Difference between revisions of "Gladius"
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|name = Gladius | |name = Gladius | ||
|image = Gladius.png|Gladius | |image = Gladius.png|Gladius | ||
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|mass base = 0.85 | |mass base = 0.85 | ||
|work to make = 12000 | |work to make = 12000 | ||
− | }} | + | |skill 1 = Crafting |
+ | |skill 1 level = 3 | ||
+ | |weaponTags = MedievalMeleeDecent | ||
+ | }} | ||
The '''gladius''' is a [[Weapon|melee weapon]] in RimWorld that does a moderate amount of [[damage]], has a moderate cooldown, and deals sharp damage. | The '''gladius''' is a [[Weapon|melee weapon]] in RimWorld that does a moderate amount of [[damage]], has a moderate cooldown, and deals sharp damage. | ||
Revision as of 13:14, 11 March 2021
Gladius
"A short sword of ancient design. Good for stabbing or slashing. It's light and nimble, which sometimes lets it beat bigger, heavier weapons."
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2 seconds cooldown - Melee Attack 2
- Point
16 dmg (Stab)
24% AP
2 seconds cooldown - Melee Attack 3
- Edge
16 dmg (Cut)
24% AP
2 seconds cooldown
Creation
- weaponTags
- MedievalMeleeDecent
The gladius is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals sharp damage.
Acquisition
Gladii can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders. Gladii can also be crafted at either a fueled smithy or an electric smithy once the smithing research has been completed; from 50 of any metallic or wooden material, and 12,000 ticks (3.33 mins) of work. It requires a crafting skill of 3 to craft.
Analysis
This article is suggested to be rewritten. Reason: Outdated - written before the damage increase. Comparisons may no longer be accurate. You can help the RimWorld Wiki by improving it. |
As is typical with any sharp weapon, gladius attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons.
The gladius is one of the most well-rounded melee weapons in the game; striking an excellent balance between damage per hit and cooldown, and not being too expensive either. While the gladius is slightly better at nominal DPS, the mace performs significantly better against armor since it deals blunt damage, which puts the gladius in a tough spot. Plasteel gladii, however, offer excellent base DPS which establishes a slightly noticeable lead over a plasteel mace in this aspect; combining knife-like cooldown with spear-like damage.
Still, the gladius offers significantly more performance than the knife while not really being that much more expensive to produce, possibly even outclassing the knife as a 'budget' melee weapon - but again, the mace is still the better choice.
Against armor, a steel gladius has considerably worse performance than a stone club. Therefore, even wooden clubs significantly outperform a steel gladius in this department - and a steel mace offers nearly double the damage output. When factoring in plasteel though, the gladius claws back slightly but still falls slightly behind even the wooden club, so a plasteel mace is going to be leaps and bounds ahead.
Overall, the gladius is by no means a bad weapon, because it's actually a decent melee weapon, but there are better options out there just for forking out slightly more silver or ingredients. At the end of the day, the mace is to the gladius what the gladius is to the knife - even when factoring in plasteel.
Gladius vs. Comparable Weapons
This section goes over how well the gladius fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
Methodology
- All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
- All pawns have a skill level of 8 in melee
- No pawns have any traits that affect combat performance
- All pawns are of 18 years of age and completely healthy
Results in the table below are the percentages of battles that gladii either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
The following armor categories are:
- Unarmored - Plainleather button-down shirt and plainleather pants
- Flak - Steel simple helmet, flak jacket, flak vest, plainleather button-down shirt and flak pants
- Marine - Marine helmet, marine armor, plainleather button-down shirt and plainleather pants
Steel gladius vs. | Unarmored | Flak | Marine |
---|---|---|---|
Steel knife | 57.25% | 56.15% | 56.65% |
Steel ikwa | 55.00% | 53.50% | 48.90% |
Steel mace | 52.25% | 34.15% | 14.60% |
Steel spear | 53.60% | 39.55% | 30.40% |
Steel longsword | 36.10% | 32.85% | 31.65% |
Plasteel gladius | 28.20% | 30.65% | 28.55% |
Plasteel gladius vs. | Unarmored | Flak | Marine |
---|---|---|---|
Plasteel knife | 57.70% | 57.40% | 60.95% |
Plasteel ikwa | 53.65% | 54.15% | 51.80% |
Uranium mace | 45.10% | 28.45% | 10.05% |
Plasteel spear | 51.00% | 40.85% | 32.65% |
Plasteel longsword | 36.05% | 33.35% | 29.10% |
Steel gladius | 71.80% | 69.35% | 71.45% |
Version History
- 0.7.581 - Added as the Short Sword
- ? - Renamed to Gladius from Short Sword
- ? - Buffed from 15 point and edge damage to 16.