Bionic spine
Bionic spine
An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 2 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Bionic replacements
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
A Bionic Spine is a spine body part replacement. It provides 100% efficiency.
Acquisition
Bionic spines can be crafted at a Fabrication bench once the Bionic replacements research project has been completed. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
They can also be found in ancient shrines, offered as a quest reward, or bought from exotic traders, Empire traders, and at Outlander faction bases.
Summary
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The bionic spine replaces a shattered or otherwise damaged spine, and both prevents and cures the bad back condition. It otherwise provides no other statistical, curative, or preventative benefit.
Installation
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Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the bad back condition from old age. These conditions are otherwise only curable with luciferium, a healer mech serum, or a biosculpter pod medic cycle.
The bionic spine can also be useful to give to body modders for a mood buff without affecting any stats.
Version history
- 0.19.2009 - Added.