Template:Apparel Table Row

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Overview

This template is used to create automated comparison tables on clothing, armor and apparel.

Note that the "Special properties" column has manual inputs defined in this template.

Usage

This template is only called by Template:Apparel Table. If you want to create an apparel table you should use that template directly.

Example

Apparel headgear table

{{Apparel Table | type=Apparel | layer=Headgear}}
Name Type Armor - Sharp Armor - Blunt Armor - Heat HP Coverage Insulation - Cold Insulation - Heat Special Properties Research requirement Work to Make Material Cost Base Market Value Value/Work Value/Material
Bowler hat 80 ×20% ×20% ×20% {{{Layer}}} Head, Left Ear, Right Ear 10% 40% +15% Social impact Complex clothing 1,800 ticks (30 secs) Stuff 20 (Leathery/Fabric) Silver 29 0.016 1.45
Cowboy hat 80 ×20% ×20% ×20% {{{Layer}}} Head, Left Ear, Right Ear 10% 50% +10% Social impact Complex clothing 1,800 ticks (30 secs) Stuff 25 (Leathery/Fabric) Silver 35 0.019 1.4
Flak helmet 120 ×70% ×70% ×70% {{{Layer}}} Head, Left Ear, Right Ear 15% 0% Flak armor 8,000 ticks (2.22 mins) Stuff 40 (Metallic, 400 for SMVs), Component 2, Plasteel 10 Silver 220 0.028 5.5
Hood 80 ×20% ×20% ×20% {{{Layer}}} Head, Left Ear, Right Ear 10% 25% +20% Social impact 6,000 ticks (1.67 mins) Stuff 50 (Fabric/Leathery) Silver 75 0.013 1.5
Marine helmet 160 45% 54% 106% {{{Layer}}} Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) Marine armor 21,000 ticks (5.83 mins) Plasteel 40, Advanced component 1 Silver 635 0.03 15.88
Psychic foil helmet 80 9% 27% 9% {{{Layer}}} Head, Left Ear, Right Ear -2 °C (3.6 °F) +1 °C (1.8 °F) -90% Psychic sensitivity Silver 250
Recon helmet 120 40% 46% 92% {{{Layer}}} Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) Recon armor 15,750 ticks (4.38 mins) Plasteel 30, Advanced component 1 Silver 525 0.033 17.5
Simple helmet 100 ×50% ×50% ×50% {{{Layer}}} Head, Left Ear, Right Ear 15% 0% Smithing 3,200 ticks (53.33 secs) Stuff 40 (Metallic, 400 for SMVs) Silver 56 0.018 1.4
Tribal headdress 100 ×20% ×20% ×20% {{{Layer}}} Head, Left Ear, Right Ear 10% 15% +15% Social impact 6,000 ticks (1.67 mins) Stuff 50 (Fabric) Silver 75 0.013 1.5
Tuque 80 ×20% ×20% ×20% {{{Layer}}} Head, Left Ear, Right Ear 50% 0% Complex clothing 1,200 ticks (20 secs) Stuff 20 (Fabric) Silver 27 0.023 1.35
Veil 80 ×20% ×20% ×20% {{{Layer}}} Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 5% 5% +5% Pain shock threshold 1,400 ticks (23.33 secs) Stuff 20 (Fabric) Silver 28 0.02 1.4
War mask 65 ×30% ×30% ×30% {{{Layer}}} Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 5% 5% 3,000 ticks (50 secs) Stuff 25 (Woody) Silver 38 0.013 1.52
Ceremonial hood 90 ×40% ×40% ×40% {{{Layer}}} Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 50% 10% Bioferrite shaping 2,000 ticks (33.33 secs) Stuff 20 (Fabric), Bioferrite 10 Silver 37 0.019 1.85
Ritual mask 80 ×30% ×30% ×30% {{{Layer}}} Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 20% 10% Bioferrite shaping 3,000 ticks (50 secs) Bioferrite 25 Silver 46 0.015 1.84
Airwire headset 60 0% 0% 0% {{{Layer}}} Head, Left Ear, Right Ear -0 °C (0 °F) +0 °C (0 °F) Basic mechtech 2,100 ticks (35 secs) Steel 50, Component 4 Silver 230 0.11 4.6
Array headset 60 0% 0% 0% {{{Layer}}} Upper Head -0 °C (0 °F) +0 °C (0 °F) Standard mechtech 2,100 ticks (35 secs) Steel 50, Component 8 Silver 360 0.171 7.2
