Difference between revisions of "Bearskin"

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(Added table of properties as an attempt to show stats for this textile. Other attempts to show stats in the infobox have failed.)
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<!--
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{{Infobox main|leathery
-->{{Define|Leather
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| name = Bearskin
|always haulable = true
+
| image = Bearskin b.png
|color = (90,72,14)
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| description = The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation
|def name = Bear_Leather
+
<!-- Base Stats -->
|default color = (90,72,14)
+
| type = Textile
|default color two = (90,72,14)
+
| type2 = Leather
|description = Leather made from the skin of a grizzly bear
+
| stuff category = Leathery
|draw gui overlay = true
+
| hp = 60
|graphic class = Graphic_Single
+
| flammability = 1
|graphic path = Things/Item/Resource/Cloth
+
| marketvalue = 3.4
|label = bearskin
+
| beauty = -4
|path cost = 15
+
| mass base = 0.03
|resource readout priority = Middle
+
| stack limit = 75
|rotatable = false
+
| path cost = 14
|selectable = true
+
| rotatable = false
|stack limit = 75
+
<!-- Stat Modifiers -->
|thing class = ThingWithComponents
+
| beauty factor = 1.9
|armor - blunt factor = 1.5
+
| work to make factor = 1
|armor - electric factor = 4.0
+
| work to build factor = 1
|armor - heat factor = 1.7
+
| max hit points factor = 1.3
|armor - sharp factor = 1.5
+
| flammability factor = 1
|beauty base = -30
+
| armor - sharp factor = 1.12
|insulation - cold factor = 1.0
+
| armor - blunt factor = 0.24
|insulation - heat factor = 1.0
+
| armor - heat factor = 1.5
|market value base = 3.5
+
| insulation - cold factor = 20
|market value factor = 1.3
+
| insulation - heat factor = 20
|max hit points base = 100
+
<!-- Technical -->
 +
| page verified for version = 1.2.2753
 +
<!-- Unused -->
 +
| always haulable = true
 +
| color = (112,82,65)
 +
| commonality = 0.05
 +
| default color = (112,82,65)
 +
| default color two = (112,82,65).
 +
| draw gui overlay = true
 +
| graphic class = Graphic_Single
 +
| graphic path = Things/Item/Resource/Cloth
 +
| label = plainleather
 +
| resource readout priority = Middle
 +
| selectable = true
 +
| thing class = ThingWithComponents
 
}}
 
}}
 +
{{Info|'''Bearskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[grizzly bear]] or [[polar bear]] at a [[butcher table]].}}
  
{{Info|'''Bearskin''' is produced when a [[Overview#cook|cook]] butchers a [[Grizzly Bear]] at a [[butcher table]].}}
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== Acquisition ==
{{#ask: [[Bearskin]]
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The following animals provide Bearskin.
| ?Armor - Sharp Factor
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{{Leather List}}
| ?Armor - Blunt Factor
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| ?Armor - Heat Factor
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== Usage ==
| ?Armor - Electric Factor
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Bearskin can be used to craft and build the following things:
| ?Insulation - Cold Factor
+
{{Ingredient List}}
| ?Insulation - Heat Factor
+
 
| ?Market Value Factor
+
== Analysis ==
| link = subject
+
Bearskin ties with [[elephant leather]] for 6th most protective textile against sharp and blunt, and 3rd against heat. They are very good candidates for [[duster]]s and other protective clothing - especially in temperate biomes.
}}
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 +
But even bearskin should be replaced by better materials, like [[devilstrand]], once available. [[Duster]]s and other protective apparel receives priority; using the best textiles on dusters has the most impact on protection. If you are limited on better textile, use extra bearskin for [[pants]] or [[button-down shirt]]s.
 +
 
 +
For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]]. But more beautiful textiles like [[thrumbofur]] are in high demand as clothing. So, once bearskin is made redundant as clothing, it is a decent choice for furniture [[beauty]].
 +
 
 +
== Gallery ==
 +
<gallery>
 +
Bearskin a.png|One bearskin
 +
Bearskin b.png|Stack of bearskins
 +
</gallery>
 +
 
 +
{{Nav|materials|wide}}
 +
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

Latest revision as of 15:03, 7 January 2024

Bearskin

Bearskin

The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
3.4 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×1.9
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×1.12
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+20 °C (36 °F)
Insulation - Heat
+20 °C (36 °F)
Technical
Color
(112,82,65)


Bearskin is a type of leather produced when a cook butchers a grizzly bear or polar bear at a butcher table.

Acquisition[edit]

The following animals provide Bearskin.

  • Animal Leather Yield
    Grizzly bear 86
    Polar bear 86
  • Usage[edit]

    Bearskin can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    50× Patchleather Patchleather Stuff 50 (Leathery) Textile - Leather
    Lab coat Lab coat Content added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillow Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheet Content added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SMVs) Gear - Clothing
    Tailcap Tailcap Content added by the Ideology DLC Stuff 20 (Leathery) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Bearskin ties with elephant leather for 6th most protective textile against sharp and blunt, and 3rd against heat. They are very good candidates for dusters and other protective clothing - especially in temperate biomes.

    But even bearskin should be replaced by better materials, like devilstrand, once available. Dusters and other protective apparel receives priority; using the best textiles on dusters has the most impact on protection. If you are limited on better textile, use extra bearskin for pants or button-down shirts.

    For use in furniture, it has a middle-of-the-road beauty factor. But more beautiful textiles like thrumbofur are in high demand as clothing. So, once bearskin is made redundant as clothing, it is a decent choice for furniture beauty.

    Gallery[edit]