Difference between revisions of "Gastro-analyzer"

From RimWorld Wiki
Jump to navigation Jump to search
 
(19 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Royalty}}{{Stub}}{{infobox main|
+
{{Royalty}}
 +
{{Infobox main
 
| name = Gastro-analyzer
 
| name = Gastro-analyzer
| image = Health item bionic.png|Gastro-analyzer
+
| image = Health item bionic.png
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 +
| tech level = Spacer
 
| description = This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
 
| description = This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
 
| mass base = 4
 
| mass base = 4
Line 10: Line 12:
 
| marketvalue = 830
 
| marketvalue = 830
 
| production facility 1 = Fabrication bench
 
| production facility 1 = Fabrication bench
| research = Molecular Analysis
+
| research = Molecular analysis
 
| work to make = 26000
 
| work to make = 26000
 
| skill 1 = Crafting
 
| skill 1 = Crafting
Line 22: Line 24:
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
}}
 
}}
The '''Gastro-analyzer''' gives a pawn that's been implanted with it a bonus of +5 [[Cooking Speed]]. Installing it requires a working, biological nose.
+
The '''gastro-analyzer''' is an [[artificial body part]] that gives a pawn that's been implanted with it a bonus of +5 [[Cooking Speed]]. Installing it requires a working, biological nose.
  
==Acquisition==
+
== Acquisition ==
A gastro-analyzer is made with {{Required Resources}}s and {{Ticks|{{P|Work To Make #}}}} of work at the [[fabrication bench]], after the [[Research#Molecular analysis|Molecular Analysis]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8.
+
{{Acquisition}}
 +
 
 +
The required techprint can be obtained either through trade or can be earned as a [[quests|quest]] reward. The part itself can be obtained by exotic [[traders]], quests or found on [[raiders]] and visitors.
 +
 
 +
== Summary ==
 +
{{See also|Cooking Speed}}
 +
An installed gastro-analyzer gives the implantee an improvement to [[Cooking Speed]] equivalent to 5 additional levels of the [[Cooking]] skill. For a healthy but otherwise unaugmented pawn with a skill level of 15 or lower, this is equivalent to a flat +30% additive bonus to cooking speed.
 +
 
 +
Note that the gastro-analyzer does not improve any other [[stat]] derived from the Cooking skill, nor does it allow recipes with skill requirements to be used earlier - a gastro-analyzer does not allow a [[fine meal]] to be cooked before level 6 for example.
 +
 
 +
Also note that as Cooking Speed is capped at 160%, and this cap is reached by a healthy, unaugmented pawn at Cooking Level 20. The implant thus may not provide any benefit at all to a particularly skilled, or augmented cook.  
 +
 
 +
=== Installation ===
 +
The gastro-analyzer can only be installed into a natural nose - lacking a nose or having an [[aesthetic nose]] installed will both prevent installation. This is intended behavior.<ref>"''Gastro-analyzer is an implant INTO the nose, while aesthetic nose REPLACES the nose. You can't install a gastro analyzer into a aesthetic nose; it's one or the other.''" - Tynan Sylvester, [https://ludeon.com/forums/index.php?topic=51123.msg474313#msg474313 Cannot replace destroyed gastro-analyzer] on ''Ludeon forums''.</ref> Although this implies that replacing a gastro-analyzer with an aesthetic nose should be a one-way change, the removal of an aesthetic nose does not result in the absence of a nose, but mysteriously regrows a new healthy organic nose in its place, even if it was missing before the original installation of the aesthetic nose. This means that a missing or damaged organic nose can be regenerated without needing a [[healer mech serum]] or [[biosculpter pod]]{{IdeologyIcon}}, allowing you to install a gastro-analyzer by first installing and then removing an aesthetic nose. To be clear, the aesthetic nose must be manually removed as a distinct operation before the next operation of installing the gastro-analyzer can be queued.
 +
 
 +
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 +
 
 +
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 +
 
 +
If the operation fails, the part will be destroyed.
  
 
==Analysis==
 
==Analysis==
{{Stub|section=1}}
+
{{Stub|section=1|reason=Needs verification with changes but also idnetify cut offs and expand.}}
The Gastro-analyzer is useful when trying to minimize the amount of pawns spending their time cooking in a large colony. The Gastro-analyzer is equivalent to 5 levels of cooking, so a level 15 cooker would be equivalent to a level 20 pawn.
+
The Gastro-analyzer is useful when trying to minimize the amount of pawns spending their time cooking in a large colony. The Gastro-analyzer is equivalent to 5 levels of cooking, so a level 15 cook would cook as fast as a level 20 pawn. This can make a significant difference in your cooks productivity in the early and mid-game but also keep in mind that the following artificial parts offer buffs:
 
== Notes ==
 
Gastro-analyzer and [[aesthetic nose]]s can not be installed on the same pawn.
 
