Difference between revisions of "Template:Nav/entities"

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(basic nav organized like in-game codex (Dreadmeld is not a part of basic for a good reason, and it's not like they spawn outside of the undercave))
 
 
Line 9: Line 9:
  
 
<noinclude>
 
<noinclude>
 +
{{Recode|reason=Add fleshmass (e.g. [[ Fleshbulb]] and [[Flesh sack]]) things in a "related" sub section to facilitate interlinking}}
 
{{nav|entity|wide}}
 
{{nav|entity|wide}}
 
{{Documentation|Template:Nav/doc}}
 
{{Documentation|Template:Nav/doc}}
 
</noinclude>
 
</noinclude>

Latest revision as of 03:07, 19 November 2024

Basic
Void monolithHarbinger treeFleshbeast (Fingerspike, Trispike, Toughspike, Bulbfreak) • SightstealerShamblerGhoulGorehulkDeath pall
Advanced
Pit gateDreadmeldFleshmass heartFleshmass nucleusChimeraDevourerNoctolithNoctolRevenantMetalhorrorNociosphereBlood rainTwisted obeliskCorrupted obeliskWarped obeliskGolden cubeUnnatural corpse
Ultimate
Void structureVoid node



Documentation icon Template documentation[view] [edit] [history] [purge]

Usage[edit]

Nav boxes are used for linking related things together, by having a handy box at the bottom of the page.

Here's how to use them properly:

{{nav|category|optional style}}

The category options are:

ai, animal, body parts, clothing, factions, floor, food, furniture, joy, main, materials, mechanoid, misc, order, plant, power, production, psycasts, security, ship, stats, status levels, structure, temperature, utility, weapons, zone

The only optional style available is

wide

Examples[edit]

{{nav|animal}}


{{nav|plant|wide}}


Links to the templates[edit]

Other navigation templates[edit]

Note that although looking similar Template:Nav/disease, Template:Nav/drugs, Template:Nav/guides and Template:Nav/questitems must be used with:

{{Nav/disease}}
{{Nav/drugs}}
{{Nav/guides}}
{{Nav/questitems}}