Difference between revisions of "Bionic spine"
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Bionic spines can be purchased from traders or crafted with {{icon|plasteel|15}} [[plasteel]] and {{icon|advcomponent|4}} [[Advanced component]]s on the [[fabrication bench]] after [[Research#Bionic replacements|Bionic Replacements]] has been researched. They require a [[crafting]] skill of 8. | Bionic spines can be purchased from traders or crafted with {{icon|plasteel|15}} [[plasteel]] and {{icon|advcomponent|4}} [[Advanced component]]s on the [[fabrication bench]] after [[Research#Bionic replacements|Bionic Replacements]] has been researched. They require a [[crafting]] skill of 8. | ||
− | == | + | == Analysis == |
Installing a bionic spine requires 2 medicine. | Installing a bionic spine requires 2 medicine. | ||
− | As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the [[Ailments|"bad back" condition]] from old age. Bad back can only be cured with a bionic spine or a [[Healer mech serum]]. It, along with the healer mech serum, are also the only treatments for otherwise permanently incapacitated colonists | + | As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the [[Ailments|"bad back" condition]] from old age. Bad back can only be cured with a bionic spine or a [[Healer mech serum]]. It, along with the healer mech serum, are also the only treatments for otherwise permanently incapacitated colonists with a scarred, absent or destroyed spine. |
The bionic spine can also be useful to give to [[Traits|transhumanists]] for a mood buff without affecting any stats. | The bionic spine can also be useful to give to [[Traits|transhumanists]] for a mood buff without affecting any stats. |
Revision as of 02:39, 11 May 2021
Bionic spine
An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 2 kg
- HP
- 50
- Flammability
- 100%
Creation
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
A Bionic Spine is a spine body part replacement. It provides 100% efficiency.
Acquistition
Bionic spines can be purchased from traders or crafted with 15 plasteel and 4 Advanced components on the fabrication bench after Bionic Replacements has been researched. They require a crafting skill of 8.
Analysis
Installing a bionic spine requires 2 medicine.
As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the "bad back" condition from old age. Bad back can only be cured with a bionic spine or a Healer mech serum. It, along with the healer mech serum, are also the only treatments for otherwise permanently incapacitated colonists with a scarred, absent or destroyed spine.
The bionic spine can also be useful to give to transhumanists for a mood buff without affecting any stats.
Version History
- Beta 19 - Added