Difference between revisions of "Revenant vertebrae"
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Revision as of 12:09, 20 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Revenant Vertebrae
A prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Advanced Anomaly
- Mass
- .3 kg
- HP
- 50
Creation
- Crafted At
- Bioferrite Shaper (Error: Page does not exist)
- Required Research
- Revenant invisibility
- Skill Required
- Crafting 8
- Work To Make
- 400 ticks (6.67 secs)
- Resources to make
- Biosferrite (Error: Page does not exist) 10 + Revenant Spine (Error: Page does not exist) 1 + 2
The Revenant Vertebrae is an artificial body part that acts as a total spine replacement. It grants the ability Revenant Invisibility, which turns the user invisible for 15 seconds on a 1 day cooldown. It provides 100% efficiency, the same as an organic spine.
Acquisition
Bionic hearts can be crafted at a Bioferrite shaper once the Revenant invisibility research project has been completed. They require 10 Bioferrite, 1 Revenant spine, 2 Shards, 24,000 ticks (6.67 mins) of work, and a Crafting skill of 8.
Summary
The revenant vertebrae replaces a shattered or otherwise damaged spine, and both prevents and cures the bad back condition. It otherwise provides no other statistical, curative, or preventative benefit, aside from the Revenant Invisibility ability. Its creation requires the defeat of a Revenant, and the associated Revenant Invisibility Void Research to be completed. You can execute a previously captured and contained revenant to revert it back to its spine form, for subsequent use in creating the item.
Installation
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.
If the operation fails, the part has a 100% chance to be destroyed.(*verification required)
Analysis
Revenant Vertebrae can cure colonists with scarred or shattered spines, as well as the bad back condition from old age. Bad backs and scars are only otherwise curable with luciferium, a healer mech serum, biosculpter pod bioregeneration cycle, or the scarless gene, which is naturally found on Sanguophages. A shattered spine can only otherwise be cured by a healer mech serum or installation of a bionic spine.
The Revenant Vertebrae can also be useful to give to body modders for a mood buff without affecting any stats, with 6 installed parts giving the maximum mood buff. However bionic eyes, legs, and arms all use more easily obtained materials, and, unlike the spine, give a stat boost to the relevant capacity. Two of each of these alternatives reaches the maximum buff and results in a significantly more capable colonist. Thus, the spine should only be used for this purpose if the other options are unavailable or otherwise contraindicated, such as on Blindsight pawns.
However, it may prove valuable for a melee pawn to close distances without being shot, to allow a ranged pawn to escape melee and create distance, or for the purpose of allowing one to sneak said pawn into and out of a location without being detected, such as for hacking a guarded terminal.
Version history
- Anomaly DLC initial release - Added.