Difference between revisions of "Denture"
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== Summary == | == Summary == | ||
{{Stub|section=1|reason= Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification}} | {{Stub|section=1|reason= Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification}} | ||
− | Dentures replace the user's [[Table of Human Body Parts|entire jaw]]. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a [[Talking]] importance of 100% and an [[Eating]] importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of 36% Talking and 28% Eating when replacing a healthy jaw. | + | Dentures replace the user's [[Table of Human Body Parts|entire jaw]]. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a [[Talking]] importance of 100% and an [[Eating]] importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of {{--|36%}} Talking and {{--|28%}} Eating when replacing a healthy jaw. |
These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. The Eating loss results in in a 19% reduction in [[Eating Speed]]. The end result of the Talking loss depends on the skill. | These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. The Eating loss results in in a 19% reduction in [[Eating Speed]]. The end result of the Talking loss depends on the skill. | ||
− | * [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. However, any further loss, such as [[pain]] or [[disease|sickness]], will directly affect both chances. | + | * [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. However, any further loss, such as from [[pain]] or [[disease|sickness]], will directly affect both chances. |
− | *Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately 14%. {{Check Tag| | + | * Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately {{--|14%}}. {{Check Tag|Verify|All values are from before the addition of tongue and the resulting change in body part importance}} |
− | Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value. | + | Installing dentures results in {{--|19%}} character quality and thus a 19% reduction in the affected individual's pawn value. |
As an artificial part, dentures will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait. | As an artificial part, dentures will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait. | ||
− | ===Installation=== | + | |
+ | === Installation === | ||
{{stub|section=1}} | {{stub|section=1}} | ||
Installing the part requires {{ticks|1500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3. | Installing the part requires {{ticks|1500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3. |
Revision as of 14:42, 21 January 2023
Denture
An installed denture.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Medieval
- techHediffsTags
- Poor
- tradeTags
- TechHediff
Dentures are an artificial body part that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced Talking and Eating efficiency on colonists that have them.
Acquisition
Unlike most other prostheses, dentures don't have a separate item form. Instead, they only exist as a condition applied to a pawn. They require no material other than the medicine used in the operation. Simply order the surgical operation on a pawn to install them and the condition will be applied.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification. |
Dentures replace the user's entire jaw. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a Talking importance of 100% and an Eating importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of −36% Talking and −28% Eating when replacing a healthy jaw.
These capacities, in turn, affects the following stats: Social Impact, Negotiation Ability, Conversion Power, Train Animal Chance, Eating Speed, Tame Animal Chance, Trade Price Improvement. The Eating loss results in in a 19% reduction in Eating Speed. The end result of the Talking loss depends on the skill.
- Tame Animal Chance and Train Animal Chance will remain unaffected as the 20% reduction is within the allowed defect of the stat. However, any further loss, such as from pain or sickness, will directly affect both chances.
- Other affected stats typically have a 5% allowed defect and 90% weighting, thus Negotiation Ability, Trade Price Improvement and Social Impact are only reduced by approximately −14%. [Verify]
Installing dentures results in −19% character quality and thus a 19% reduction in the affected individual's pawn value.
As an artificial part, dentures will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 1,500 ticks (25 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 3.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
Short of a healer mech serum, there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue.
Dentures are also useful for Body modders. Outside of Social oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive moodlet, going from -4 to +4 if the body modder had no other artificial parts. However, a denture's debuff will be permanent unless a healer mech serum is applied (apply the serum after removing the denture).
Version history
- 0.7.581 - Added