Difference between revisions of "Metalblood heart"

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{{Anomaly}}
 
{{Anomaly}}
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{{Infobox main
 
{{Infobox main
| name = Metalblood Heart
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| name = Metalblood heart
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
| description =  
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| description = A special bioferrite prosthetic that can pump a small amount of metalblood into a ghoul's bloodstream, making it more resistant to damage for a short period of time. Metalblood also makes the ghoul more vulnerable to fire. The prosthetic causes widespread swelling, slowing the ghoul down.<br>Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.
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| tech level = Industrial
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| production facility 1 = Bioferrite shaper
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| research = Ghoul enhancements
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| work speed stat = General Labor Speed
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| skill 1 = Crafting
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| skill 1 level = 4
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| resource 1 = Bioferrite
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| resource 1 amount = 20
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| resource 2 = Component
 +
| resource 2 amount = 1
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| work to make = 13200
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| mass base = 0.3
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| marketvalue =
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| hp =
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| tradeTags =
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| techHediffsTags = Ghoul
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| thingCategories = BodyPartsGhoul
 
}}
 
}}
A '''metalblood heart''' is an [[artificial body part]] that acts as a replacement for a ghoul's heart. It gives ghoul the ability to become more resistant to damage for a short period of time. It also slows ghoul down for -0.20 [[move speed]].
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A '''metalblood heart''' is an [[artificial body part]] added by the [[Anomaly DLC]] that acts as a replacement for a [[ghoul]]'s heart. It gives ghoul the ability to become more resistant to damage for a short period of time at the cost of [[move speed]].
  
 
== Acquisition ==
 
== Acquisition ==
Metalblood heart is created at [[bioferrite shaper]] using 20x bioferrite and 1x component. Requires 220 work to make.
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{{Acquisition}}
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It can sometimes spawn on hostile [[ghoul]]s,{{Check Tag|Starter colonist?|Can they spawn on ghoul starter colonists?}} however they cannot be harvested from them.
  
 
== Summary ==  
 
== Summary ==  
Gives -0.20{{CS}} penalty to [[move speed]].
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{{Image wanted|section=1|reason=Metalblood injection gizmo}}
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{{Stub|section=1|reason=Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)? When installing a metalblood heart, do you get am organic [[heart]] back?}}<!--The below are copy pasted from the other pages but unsure if they're relevant
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Artificial hearts are also immune to [[heart attack]]s and [[artery blockage]]s, preventing future cases and curing existing ones.
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By installing a bionic heart, the pawn's natural [[heart]], if perfectly healthy, is harvested without a penalty. This organic heart can then be sold or stored for later use.
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-->{{Quote|Use the metalblood heart to release metalblood serum into the bloodstream, reducing incoming damage for a short period of time.|Metalblood injection description}}
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The metalblood heart is a [[ghoul]] exclusive body part, it cannot be installed into non-ghouls at all. It has a part efficiency of 100%. This fully replaces the functionality of a normal heart but provides no statistical enhancement - when coupled with the heart body part having a [[Blood Pumping]] importance of 100%, it results in a directly proportional increase in blood pumping when replacing a heart with impaired efficiency. Blood pumping, in turn, affects [[Moving]]. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. For further details, see those pages.
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Pawns with the heart installed have access to the "Metalblood injection" ability while [[draft]]ed. The injection must be manually initiated by the player through use of a gizmo available while the ghoul is drafted and selected. Colonist ghouls will never independently use the injection. It is currently unknown whether NPC ghouls will use the ability.{{Check Tag|Detail needed}}
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The injection lasts for {{Ticks|2400}} and provides the same "Metalblood" effect as [[metalblood serum]], namely:{{Check Tag|Stacking?}}
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* {{Good|x50%}} [[Incoming Damage Multiplier]], stacking multiplicatively with our sources such as the [[Tough]] trait.
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* {{Bad|x400%}} [[Flame]] damage
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* {{Bad|x400%}} [[Burn]] damage
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The injection has a cooldown of {{Ticks/gametime|15000}}.
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Finally, the metalblood heart inflicts a {{--|0.20 {{CS}}}} penalty to [[move speed]] - this applies at all times, not just while the metalblood injection ability is active.{{Check Tag|Verify}}
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=== Installation ===
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{{Stub|section=1|reason=Missing data, also Anesthetic?}}
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Installing the part requires ? of work, ?x medicine of ? quality or better, and a [[Skills#Medical|Medical skill]] of 4.
  
