Bionic arm

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Revision as of 01:43, 10 January 2023 by Thegreatestofalltime (talk | contribs) (→‎Installation: Removing requires 1 medicine and doesn't have a skill requirement)
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Bionic arm

Bionic arm

An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Fist
12 dmg (Blunt)
18% AP
2 seconds cooldown

Creation

Crafted At
Fabrication bench
Required Research
Bionic replacements
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardMidFreq
techHediffsTags
Advanced
tradeTags
TechHediff, Bionic


A bionic arm is an artificial body part that acts as a replacement for a pawn's natural arm, increasing Manipulation by 12.5% per arm while also offering a slightly more powerful punch attack and acting as a body part weapon.

Acquisition

Bionic arms can be crafted at a Fabrication bench once the Bionic replacements research project has been completed. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

They can also be found in ancient shrines, offered as a quest reward, or bought from exotic traders, Empire traders, and at Outlander faction bases.

Summary

Body part

Bionic arms replace the user's organic arm up to, and including, the shoulder. They are universal and can be installed on either the left or right. The bionic arm has a part efficiency of 125%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a Manipulation importance of 50%, it results in an increase in manipulation of 12.5% over natural for each bionic arm installed. Manipulation, in turn, affects a great many stats. For a full list of affected stats, see Manipulation.

Combat

A bionic arm replaces the natural "Fist" attack of the replaced arm with an almost 50% more powerful, but otherwise equivalent, punch.

  • Name Damage DPS AP Damage Type
    Heart Human Fist 8.2 4.1 12% Blunt
    Bionic arm Bionic arm 12 18% Blunt
  • Installation

    Installing the part requires 2,500 ticks (41.67 secs) of work, 2 medicine of herbal quality or better, and a Medical skill of 5.

    Removing the part requires 2,500 ticks (41.67 secs) of work, 1 medicine of herbal quality or better, and a Medical skill of 0.

    If the operation fails, the part has a chance[What Chance?] to be destroyed.

    Analysis

    First, any reasonably important pawn with a destroyed or prosthetic arm should get a bionic replacement. Then, the increase to manipulation is best used for the Crafting or Doctoring skills; doctors tend faster and with higher quality, while crafters make objects faster (quality is unaffected). Manipulation is one of the few ways to increase general labor speed, so it is great for skill-less crafting tasks like stonecutting and smelting.

    Manipulation will also increase the Construction, Artistic, Mining, Plants, and Research (up to 110% Manipulation) skills, but these skills are generally used less often in a mid- to late- game colony that can make bionic arms. The drill armContent added by the Royalty DLC and field handContent added by the Royalty DLC provide a much greater boost to Mining or Plants, though lower Moving in the process. For combat, bionic arms will increase Melee Hit Chance, but they only increase Shooting Accuracy if Manipulation is below 100%. While manipulation often goes below 100% due to the effects of pain and injury, bionic eyes are superior if combat is your main priority.

    Unlike organic parts, bionic arms don't contain subparts - all damage is taken by the main, 30 HP arm, instead of spread throughout the bones, fingers, and shoulder. Note that the bionic arm is fully attached to the shoulder. This means that a flak vest completely protects a bionic arm, but does not cover an organic arm at all. In addition, the artificial part never feels pain, never bleeds, and will never lose fingers in the first place.

    Manipulation Right arm
    No arm Prosthetic arm Wooden hand Organic arm Bionic arm Archotech arm
    Left arm
    No arm 0% 25% 30% 50% 62.5% 75%
    Prosthetic arm 25% 50% 55% 75% 87.5% 100%
    Wooden hand 30% 55% 60% 80% 92.5% 105%
    Organic arm 50% 75% 80% 100% 112.5% 125%
    Bionic arm 62.5% 87.5% 92.5% 112.5% 125% 137.5%
    Archotech arm 75% 100% 105% 125% 137.5% 150%

    As with all bionics, it will give a mood bonus to anyone with the Body modder trait and a heavy penalty to anyone with the Body purist trait. Similar effects are also applied to pawns following an Content added by the Ideology DLC ideoligion with a Body Modification precept.

    Version history

    • 0.19.2009 - received a nerf to efficiency (from 140%) but is now craftable.