Short bow
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Short bow
A simple short selfbow made from a single piece of wood.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 11 dmg (Arrow)
- Armor penetration
- 16%
- Warm-Up
- 81 ticks (1.35 secs)
- Cooldown
- 99 ticks (1.65 secs)
- Range
- 22.9 tile(s)
- Accuracy
- 75% - 65% - 45% - 25%
- Velocity
- 44 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 3.67
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Limb
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Limb
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Creation
- weaponTags
- Neolithic, NeolithicRangedBasic
The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.
Obtaining
Short bows can be manufactured at any smithy or a crafting spot with no research required; from 30 Wood and 2,400 ticks (40 secs) of work. A crafting skill of at least 2 is required.
Alternatively, short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, and obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Archer | 92.27% | Poor | 50-180% |
You also start with two short bows in the Lost Tribe scenario.
Analysis
Short bows are some of the easiest ranged weapons to create, so are an important item for the Lost Tribe and Naked Brutality scenarios. A crafting spot can be created almost anywhere, instantly, and wood is typically not hard to find. Any ranged weapon at all allows you to safely hunt animals; even 0% manhunter animals will retaliate in melee combat, but not at range. Any weapon at all also gives a basic defense against hostile wildlife and raiders.
As they are so cheap, they aren't great as actual weapons. Short bows have the 3rd lowest DPS of all player-craftable ranged weapons in the game, ahead of only the pila and incendiary launcher. Other weaknesses include low accuracy and inability to stagger humans, something all other neolithic options can do. The short bow is best suited for close-quarters engagements due to its high close accuracy and slow projectile velocity.
Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as autopistols and revolvers. Two short bows are roughly equal to one of the aforementioned firearms. New Tribes also begin with the recurve bow researched, offering an immediate upgrade assuming someone has a Crafting skill of 5 or more. Replacing the short bow with better ranged options should thus be the second priority, only after making sure everyone has a weapon of any kind.
Stats
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Short bow | Limb (Blunt) | Limb (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 12.5% | 7.2 | 2s | 10.4% | 3.6 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 23 |
Poor | 4.08 | 11.85% | 8.1 | 2s | 11.7% | 4.05 | 25% | 8.1 | 2s | 11.7% | 4.05 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 25% | 100 | 34 |
Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 37.5% | 9 | 2s | 13% | 4.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 45 |
Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 37.5% | 9.9 | 2s | 14.3% | 4.95 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 56 |
Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 37.5% | 10.8 | 2s | 15.6% | 5.4 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 68 |
Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 37.5% | 13.05 | 2s | 18.85% | 6.53 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 113 |
Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 37.5% | 14.85 | 2s | 21.45% | 7.43 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 225 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Short bow vs. comparable weapons
This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
Methodology
- All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
- All pawns have a skill level of 8 in shooting
- No pawns have any traits that affect combat performance
- All pawns are of 18 years of age and completely healthy
- Pawns are divided by walls to prevent stray shots from skewing results in any way
- Weather conditions are kept clear and no cover is used
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
Unarmored
For the unarmored testing, all pawns wore normal quality plainleather pants and plainleather button-down shirts.
Short bow vs. | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Recurve bow | 38.85% | 31.25% | 25.70% | 22.75% | - | - | - |
Pila | 82.20% | 77.60% | 66.05% | 64.50% | - | - | - |
Flak armor
For the flak armor testing, all pawns wore normal quality steel simple helmets, flak jackets, flak vests, plainleather button-down shirts and flak pants.
Short bow vs. | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Recurve bow | 36.60% | 31.75% | 20.75% | 22.80% | - | - | - |
Pila | 90.15% | 84.80% | 74.65% | 72.60% | - | - | - |
Marine armor
For the marine armor testing, all pawns wore normal quality marine helmets, marine armor, plainleather button-down shirts and plainleather pants.
Short bow vs. | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Recurve bow | 34.60% | 25.50% | 20.70% | 18.85% | - | - | - |
Pila | 89.75% | 83.45% | 71.80% | 70.85% | - | - | - |
Graphs
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
Version history
- 0.3.410 - Added