40% 355 Silver
    Good Slate blocks Slate blocks 1 004,640 ticks (1.29 mins) 98 0% 52 Silver
    Good Steel Steel 1 000,750 ticks (12.5 secs) 75 40% 70 Silver
    Good Jade Jade 22 003,750 ticks (1.04 mins) 38 0% 192 Silver
    Good Uranium Uranium 0 001,425 ticks (23.75 secs) 188 0% 215 Silver
    Good Wood Wood 1 000,525 ticks (8.75 secs) 49 100% 44 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,875 ticks (31.25 secs) 150 75% 42 Silver
    Excellent Gold Gold 66 000,675 ticks (11.25 secs) 45 40% 3,800 Silver
    Excellent Granite blocks Granite blocks 1 004,640 ticks (1.29 mins) 128 0% 63 Silver
    Excellent Limestone blocks Limestone blocks 1 004,640 ticks (1.29 mins) 116 0% 63 Silver
    Excellent Marble blocks Marble blocks 5 004,265 ticks (1.18 mins) 90 0% 61 Silver
    Excellent Plasteel Plasteel 1 001,650 ticks (27.5 secs) 210 0% 385 Silver
    Excellent Sandstone blocks Sandstone blocks 2 003,890 ticks (1.08 mins) 105 0% 59 Silver
    Excellent Silver Silver 21 000,750 ticks (12.5 secs) 53 40% 425 Silver
    Excellent Slate blocks Slate blocks 2 004,640 ticks (1.29 mins) 98 0% 63 Silver
    Excellent Steel Steel 1 000,750 ticks (12.5 secs) 75 40% 84 Silver
    Excellent Jade Jade 34 003,750 ticks (1.04 mins) 38 0% 230 Silver
    Excellent Uranium Uranium 1 001,425 ticks (23.75 secs) 188 0% 260 Silver
    Excellent Wood Wood 1 000,525 ticks (8.75 secs) 49 100% 53 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 1 001,875 ticks (31.25 secs) 150 75% 70 Silver
    Masterwork Gold Gold 110 000,675 ticks (11.25 secs) 45 40% 4,800 Silver
    Masterwork Granite blocks Granite blocks 2 004,640 ticks (1.29 mins) 128 0% 105 Silver
    Masterwork Limestone blocks Limestone blocks 2 004,640 ticks (1.29 mins) 116 0% 105 Silver
    Masterwork Marble blocks Marble blocks 8 004,265 ticks (1.18 mins) 90 0% 102 Silver
    Masterwork Plasteel Plasteel 2 001,650 ticks (27.5 secs) 210 0% 645 Silver
    Masterwork Sandstone blocks Sandstone blocks 3 003,890 ticks (1.08 mins) 105 0% 98 Silver
    Masterwork Silver Silver 35 000,750 ticks (12.5 secs) 53 40% 705 Silver
    Masterwork Slate blocks Slate blocks 3 004,640 ticks (1.29 mins) 98 0% 105 Silver
    Masterwork Steel Steel 2 000,750 ticks (12.5 secs) 75 40% 140 Silver
    Masterwork Jade Jade 56 003,750 ticks (1.04 mins) 38 0% 385 Silver
    Masterwork Uranium Uranium 1 001,425 ticks (23.75 secs) 188 0% 435 Silver
    Masterwork Wood Wood 2 000,525 ticks (8.75 secs) 49 100% 89 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 1 001,875 ticks (31.25 secs) 150 75% 139 Silver
    Legendary Gold Gold 176 000,675 ticks (11.25 secs) 45 40% 5,800 Silver
    Legendary Granite blocks Granite blocks 4 004,640 ticks (1.29 mins) 128 0% 210 Silver
    Legendary Limestone blocks Limestone blocks 4 004,640 ticks (1.29 mins) 116 0% 210 Silver
    Legendary Marble blocks Marble blocks 13 004,265 ticks (1.18 mins) 90 0% 205 Silver
    Legendary Plasteel Plasteel 4 001,650 ticks (27.5 secs) 210 0% 1,290 Silver
    Legendary Sandstone blocks Sandstone blocks 4 003,890 ticks (1.08 mins) 105 0% 196 Silver
    Legendary Silver Silver 56 000,750 ticks (12.5 secs) 53 40% 1,415 Silver
    Legendary Slate blocks Slate blocks 4 004,640 ticks (1.29 mins) 98 0% 210 Silver
    Legendary Steel Steel 4 000,750 ticks (12.5 secs) 75 40% 280 Silver
    Legendary Jade Jade 90 003,750 ticks (1.04 mins) 38 0% 765 Silver
    Legendary Uranium Uranium 2 001,425 ticks (23.75 secs) 188 0% 865 Silver
    Legendary Wood Wood 4 000,525 ticks (8.75 secs) 49 100% 178 Silver
  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]

    Prior to Beta 18, tables only came in two forms: short table (2x2) and long table (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.