Difference between revisions of "Animal sleeping box"
Line 101: | Line 101: | ||
| {{#expr:{{#var:basecomfort}}*1.45 round 2}} | | {{#expr:{{#var:basecomfort}}*1.45 round 2}} | ||
| {{#expr:{{#var:basecomfort}}*1.70 round 2}} | | {{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
+ | === Surgery Success Chance Factor=== | ||
+ | The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | ||
+ | |||
+ | <div><li style="display: inline-table;"> | ||
+ | {{#vardefine:basesurgerychancefactor| 110 }} | ||
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
|} | |} | ||
</li><div> | </li><div> |
Revision as of 04:52, 6 June 2021
Animal sleeping box
A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.
Base Stats
- Type
- Furniture
- Mass
- 3 kg
- Beauty
- 0
- HP
- 75
- Flammability
- 100%
Building
- Size
- 1 × 1
- Placeable
- Yes
- Cover Effectiveness
- 15%
- Immunity Gain Speed Factor
- 1.05
- Rest Effectiveness
- 0.93
- Comfort
- 0.6
Creation
- Work To Make
- 180 ticks (3 secs)
- Stuff Tags
- Metallic, Woody, Stony
An animal box provides a place for an animal to sleep and receive medical treatment, similar to the Animal bed or the Animal sleeping spot.
Acquisition
It can be built with 25 Stuff (Metallic/Woody/Stony, 250 for SMVs) in 180 ticks (3 secs) of work.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Health regen affects, rest effectiveness and general value proposition needed.. |
It is a small box only big enough to be used by the following animals: Alphabeaver, Arctic fox, Boomrat, Cat, Chicken, Chinchilla, Cobra, Duck, Fennec fox, Guinea pig, Hare, Iguana, Megascarab, Monkey, Raccoon, Rat, Red fox, Snowhare, Squirrel, Tortoise, Waste rat, Yorkshire terrier. It is a better alternative than sleeping on the floor. Larger animals need to use the Animal bed.
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 80% | 86% | 93% | 100% | 106% | 116% | 149% |
Stone except Jade | 72% | 77% | 84% | 90% | 95% | 105% | 134% |
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. An adjacent end table and a nearby dresser will both increase comfort by a further +0.05.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 0.46 | 0.53 | 0.6 | 0.67 | 0.74 | 0.87 | 1.02 |
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the animal sleeping spot has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Surgery Success Chance Factor | 99 | 104.5 | 110 | 115.5 | 121 | 126.5 | 143 |
Stats table
Feature | Toggle |
---|---|
Quality |
Animal sleeping box | Beauty | Comfort | Rest effectiveness [A] |
Surgery success chance factor [B] |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|---|---|
Quality | Material | ||||||||
Awful | Bioferrite | 0 | 0.46 | 68% (15.45 h) | 90% | ticks (7.5 secs) | 450150 | 75% | 10 |
Awful | Gold | -2 | 0.46 | 80% (13.13 h) | 90% | ticks (2.7 secs) | 16245 | 40% | 1,250 |
