Difference between revisions of "Denture"
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Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements. | Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements. | ||
− | If the operation fails, the | + | If the operation fails, the medicine will be destroyed.{{Check Tag|Verify}} |
== Analysis == | == Analysis == |
Revision as of 11:20, 8 January 2024
Denture
An installed denture.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Medieval
- techHediffsTags
- Poor
- tradeTags
- TechHediff
Dentures are an artificial body part that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced Talking and Eating efficiency on colonists that have them.
Acquisition
Unlike most other prostheses, dentures don't have a separate item form. Instead, they only exist as a condition applied to a pawn. They require no material other than the medicine used in the operation. Simply order the surgical operation on a pawn to install them and the condition will be applied.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification. |
Dentures replace the user's entire jaw. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a Talking importance of 100% and an Eating importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of −36% Talking and −28% Eating when replacing a healthy jaw.
These capacities, in turn, affects the following stats: Negotiation Ability, Conversion Power, Train Animal Chance, Eating Speed, Tame Animal Chance, Trade Price Improvement, Social Impact. The Eating loss results in in a 19% reduction in Eating Speed. The end result of the Talking loss depends on the skill.
- Tame Animal Chance and Train Animal Chance will remain unaffected as the 20% reduction is within the allowed defect of the stat. However, any further loss, such as from pain or sickness, will directly affect both chances.
- Other affected stats typically have a 5% allowed defect and 90% weighting, thus Negotiation Ability, Trade Price Improvement and Social Impact are only reduced by approximately −14%. [Verify]
Installing dentures results in −19% character quality and thus a 19% reduction in the affected individual's pawn value.
As an artificial part, dentures will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.
Installation
Installing the part requires 1,500 ticks (25 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 3.
Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.
If the operation fails, the medicine will be destroyed.[Verify]
Analysis
Short of a healer mech serum, there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue.
Dentures are also useful for Body modders. Outside of Social oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive moodlet, going from -4 to +4 if the body modder had no other artificial parts. However, a denture's debuff will be permanent unless a healer mech serum is applied (apply the serum after removing the denture).
Version history
- 0.7.581 - Added