Face mask 40 ×20% ×20% ×20% {{{Layer}}} Jaw 2% 2% Complex clothing 800 ticks (13.33 secs) Stuff 10 (Fabric) Silver 14 0.018 1.4
Gas mask 80 30% 0% 18% {{{Layer}}} Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -1.5 °C (2.7 °F) +0 °C (0 °F) Machining 6,000 ticks (1.67 mins) Steel 20, Chemfuel 20 Silver 106 0.018 5.3
Integrator headset 120 0% 0% 0% {{{Layer}}} Head, Left Ear, Right Ear -0 °C (0 °F) +0 °C (0 °F) High mechtech 15,750 ticks (4.38 mins) Plasteel 50, Component 4, Advanced component 4, Powerfocus chip 1 Silver 2435 0.155 48.7
Kid helmet 60 ×50% ×50% ×50% {{{Layer}}} Head, Left Ear, Right Ear 15% 0% Smithing 2,000 ticks (33.33 secs) Stuff 20 (Metallic, 200 for SMVs) Silver 29 0.015 1.45
Mechcommander helmet 150 30% 34.5% 69% {{{Layer}}} Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw -3 °C (5.4 °F) +1.5 °C (2.7 °F) Standard mechtech 15,750 ticks (4.38 mins) Plasteel 60, Component 6, Signal chip 1 Silver 1290 0.082 21.5
Mechlord helmet 240 40% 46% 92% {{{Layer}}} Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) Ultra mechtech 15,750 ticks (4.38 mins) Plasteel 120, Advanced component 6, Nano structuring chip 2 Silver 5335 0.339 44.46
Authority cap Content added by the Ideology DLC 80 ×20% ×20% ×20% {{{Layer}}} Head, Left Ear, Right Ear 10% 10% +10% Slave suppression offset 1,500 ticks (25 secs) Stuff 25 (Fabric/Leathery) Silver 34 0.023 1.36
Broadwrap Content added by the Ideology DLC 80 ×25% ×25% ×25% {{{Layer}}} Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder 20% 20% 1,800 ticks (30 secs) Stuff 30 (Fabric) Silver 41 0.023 1.37
Flophat Content added by the Ideology DLC 80 ×20% ×20% ×20% {{{Layer}}} Head, Left Ear, Right Ear 50% 0% Complex clothing 1,200 ticks (20 secs) Stuff 20 (Fabric) Silver 27 0.023 1.35
Headwrap Content added by the Ideology DLC 80 ×25% ×25% ×25% {{{Layer}}} Head, Left Ear, Right Ear 10% 10% 1,400 ticks (23.33 secs) Stuff 20 (Fabric) Silver 28 0.02 1.4
Shadecone Content added by the Ideology DLC 80 ×20% ×20% ×20% {{{Layer}}} Head, Left Ear, Right Ear 10% 50% Complex clothing 1,800 ticks (30 secs) Stuff 25 (Fabric/Leathery) Silver 35 0.019 1.4
Slave collar Content added by the Ideology DLC 80 ×0% ×0% ×0% {{{Layer}}} Neck 0% 0% +15% Slave suppression offset 1,800 ticks (30 secs) Stuff 25 (Metallic/Leathery, 250 for SMVs) Silver 35 0.019 1.4
Slicecap Content added by the Ideology DLC 80 ×10% ×10% ×10% {{{Layer}}} Head 0% 10% 2,000 ticks (33.33 secs) Stuff 15 (Woody/Metallic, 150 for SMVs) Silver 23 0.012 1.53
Tailcap Content added by the Ideology DLC 80 ×20% ×20% ×20% {{{Layer}}} Head, Left Ear, Right Ear 50% 0% Complex clothing 1,400 ticks (23.33 secs) Stuff 20 (Leathery) Silver 28 0.02 1.4
Torture crown Content added by the Ideology DLC 80 ×15% ×15% ×15% {{{Layer}}} Head, Left Ear, Right Ear 0% 0% +5% Pain 1,200 ticks (20 secs) Stuff 25 (Metallic/Woody, 250 for SMVs) Silver 33 0.028 1.32
Visage mask Content added by the Ideology DLC 90 ×30% ×30% ×30% {{{Layer}}} Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 5% 5% 2,000 ticks (33.33 secs) Stuff 15 (Woody/Metallic, 150 for SMVs) Silver 23 0.012 1.53
Beret Content added by the Royalty DLC 80 ×0% ×0% ×0% {{{Layer}}} Head, Left Ear, Right Ear 7% 15% +10% Social impact Noble apparel 4,000 ticks (1.11 mins) Stuff 35 (Leathery/Fabric) Silver 52 0.013 1.49
