Difference between revisions of "Machining table"
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{{rewrite|reason=Format standardisation}}{{infobox main|production| | {{rewrite|reason=Format standardisation}}{{infobox main|production| | ||
|name = Machining table | |name = Machining table | ||
− | |image = MachiningTable.png | + | |image = MachiningTable.png |
|imagesize = 192px | |imagesize = 192px | ||
|description = A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids. | |description = A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids. | ||
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|resource 2 amount = 5 | |resource 2 amount = 5 | ||
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− | The | + | The [[machining table]] is an Industrial-level [[Production]] bench that [[Menus#Craft|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s. Like most production benches, the machining table must be configured with one or more [[bill]]s before a crafting colonist will begin work. |
It has a [[cleanliness]] value of -2. | It has a [[cleanliness]] value of -2. | ||
Revision as of 05:35, 6 August 2022
This article is suggested to be rewritten. Reason: Format standardisation. You can help the RimWorld Wiki by improving it. |
Machining table
A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.
Base Stats
- Type
- Building – Production
- Mass
- 20 kg
- HP
- 180
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Power
- -350 W
- Cleanliness
- -2
- Facility
- Tool cabinet
- Light Radius
- 2.66
Creation
- Required Research
- Machining
- Skill Required
- Construction 4
- Work To Make
- 3,000 ticks (50 secs)
- thingCategories
- BuildingsProduction
The machining table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.
Acquisition
Machining table can be constructed once the Machining research project has been completed. They require 150 Steel, 5 Components, 3,000 ticks (50 secs) of work, and a Construction skill of 4.
Summary
It outputs light in a 5 tile radius while it is powered on, with the nearest 2.658 tiles being above 50% light level and considered lit. As the machining table can only be used while it is powered, and it emits light when powered, this means there is no need for additional light sources to prevent work speed penalties to the operator. The light emitted by the table itself is sufficient.
The following items can be crafted at the machining table.
Shred mechanoid
The "shred mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This requires will 300 ticks (5 secs) of work, modified by the Mechanoid Shredding Speed of the pawn doing the shredding, and produces some steel, plasteel and components depending on the specific type shredded and the Mechanoid Shredding Efficiency of the shredder.