Grants "Metalblood injection" ability, with a cooldown of 6 hours, which gives for 40 seconds the same "Metalblood" effect as [[metalblood serum]]: -50% incoming damage, but also 4x vulnerability to flame and burn damage.{{Check Tag|Stacking?}}
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Removing the part requires ? of work, ?x medicine of ? quality or better, and has no [[Skills#Medical|Medical skill]] requirements.{{Check Tag|Verify?}}
  
Can only be installed on ghouls.  Requires Medical (4) skill to install.
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If the operation fails, the part will be destroyed.
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
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{{Stub|section=1|reason=Missing}}
  
 
== Version history ==  
 
== Version history ==  

Revision as of 02:09, 30 May 2024

Metalblood heart

A special bioferrite prosthetic that can pump a small amount of metalblood into a ghoul's bloodstream, making it more resistant to damage for a short period of time. Metalblood also makes the ghoul more vulnerable to fire. The prosthetic causes widespread swelling, slowing the ghoul down.
Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
95 Silver [Note]
Mass
0.3 kg

Creation

Crafted At
Bioferrite shaper
Required Research
Ghoul enhancements
Skill Required
Crafting 4
Work To Make
13,200 ticks (3.67 mins)
Work Speed Stat
General Labor Speed
Resources to make
Bioferrite 20 + Component 1
Technical
thingCategories
BodyPartsGhoul
techHediffsTags
Ghoul


A metalblood heart is an artificial body part added by the Anomaly DLC that acts as a replacement for a ghoul's heart. It gives ghoul the ability to become more resistant to damage for a short period of time at the cost of move speed.

Acquisition

Metalblood hearts can be crafted at a bioferrite shaper once the ghoul enhancements research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 20 Bioferrite, Component 1 Component, 13,200 ticks (3.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.

It can sometimes spawn on hostile ghouls,[Starter colonist?] however they cannot be harvested from them.

Summary

Use the metalblood heart to release metalblood serum into the bloodstream, reducing incoming damage for a short period of time.

— Metalblood injection description

The metalblood heart is a ghoul exclusive body part, it cannot be installed into non-ghouls at all. It has a part efficiency of 100%. This fully replaces the functionality of a normal heart but provides no statistical enhancement - when coupled with the heart body part having a Blood Pumping importance of 100%, it results in a directly proportional increase in blood pumping when replacing a heart with impaired efficiency. Blood pumping, in turn, affects Moving. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. For further details, see those pages.

Pawns with the heart installed have access to the "Metalblood injection" ability while drafted. The injection must be manually initiated by the player through use of a gizmo available while the ghoul is drafted and selected. Colonist ghouls will never independently use the injection. It is currently unknown whether NPC ghouls will use the ability.[Detail needed]

The injection lasts for 2,400 ticks (40 secs) and provides the same "Metalblood" effect as metalblood serum, namely:[Stacking?]

The injection has a cooldown of 15,000 ticks (6 in-game hours).

Finally, the metalblood heart inflicts a −0.20 c/s penalty to move speed - this applies at all times, not just while the metalblood injection ability is active.[Verify]

Installation

Installing the part requires ? of work, ?x medicine of ? quality or better, and a Medical skill of 4.

Removing the part requires ? of work, ?x medicine of ? quality or better, and has no Medical skill requirements.[Verify?]

If the operation fails, the part will be destroyed.

Analysis

Version history