Difference between revisions of "Bionic spine"
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== Analysis == | == Analysis == | ||
− | As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age. These conditions are otherwise only curable with [[ | + | As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age. These conditions are otherwise only curable with [[;uciferium]], a [[healer mech serum]], or a [[biosculpter pod]]{{IdeologyIcon}} medic cycle. |
The bionic spine can also be useful to give to [[Traits#Body modder|body modders]] for a mood buff without affecting any stats. | The bionic spine can also be useful to give to [[Traits#Body modder|body modders]] for a mood buff without affecting any stats. |
Revision as of 17:12, 16 October 2022
Bionic spine
An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 2 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Bionic replacements
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
A Bionic Spine is a spine body part replacement. It provides 100% efficiency.
Acquisition
Bionic spines can be crafted at a Fabrication bench once the Bionic replacements research project has been completed. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
They can also be found in ancient shrines, offered as a quest reward, or bought from exotic traders, Empire traders, and at Outlander faction bases.
Summary
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The bionic spine prevents and cures the bad back condition but otherwise provides no other statistical, curative or preventative benefit.
Installation
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Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the bad back condition from old age. These conditions are otherwise only curable with ;uciferium, a healer mech serum, or a biosculpter pod medic cycle.
The bionic spine can also be useful to give to body modders for a mood buff without affecting any stats.
Version history
- 0.19.2009 - Added.