Difference between revisions of "Outlanders"
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Outlanders use the same equipment and technology as pirates, but do not behave the same. Unlike [[Pirate]]s, Outlanders can be made into allies by sending gifts or releasing prisoners. Due to their similarity to your colony they can be considered the standard faction. They often use similar equipment and tactics as normal pirates, but rarely use high level gear such as [[sniper rifle]]s. Be nice to them and you will be rewarded, but anger them and you basically have another pirate group, except they can be negotiated with. The name of Outlander factions are generally composed of "name" or "Confederation, Alliance, Pan-global Federation (or other similar themed adjectives) of "Name"." | Outlanders use the same equipment and technology as pirates, but do not behave the same. Unlike [[Pirate]]s, Outlanders can be made into allies by sending gifts or releasing prisoners. Due to their similarity to your colony they can be considered the standard faction. They often use similar equipment and tactics as normal pirates, but rarely use high level gear such as [[sniper rifle]]s. Be nice to them and you will be rewarded, but anger them and you basically have another pirate group, except they can be negotiated with. The name of Outlander factions are generally composed of "name" or "Confederation, Alliance, Pan-global Federation (or other similar themed adjectives) of "Name"." | ||
− | + | == Civil outlander union == | |
[[File:Civil_outlander.png|2000px|thumb|right|Faction icon for Civil Outlanders]] | [[File:Civil_outlander.png|2000px|thumb|right|Faction icon for Civil Outlanders]] | ||
''"This particular group holds civil behavior in high regard."'' | ''"This particular group holds civil behavior in high regard."'' | ||
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Civil outlander unions always start off neutral. This type of faction has a nautral goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day. | Civil outlander unions always start off neutral. This type of faction has a nautral goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day. | ||
[[File:Rough_outlander.png |2000px|thumb|right|Faction icon for Rough Outlanders]] | [[File:Rough_outlander.png |2000px|thumb|right|Faction icon for Rough Outlanders]] | ||
− | + | == Rough outlander union == | |
''"This particular group has a streak of barbarity in them."'' | ''"This particular group has a streak of barbarity in them."'' | ||
Rough outlander unions always start off hostile towards your colonists, as well as all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2. | Rough outlander unions always start off hostile towards your colonists, as well as all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2. | ||
− | + | ==Pawn Types== | |
If neutral or allied, these units show up as traders or allies. If hostile, they show up as raiders. | If neutral or allied, these units show up as traders or allies. If hostile, they show up as raiders. | ||
− | + | ===Outlanders=== | |
{| {{STDT| c_01 text-center}} | {| {{STDT| c_01 text-center}} | ||
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! Additional Info | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! Additional Info |
Revision as of 22:54, 21 April 2021
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Outlanders are industrial-tech level factions. There are two types of outlanders, the civil outlanders, which start out neutral, and rough outlanders, which start out hostile.
"These people have lived here for decades or centuries, and have lost most of the technology that brought them to this world. They usually work with simple machinery and defend themselves with advanced gunpowder weapons. They are concerned with the practical matters of trade, trust and survival." - In-Game Description
Outlanders use the same equipment and technology as pirates, but do not behave the same. Unlike Pirates, Outlanders can be made into allies by sending gifts or releasing prisoners. Due to their similarity to your colony they can be considered the standard faction. They often use similar equipment and tactics as normal pirates, but rarely use high level gear such as sniper rifles. Be nice to them and you will be rewarded, but anger them and you basically have another pirate group, except they can be negotiated with. The name of Outlander factions are generally composed of "name" or "Confederation, Alliance, Pan-global Federation (or other similar themed adjectives) of "Name"."
Civil outlander union
"This particular group holds civil behavior in high regard."
Civil outlander unions always start off neutral. This type of faction has a nautral goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.
Rough outlander union
"This particular group has a streak of barbarity in them."
Rough outlander unions always start off hostile towards your colonists, as well as all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.
Pawn Types
If neutral or allied, these units show up as traders or allies. If hostile, they show up as raiders.
Outlanders
Mercenaries
These elite units join outlanders in their ranks in the mid-to-late game.
Pawn Type | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Grenadier![]() |
70 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~500 Biocoded Chance: 10% Available: ![]() ![]() |
Budget: 500~500 5% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 5% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler canBeSapper: true isGoodBreacher: true Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 10~16 |
EMP grenadier![]() |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~500 Biocoded Chance: 10% Available: ![]() |
Budget: 500~500 5% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 5% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Smoke grenadier![]() |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 400~400 Biocoded Chance: 10% Available: ![]() |
Budget: 500~500 5% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 5% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 18~28 |
Mercenary gunner![]() |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 330~650 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 5% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 6~10 |
Mercenary gunner (Death acidifier)![]() |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 330~650 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 Required: ![]() 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 5% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary sniper![]() |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 600~600 Biocoded Chance: 20% Available: ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 13~20 |
Mercenary sniper (Death acidifier)![]() |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 600~600 Biocoded Chance: 20% Available: ![]() |
Budget: 700~1200 Required: ![]() 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Mercenary slasher![]() |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: ![]() Allow Headgear Chance: 0% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 200~500 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary slasher (Death acidifier)![]() |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: ![]() Allow Headgear Chance: 0% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 200~500 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 Required: ![]() 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 9~15 |
Heavy mercenary![]() |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 200~350 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1200~1200 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Boss![]() |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~1400 Biocoded Chance: 30% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1000~1200 35% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 80% chance for: 1~2x ![]() ![]() |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Faction Leader: true canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 17~27 |
Elite mercenary![]() |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~1400 Biocoded Chance: 30% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1000~1200 35% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 80% chance for: 1~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 15~23 |
Elite mercenary (Death acidifier)![]() |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~1400 Biocoded Chance: 30% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1000~1200 Required: ![]() 35% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 80% chance for: 1~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 12~20 |