Awful | Granite blocks | 0 | 0.46 | 72% (14.59 h) | 90% | ticks (20.33 secs) | 1,220128 | 0% | 13 |
Awful | Limestone blocks | 0 | 0.46 | 72% (14.59 h) | 90% | ticks (20.33 secs) | 1,220116 | 0% | 13 |
Awful | Marble blocks | 0 | 0.46 | 72% (14.59 h) | 90% | ticks (18.83 secs) | 1,13090 | 0% | 13 |
Awful | Plasteel | 0 | 0.46 | 80% (13.13 h) | 90% | ticks (6.6 secs) | 396210 | 0% | 113 |
Awful | Sandstone blocks | 0 | 0.46 | 72% (14.59 h) | 90% | ticks (17.33 secs) | 1,040105 | 0% | 13 |
Awful | Silver | -1 | 0.46 | 80% (13.13 h) | 90% | ticks (3 secs) | 18053 | 40% | 125 |
Awful | Slate blocks | 0 | 0.46 | 72% (14.59 h) | 90% | ticks (20.33 secs) | 1,22098 | 0% | 13 |
Awful | Steel | 0 | 0.46 | 80% (13.13 h) | 90% | ticks (3 secs) | 18075 | 40% | 24 |
Awful | Jade | -1 | 0.46 | 80% (13.13 h) | 90% | ticks (15 secs) | 90038 | 0% | 64 |
Awful | Uranium | 0 | 0.46 | 80% (13.13 h) | 90% | ticks (5.7 secs) | 342188 | 0% | 76 |
Awful | Wood | 0 | 0.46 | 80% (13.13 h) | 90% | ticks (2.1 secs) | 12649 | 100% | 15 |
Poor | Bioferrite | 0 | 0.53 | 73% (14.44 h) | 95% | ticks (7.5 secs) | 450150 | 75% | 15 |
Poor | Gold | 10 | 0.53 | 86% (12.27 h) | 95% | ticks (2.7 secs) | 16245 | 40% | 1,875 |
Poor | Granite blocks | 0 | 0.53 | 77% (13.64 h) | 95% | ticks (20.33 secs) | 1,220128 | 0% | 20 |
Poor | Limestone blocks | 0 | 0.53 | 77% (13.64 h) | 95% | ticks (20.33 secs) | 1,220116 | 0% | 20 |
Poor | Marble blocks | 0 | 0.53 | 77% (13.64 h) | 95% | ticks (18.83 secs) | 1,13090 | 0% | 20 |
Poor | Plasteel | 0 | 0.53 | 86% (12.27 h) | 95% | ticks (6.6 secs) | 396210 | 0% | 170 |
Poor | Sandstone blocks | 0 | 0.53 | 77% (13.64 h) | 95% | ticks (17.33 secs) | 1,040105 | 0% | 20 |
Poor | Silver | 3 | 0.53 | 86% (12.27 h) | 95% | ticks (3 secs) | 18053 | 40% | 188 |
Poor | Slate blocks | 0 | 0.53 | 77% (13.64 h) | 95% | ticks (20.33 secs) | 1,22098 | 0% | 20 |
Poor | Steel | 0 | 0.53 | 86% (12.27 h) | 95% | ticks (3 secs) | 18075 | 40% | 36 |
Poor | Jade | 5 | 0.53 | 86% (12.27 h) | 95% | ticks (15 secs) | 90038 | 0% | 96 |
Poor | Uranium | 0 | 0.53 | 86% (12.27 h) | 95% | ticks (5.7 secs) | 342188 | 0% | 113 |
Poor | Wood | 0 | 0.53 | 86% (12.27 h) | 95% | ticks (2.1 secs) | 12649 | 100% | 23 |
Normal | Bioferrite | 0 | 0.6 | 79% (13.28 h) | 100% | ticks (7.5 secs) | 450150 | 75% | 20 |
Normal | Gold | 20 | 0.6 | 93% (11.29 h) | 100% | ticks (2.7 secs) | 16245 | 40% | 2,500 |
Normal | Granite blocks | 0 | 0.6 | 84% (12.54 h) | 100% | ticks (20.33 secs) | 1,220128 | 0% | 27 |
Normal | Limestone blocks | 0 | 0.6 | 84% (12.54 h) | 100% | ticks (20.33 secs) | 1,220116 | 0% | 27 |
Normal | Marble blocks | 1 | 0.6 | 84% (12.54 h) | 100% | ticks (18.83 secs) | 1,13090 | 0% | 27 |
Normal | Plasteel | 0 | 0.6 | 93% (11.29 h) | 100% | ticks (6.6 secs) | 396210 | 0% | 225 |
Normal | Sandstone blocks | 0 | 0.6 | 84% (12.54 h) | 100% | ticks (17.33 secs) | 1,040105 | 0% | 26 |
