Difference between revisions of "Denture"

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== Summary ==
 
== Summary ==
 
{{Stub|section=1|reason= Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification}}
 
{{Stub|section=1|reason= Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification}}
Dentures replace the user's [[Table of Human Body Parts|entire jaw]]. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a [[Talking]] importance of 100% and an [[Eating]] importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of 36% Talking and 28% Eating when replacing a healthy jaw.  
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Dentures replace the user's [[Table of Human Body Parts|entire jaw]]. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a [[Talking]] importance of 100% and an [[Eating]] importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of {{--|36%}} Talking and {{--|28%}} Eating when replacing a healthy jaw.  
  
 
These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. The Eating loss results in in a 19% reduction in [[Eating Speed]]. The end result of the Talking loss depends on the skill.  
 
These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. The Eating loss results in in a 19% reduction in [[Eating Speed]]. The end result of the Talking loss depends on the skill.  
* [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. However, any further loss, such as [[pain]] or [[disease|sickness]], will directly affect both chances.
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* [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. However, any further loss, such as from [[pain]] or [[disease|sickness]], will directly affect both chances.
*Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately 14%. {{Check Tag|Verification|All values are from before the addition of tongue and the resulting change in body part importance}}
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* Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately {{--|14%}}. {{Check Tag|Verify|All values are from before the addition of tongue and the resulting change in body part importance}}
  
Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.
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Installing dentures results in {{--|19%}} character quality and thus a 19% reduction in the affected individual's pawn value.
  
 
As an artificial part, dentures will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
 
As an artificial part, dentures will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
===Installation===
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 +
=== Installation ===
 
{{stub|section=1}}
 
{{stub|section=1}}
 
Installing the part requires {{ticks|1500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3.
 
Installing the part requires {{ticks|1500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3.

Revision as of 14:42, 21 January 2023

Denture

An installed denture.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval
Technical
techHediffsTags
Poor
tradeTags
TechHediff


Dentures are an artificial body part that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced Talking and Eating efficiency on colonists that have them.

Acquisition

Unlike most other prostheses, dentures don't have a separate item form. Instead, they only exist as a condition applied to a pawn. They require no material other than the medicine used in the operation. Simply order the surgical operation on a pawn to install them and the condition will be applied.

Summary

Dentures replace the user's entire jaw. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a Talking importance of 100% and an Eating importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of −36% Talking and −28% Eating when replacing a healthy jaw.

These capacities, in turn, affects the following stats: Social Impact, Negotiation Ability, Conversion Power, Train Animal Chance, Eating Speed, Tame Animal Chance, Trade Price Improvement. The Eating loss results in in a 19% reduction in Eating Speed. The end result of the Talking loss depends on the skill.

Installing dentures results in −19% character quality and thus a 19% reduction in the affected individual's pawn value.

As an artificial part, dentures will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

Installation

Installing the part requires 1,500 ticks (25 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 3.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

Short of a healer mech serum, there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue.

Dentures are also useful for Body modders. Outside of Social oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive moodlet, going from -4 to +4 if the body modder had no other artificial parts. However, a denture's debuff will be permanent unless a healer mech serum is applied (apply the serum after removing the denture).

Version history