Denture
Denture
An installed denture.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Medieval
- techHediffsTags
- Poor
- tradeTags
- TechHediff
Denturess are an artificial body part that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced Talking and Eating efficiency on colonists that have them.
Acquisition
Unlike most other prostheses, dentures don't have a separate item form. Instead, they only exist as a condition applied to a pawn. They require no material other than the medicine used in the operation. Simply order the surgical operation on a pawn to install them and the condition will be applied.
Summary
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Dentures replace the user's entire jaw. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a Talking importance of 100% and an Eating importance of 90%, it results in restoring 80% Talking and ?%[Value?] Eating and, or a loss of 20% Talking and ?%[Value?] Eating when replacing a healthy jaw.
These capacities, in turn, affects the following stats: Trade Price Improvement, Social Impact, Negotiation Ability, Conversion Power, Train Animal Chance, Eating Speed, Tame Animal Chance. The Eating loss results in in a 19% reduction in Eating Speed. The end result of the Talking loss depends on the skill. Tame Animal Chance and Train Animal Chance will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value. Other affected stats typically have a 5% allowed defect and 90% weighting, thus Negotiation Ability, Trade Price Improvement and Social Impact are only reduced by approximately 14%. [Verification]
Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.
As an artificial part, dentures will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.
Installation
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Installing the part requires 1,500 ticks (25 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 3.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
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Short of a Healer mech serum, there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue. As they trigger the Body modder mood bonus, there is also a possibility of installing them for that purpose. On non-Social oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied.
Version history
- 0.7.581 - Added