Normal | Silver | 6 | 0.6 | 93% (11.29 h) | 100% | ticks (3 secs) | 18053 | 40% | 250 |
Normal | Slate blocks | 0 | 0.6 | 84% (12.54 h) | 100% | ticks (20.33 secs) | 1,22098 | 0% | 27 |
Normal | Steel | 0 | 0.6 | 93% (11.29 h) | 100% | ticks (3 secs) | 18075 | 40% | 48 |
Normal | Jade | 10 | 0.6 | 93% (11.29 h) | 100% | ticks (15 secs) | 90038 | 0% | 128 |
Normal | Uranium | 0 | 0.6 | 93% (11.29 h) | 100% | ticks (5.7 secs) | 342188 | 0% | 151 |
Normal | Wood | 0 | 0.6 | 93% (11.29 h) | 100% | ticks (2.1 secs) | 12649 | 100% | 31 |
Good | Bioferrite | 0 | 0.67 | 85% (12.3 h) | 105% | ticks (7.5 secs) | 450150 | 75% | 25 |
Good | Gold | 40 | 0.67 | 100% (10.45 h) | 105% | ticks (2.7 secs) | 16245 | 40% | 3,000 |
Good | Granite blocks | 0 | 0.67 | 90% (11.62 h) | 105% | ticks (20.33 secs) | 1,220128 | 0% | 34 |
Good | Limestone blocks | 0 | 0.67 | 90% (11.62 h) | 105% | ticks (20.33 secs) | 1,220116 | 0% | 34 |
Good | Marble blocks | 2 | 0.67 | 90% (11.62 h) | 105% | ticks (18.83 secs) | 1,13090 | 0% | 33 |
Good | Plasteel | 0 | 0.67 | 100% (10.45 h) | 105% | ticks (6.6 secs) | 396210 | 0% | 285 |
Good | Sandstone blocks | 0 | 0.67 | 90% (11.62 h) | 105% | ticks (17.33 secs) | 1,040105 | 0% | 33 |
Good | Silver | 12 | 0.67 | 100% (10.45 h) | 105% | ticks (3 secs) | 18053 | 40% | 315 |
Good | Slate blocks | 0 | 0.67 | 90% (11.62 h) | 105% | ticks (20.33 secs) | 1,22098 | 0% | 34 |
Good | Steel | 0 | 0.67 | 100% (10.45 h) | 105% | ticks (3 secs) | 18075 | 40% | 60 |
Good | Jade | 20 | 0.67 | 100% (10.45 h) | 105% | ticks (15 secs) | 90038 | 0% | 160 |
Good | Uranium | 0 | 0.67 | 100% (10.45 h) | 105% | ticks (5.7 secs) | 342188 | 0% | 189 |
Good | Wood | 0 | 0.67 | 100% (10.45 h) | 105% | ticks (2.1 secs) | 12649 | 100% | 38 |
Excellent | Bioferrite | 0 | 0.74 | 90% (11.65 h) | 110% | ticks (7.5 secs) | 450150 | 75% | 31 |
Excellent | Gold | 60 | 0.74 | 106% (9.9 h) | 110% | ticks (2.7 secs) | 16245 | 40% | 3,500 |
Excellent | Granite blocks | 0 | 0.74 | 95% (11 h) | 110% | ticks (20.33 secs) | 1,220128 | 0% | 40 |
Excellent | Limestone blocks | 0 | 0.74 | 95% (11 h) | 110% | ticks (20.33 secs) | 1,220116 | 0% | 40 |
Excellent | Marble blocks | 3 | 0.74 | 95% (11 h) | 110% | ticks (18.83 secs) | 1,13090 | 0% | 40 |
Excellent | Plasteel | 0 | 0.74 | 106% (9.9 h) | 110% | ticks (6.6 secs) | 396210 | 0% | 340 |
Excellent | Sandstone blocks | 0 | 0.74 | 95% (11 h) | 110% | ticks (17.33 secs) | 1,040105 | 0% | 39 |
Excellent | Silver | 18 | 0.74 | 106% (9.9 h) | 110% | ticks (3 secs) | 18053 | 40% | 375 |
Excellent | Slate blocks | 0 | 0.74 | 95% (11 h) | 110% | ticks (20.33 secs) | 1,22098 | 0% | 40 |
Excellent | Steel | 0 | 0.74 | 106% (9.9 h) | 110% | ticks (3 secs) | 18075 | 40% | 72 |
Excellent | Jade | 30 | 0.74 | 106% (9.9 h) | 110% | ticks (15 secs) | 90038 | 0% | 192 |
Excellent | Uranium | 0 | 0.74 | 106% (9.9 h) | 110% | ticks (5.7 secs) | 342188 | 0% | 225 |