  
{{quote|Gastro-analyzer is an implant INTO the nose, while aesthetic nose REPLACES the nose. You can't install a gastro analyzer into a aesthetic nose; it's one or the other.|Tynan Sylvester, RimWorld Developer<ref>Sylvester, Tynan (March 16, 2020) "[https://ludeon.com/forums/index.php?topic=51123.msg474313#msg474313 Re: [1.1.2571<nowiki>]</nowiki> Cannot replace destroyed gastro-analyzer"], ''Forums'', ludeon.com.</ref>}}
+
{| class="wikitable"
 +
! Part !! Effective Level Increase
 +
|-
 +
| Archotech arm || +4.0/arm
 +
|-
 +
| Bionic arm || +2.0/arm
 +
|-
 +
| Archotech Eye (1x) || +1.5
 +
|-
 +
| Archotech Eye (2x) || +2.0
 +
|-
 +
| Bionic Eye (1x) || +0.8
 +
|-
 +
| Bionic Eye (2x) || +1.0
 +
|}
  
Note that this also implies replacing a gastro-analyzer with an aesthetic nose is a one-way change.  After removing an aesthetic nose, you will need to use a [[healer mech serum]] to replace the biological nose if you wish to install a gastro-analyzer into the same pawn. Additionally, if a pawn loses their nose due to whatever circumstance, a healer mech serum is required if you want to install a gastro-analyzer.
+
Thus a fully augmented skill 10 pawn will get no benefit from the gastro-analyzer, just as a skill 20 unaugmented pawn would.
  
 
== References ==
 
== References ==
 
<references />
 
<references />
  
{{nav|body parts|wide}}
+
{{Nav|body parts|wide}}
 
+
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
[[Category: Royalty]]
 
[[Category: Medical Item]]
 
[[Category: Body Part]]
 

Latest revision as of 11:56, 27 September 2024

Gastro-analyzer

Gastro-analyzer

This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
830 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Molecular analysisTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 3
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The gastro-analyzer is an artificial body part that gives a pawn that's been implanted with it a bonus of +5 Cooking Speed. Installing it requires a working, biological nose.

Acquisition[edit]

Gastro-analyzers can be crafted at a fabrication bench once the molecular analysis research project has been completed. Note that this research requires a techprint. Each requires Plasteel 15 Plasteel, Advanced component 3 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

The required techprint can be obtained either through trade or can be earned as a quest reward. The part itself can be obtained by exotic traders, quests or found on raiders and visitors.

Summary[edit]

An installed gastro-analyzer gives the implantee an improvement to Cooking Speed equivalent to 5 additional levels of the Cooking skill. For a healthy but otherwise unaugmented pawn with a skill level of 15 or lower, this is equivalent to a flat +30% additive bonus to cooking speed.

Note that the gastro-analyzer does not improve any other stat derived from the Cooking skill, nor does it allow recipes with skill requirements to be used earlier - a gastro-analyzer does not allow a fine meal to be cooked before level 6 for example.

Also note that as Cooking Speed is capped at 160%, and this cap is reached by a healthy, unaugmented pawn at Cooking Level 20. The implant thus may not provide any benefit at all to a particularly skilled, or augmented cook.

Installation[edit]

The gastro-analyzer can only be installed into a natural nose - lacking a nose or having an aesthetic nose installed will both prevent installation. This is intended behavior.[1] Although this implies that replacing a gastro-analyzer with an aesthetic nose should be a one-way change, the removal of an aesthetic nose does not result in the absence of a nose, but mysteriously regrows a new healthy organic nose in its place, even if it was missing before the original installation of the aesthetic nose. This means that a missing or damaged organic nose can be regenerated without needing a healer mech serum or biosculpter podContent added by the Ideology DLC, allowing you to install a gastro-analyzer by first installing and then removing an aesthetic nose. To be clear, the aesthetic nose must be manually removed as a distinct operation before the next operation of installing the gastro-analyzer can be queued.

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.

Analysis[edit]

The Gastro-analyzer is useful when trying to minimize the amount of pawns spending their time cooking in a large colony. The Gastro-analyzer is equivalent to 5 levels of cooking, so a level 15 cook would cook as fast as a level 20 pawn. This can make a significant difference in your cooks productivity in the early and mid-game but also keep in mind that the following artificial parts offer buffs:

Part Effective Level Increase
Archotech arm +4.0/arm
Bionic arm +2.0/arm
Archotech Eye (1x) +1.5
Archotech Eye (2x) +2.0
Bionic Eye (1x) +0.8
Bionic Eye (2x) +1.0

Thus a fully augmented skill 10 pawn will get no benefit from the gastro-analyzer, just as a skill 20 unaugmented pawn would.

References[edit]

  1. "Gastro-analyzer is an implant INTO the nose, while aesthetic nose REPLACES the nose. You can't install a gastro analyzer into a aesthetic nose; it's one or the other." - Tynan Sylvester, Cannot replace destroyed gastro-analyzer on Ludeon forums.