Difference between revisions of "Bison wool"
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− | {{ | + | {{Infobox main|fabric |
− | + | | name = Bison wool | |
− | | | + | | image = Bisonwool.png |
− | |||
− | |||
− | |||
− | | image = | ||
| description = Thick and coarse wool of a bison. Quite warm. | | description = Thick and coarse wool of a bison. Quite warm. | ||
− | | | + | <!-- Base Stats --> |
+ | | type = Textile | ||
+ | | type2 = Fabric | ||
+ | | stuff category = Fabric | ||
+ | | hp = 90 | ||
+ | | deterioration = 3.4 | ||
+ | | flammability = 0.4 | ||
+ | | marketvalue = 2.7 | ||
+ | | beauty = -4 | ||
+ | | mass base = 0.028 | ||
| stack limit = 100 | | stack limit = 100 | ||
− | | | + | | path cost = 14 |
+ | <!-- Stat Modifiers --> | ||
+ | | beauty factor = 1.5 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
| max hit points factor = 1 | | max hit points factor = 1 | ||
− | | | + | | flammability factor = 1.7 |
| armor - sharp factor = 0.36 | | armor - sharp factor = 0.36 | ||
| armor - blunt factor = 0 | | armor - blunt factor = 0 | ||
| armor - heat factor = 1.10 | | armor - heat factor = 1.10 | ||
− | |||
− | |||
− | |||
| insulation - cold factor = 26.0 | | insulation - cold factor = 26.0 | ||
| insulation - heat factor = 12.0 | | insulation - heat factor = 12.0 | ||
− | + | <!-- Technical --> | |
− | + | <!-- Unused --> | |
− | + | | color = (104,69,45) | |
− | + | | default color = (104,69,45) | |
− | | | + | | default color two = (104,69,45) |
− | | | ||
− | | | ||
}} | }} | ||
− | {{Info|'''Bison wool''' is gathered by [[ | + | {{Info|'''Bison wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[bison]].}} |
+ | |||
+ | == Acquisition == | ||
+ | Bison wool is acquired by shearing tamed [[bison]] - each bison can be sheared every {{Q|Bison|Shearing Interval Days}} days for {{Q|Bison|Wool Amount}} wool, for an average of {{Q|Bison|Daily Wool Average}} per day. Note that the amount of wool sheared scales with the [[Animal Gather Yield]] of the shearer. | ||
+ | |||
+ | Shearing takes {{Ticks|1700}}, regardless of the amount of wool produced, and only modified by the [[Animal Gather Speed]] of the handler. | ||
+ | |||
+ | It can also be purchased from [[trade]]rs. | ||
+ | |||
+ | == Usage == | ||
+ | Bison wool can be used to craft and build the following things: | ||
+ | {{Ingredient List}} | ||
+ | |||
+ | == Analysis == | ||
+ | Along with the other [[wool]]s, bison wool has the second worst protective stats of any [[textile]] in the game, tying [[cloth]] in sharp/blunt armor, and only beating cloth by virtue of heat armor. But like other wools, bison wool excels against the cold, offering the 8th best cold insulation (just 2 degrees lower than 4th place muffalo wool). In comparison, its heat insulation is poor, at 19th place. Therefore, wool clothes are largely used in cold biomes, namely for [[parka]]s. | ||
+ | |||
+ | Compared to other wools, bison wool has the worst cold insulation, tied with [[sheep wool]]. Bison also eat more than [[sheep]] or [[alpaca]]s, but have the worst Per Day production of all wools. However, your colony might only have bison available, which are useful as [[pack animal]]s. | ||
+ | |||
+ | As [[furniture]], it has a marginally better [[Property:Beauty Factor|beauty factor]] than other common textiles. Care should be taken, as all wools in RimWorld are exceptionally flammable. | ||
− | == | + | == Trivia == |
− | + | Contrary to wool in real life, wool in [[RimWorld]] is more flammable than [[Cloth|cotton]], rather than less. | |
− | + | {{Verified|1.5.4104}} | |
− | + | {{Nav|materials|wide}} | |
− | + | [[Category:Material]] [[Category:Textile]] [[Category:Fabric]] [[Category:Wool]] | |
− | {{ |
Latest revision as of 16:39, 29 July 2024
Bison wool
Thick and coarse wool of a bison. Quite warm.
Base Stats
- Stuff Categories
- Fabric
- Stack Limit
- 100
- Mass
- 0.028 kg
- Beauty
- -4
- HP
- 90
- Deterioration Rate
- 3.4
- Flammability
- 40%
- Path Cost
- 14 (48%)
Stat Modifiers
- Beauty Factor
- ×1.5
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1
- Flammability
- ×1.7
- Armor - Sharp
- ×0.36
- Armor - Blunt
- ×0
- Armor - Heat
- ×1.10
- Insulation - Cold
- +26 °C (46.8 °F)
- Insulation - Heat
- +12 °C (21.6 °F)
- Color
- (104,69,45)
Bison wool is a type of fabric gathered by animal handlers by shearing tamed bison.
Acquisition[edit]
Bison wool is acquired by shearing tamed bison - each bison can be sheared every 15 days for 120 wool, for an average of 8 per day. Note that the amount of wool sheared scales with the Animal Gather Yield of the shearer.
Shearing takes 1,700 ticks (28.33 secs), regardless of the amount of wool produced, and only modified by the Animal Gather Speed of the handler.
It can also be purchased from traders.
Usage[edit]
Bison wool can be used to craft and build the following things:
Analysis[edit]
Along with the other wools, bison wool has the second worst protective stats of any textile in the game, tying cloth in sharp/blunt armor, and only beating cloth by virtue of heat armor. But like other wools, bison wool excels against the cold, offering the 8th best cold insulation (just 2 degrees lower than 4th place muffalo wool). In comparison, its heat insulation is poor, at 19th place. Therefore, wool clothes are largely used in cold biomes, namely for parkas.
Compared to other wools, bison wool has the worst cold insulation, tied with sheep wool. Bison also eat more than sheep or alpacas, but have the worst Per Day production of all wools. However, your colony might only have bison available, which are useful as pack animals.
As furniture, it has a marginally better beauty factor than other common textiles. Care should be taken, as all wools in RimWorld are exceptionally flammable.
Trivia[edit]
Contrary to wool in real life, wool in RimWorld is more flammable than cotton, rather than less.