Cataphract helmet Content added by the Royalty DLC 180 50% 60% 120% {{{Layer}}} Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) Cataphract armor 26,250 ticks (7.29 mins) Plasteel 50, Advanced component 1 Silver 745 0.028 14.9
Coronet Content added by the Royalty DLC 80 ×0% ×0% ×0% {{{Layer}}} Head, Left Ear, Right Ear 0% 0% +20% Social impact Royal apparel 8,000 ticks (2.22 mins) Stuff 50 (Metallic, 500 for SMVs) Silver 80 0.01 1.6
Crown Content added by the Royalty DLC 80 ×0% ×0% ×0% {{{Layer}}} Head, Left Ear, Right Ear 0% 0% +20% Social impact Royal apparel 12,000 ticks (3.33 mins) Stuff 75 (Metallic, 750 for SMVs) Silver 120 0.01 1.6
Eltex helmet Content added by the Royalty DLC 80 9% 27% 9% {{{Layer}}} Head, Left Ear, Right Ear -4 °C (7.2 °F) +1 °C (1.8 °F) Silver 500
Eltex skullcap Content added by the Royalty DLC 80 0% 0% 0% {{{Layer}}} Head, Left Ear, Right Ear -0 °C (0 °F) +0 °C (0 °F) Silver 500
Gunlink Content added by the Royalty DLC 100 0% 0% 0% {{{Layer}}} Head, Left Ear, Right Ear -0 °C (0 °F) +0 °C (0 °F) Gunlink 15,750 ticks (4.38 mins) Plasteel 10, Advanced component 1 Silver 345 0.022 34.5
Ladies hat Content added by the Royalty DLC 80 ×0% ×0% ×0% {{{Layer}}} Head, Left Ear, Right Ear 10% 25% +20% Social impact Noble apparel 6,000 ticks (1.67 mins) Stuff 50 (Leathery/Fabric) Silver 75 0.013 1.5
Prestige cataphract helmet Content added by the Royalty DLC 180 50% 60% 120% {{{Layer}}} Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) Cataphract armor 52,500 ticks (14.58 mins) Plasteel 75, Advanced component 1, Gold 90 Silver 1155 0.022 15.4
Prestige marine helmet Content added by the Royalty DLC 160 45% 54% 106% {{{Layer}}} Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) Marine armor 42,000 ticks (11.67 mins) Plasteel 50, Advanced component 1, Gold 50 Silver 850 0.02 17
Prestige recon helmet Content added by the Royalty DLC 120 40% 46% 92% {{{Layer}}} Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) Recon armor 15,750 ticks (4.38 mins) Plasteel 40, Advanced component 1, Gold 40 Silver 715 0.045 17.88
Stellic crown Content added by the Royalty DLC 80 ×0% ×0% ×0% {{{Layer}}} Head, Left Ear, Right Ear 0% 0% +20% Social impact ticks (0 secs) Stuff 85 (Metallic, 850 for SMVs) Silver 102 1.2
Top hat Content added by the Royalty DLC 80 ×0% ×0% ×0% {{{Layer}}} Head, Left Ear, Right Ear 25% 10% +20% Social impact Noble apparel 6,000 ticks (1.67 mins) Stuff 50 (Leathery/Fabric) Silver 75 0.013 1.5

Internal body parts table

{{Apparel Table | type=Body Parts | layer=Internal}}
Name Armor - Sharp Armor - Blunt Armor - Heat HP Coverage Insulation - Cold Insulation - Heat Special Properties Research requirement Work to Make Material Cost Base Market Value Value/Work Value/Material
Armorskin gland Content added by the Royalty DLC 50 20% 40% 52% {{{Layer}}} Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes Skin hardening 26,000 ticks (7.22 mins) Plasteel 20, Advanced component 6 Silver 1475 0.057 73.75
Stoneskin gland Content added by the Royalty DLC 50 30% 50% 70% {{{Layer}}} Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes Skin hardening 26,000 ticks (7.22 mins) Plasteel 25, Advanced component 8 Silver 1920 0.074 76.8
Toughskin gland Content added by the Royalty DLC 50 10% 30% 35% {{{Layer}}} Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes Skin hardening 26,000 ticks (7.22 mins) Plasteel 15, Advanced component 4 Silver 1030 0.04 68.67