Excellent | Wood | 0 | 0.74 | 106% (9.9 h) | 110% | ticks (2.1 secs) | 12649 | 100% | 46 |
Masterwork | Bioferrite | 0 | 0.87 | 99% (10.63 h) | 115% | ticks (7.5 secs) | 450150 | 75% | 51 |
Masterwork | Gold | 100 | 0.87 | 116% (9.03 h) | 115% | ticks (2.7 secs) | 16245 | 40% | 4,500 |
Masterwork | Granite blocks | 0 | 0.87 | 105% (10.04 h) | 115% | ticks (20.33 secs) | 1,220128 | 0% | 67 |
Masterwork | Limestone blocks | 0 | 0.87 | 105% (10.04 h) | 115% | ticks (20.33 secs) | 1,220116 | 0% | 67 |
Masterwork | Marble blocks | 5 | 0.87 | 105% (10.04 h) | 115% | ticks (18.83 secs) | 1,13090 | 0% | 67 |
Masterwork | Plasteel | 0 | 0.87 | 116% (9.03 h) | 115% | ticks (6.6 secs) | 396210 | 0% | 565 |
Masterwork | Sandstone blocks | 0 | 0.87 | 105% (10.04 h) | 115% | ticks (17.33 secs) | 1,040105 | 0% | 66 |
Masterwork | Silver | 30 | 0.87 | 116% (9.03 h) | 115% | ticks (3 secs) | 18053 | 40% | 625 |
Masterwork | Slate blocks | 0 | 0.87 | 105% (10.04 h) | 115% | ticks (20.33 secs) | 1,22098 | 0% | 67 |
Masterwork | Steel | 0 | 0.87 | 116% (9.03 h) | 115% | ticks (3 secs) | 18075 | 40% | 120 |
Masterwork | Jade | 50 | 0.87 | 116% (9.03 h) | 115% | ticks (15 secs) | 90038 | 0% | 320 |
Masterwork | Uranium | 0 | 0.87 | 116% (9.03 h) | 115% | ticks (5.7 secs) | 342188 | 0% | 380 |
Masterwork | Wood | 0 | 0.87 | 116% (9.03 h) | 115% | ticks (2.1 secs) | 12649 | 100% | 76 |
Legendary | Bioferrite | 0 | 1.02 | 126% (8.3 h) | 130% | ticks (7.5 secs) | 450150 | 75% | 102 |
Legendary | Gold | 160 | 1.02 | 149% (7.06 h) | 130% | ticks (2.7 secs) | 16245 | 40% | 5,500 |
Legendary | Granite blocks | 0 | 1.02 | 134% (7.84 h) | 130% | ticks (20.33 secs) | 1,220128 | 0% | 135 |
Legendary | Limestone blocks | 0 | 1.02 | 134% (7.84 h) | 130% | ticks (20.33 secs) | 1,220116 | 0% | 135 |
Legendary | Marble blocks | 8 | 1.02 | 134% (7.84 h) | 130% | ticks (18.83 secs) | 1,13090 | 0% | 133 |
Legendary | Plasteel | 0 | 1.02 | 149% (7.06 h) | 130% | ticks (6.6 secs) | 396210 | 0% | 1,130 |
Legendary | Sandstone blocks | 0 | 1.02 | 134% (7.84 h) | 130% | ticks (17.33 secs) | 1,040105 | 0% | 131 |
Legendary | Silver | 48 | 1.02 | 149% (7.06 h) | 130% | ticks (3 secs) | 18053 | 40% | 1,255 |
Legendary | Slate blocks | 0 | 1.02 | 134% (7.84 h) | 130% | ticks (20.33 secs) | 1,22098 | 0% | 135 |
Legendary | Steel | 0 | 1.02 | 149% (7.06 h) | 130% | ticks (3 secs) | 18075 | 40% | 240 |
Legendary | Jade | 80 | 1.02 | 149% (7.06 h) | 130% | ticks (15 secs) | 90038 | 0% | 640 |
Legendary | Uranium | 0 | 1.02 | 149% (7.06 h) | 130% | ticks (5.7 secs) | 342188 | 0% | 755 |
Legendary | Wood | 0 | 1.02 | 149% (7.06 h) | 130% | ticks (2.1 secs) | 12649 | 100% | 153 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the animal sleeping box is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a animal sleeping box outside see Surgery Success Chance Factor.
Version history
- 0.12.906 - Added