Difference between revisions of "Template:Apparel Table Row"

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<includeonly>
 
<includeonly>
! [[{{{?Name}}}]]{{#switch: {{{DLC}}} | Royalty (DLC) = &nbsp;{{RoyaltyIcon}} | Ideology (DLC) = &nbsp;{{IdeologyIcon}} | Royalty (DLC), Ideology (DLC) | Ideology (DLC), Royalty (DLC) = &nbsp;{{RoyaltyIcon}}{{IdeologyIcon}} }}
+
! style='text-align: left !important;'| {{Icon Small|{{{?Name}}}|32}}
| {{#if: {{{HP}}} | {{{HP}}} | – }}
+
! style='text-align: left !important;'| {{DLC Icons|{{{?Name}}} }}
| data-sort-value="{{#if: {{{Blunt}}} | {{{Blunt}}} | {{#if: {{{Blunt2}}} | {{#expr:{{{Blunt2}}}-100}} }} }}" | {{#if: {{{Blunt}}} | ×{{%|{{{Blunt}}} }} | {{#if: {{{Blunt2}}} | {{{Blunt2}}}% | – }} }}
+
| {{#ifeq: {{#var:TypeColumn}} | true | {{{?Type2}}} {{!!}} }}<!--
| data-sort-value="{{#if: {{{HeatA}}} | {{{HeatA}}} | {{#if: {{{HeatA2}}} | {{#expr:{{{HeatA2}}}-100}} }} }}" | {{#if: {{{HeatA}}} | ×{{%|{{{HeatA}}} }} | {{#if: {{{HeatA2}}} | {{{HeatA2}}}% | – }} }}
+
--> data-sort-value="{{#if: {{{Sharp}}} | {{{Sharp}}} | {{#if: {{{Sharp2}}} | {{#expr:{{{Sharp2}}}-999}} }} }}" | {{#if: {{{Sharp}}} | ×{{%|{{{Sharp}}} }} | {{#if: {{{Sharp2}}} | {{{Sharp2}}}% | – }} }}
| data-sort-value="{{#if: {{{Sharp}}} | {{{Sharp}}} | {{#if: {{{Sharp2}}} | {{#expr:{{{Sharp2}}}-100}} }} }}" | {{#if: {{{Sharp}}} | ×{{%|{{{Sharp}}} }} | {{#if: {{{Sharp2}}} | {{{Sharp2}}}% | – }} }}<!--
+
| data-sort-value="{{#if: {{{Blunt}}} | {{{Blunt}}} | {{#if: {{{Blunt2}}} | {{#expr:{{{Blunt2}}}-999}} }} }}" | {{#if: {{{Blunt}}} | ×{{%|{{{Blunt}}} }} | {{#if: {{{Blunt2}}} | {{{Blunt2}}}% | – }} }}
-->{{#ifeq: {{{Layer}}} | Headgear || {{!!}} {{{Layer}}} }}
+
| data-sort-value="{{#if: {{{HeatA}}} | {{{HeatA}}} | {{#if: {{{HeatA2}}} | {{#expr:{{{HeatA2}}}-999}} }} }}" | {{#if: {{{HeatA}}} | ×{{%|{{{HeatA}}} }} | {{#if: {{{HeatA2}}} | {{{HeatA2}}}% | – }} }}
 +
| {{#ifeq: {{{?Type2}}}|Body Parts| data-sort-value="99999"{{!}} – |{{#if: {{{HP}}} | {{{HP}}} | – }}}}
 
| {{#if: {{{Coverage}}} | {{{Coverage}}} | – }}
 
| {{#if: {{{Coverage}}} | {{{Coverage}}} | – }}
| data-sort-value="{{#if: {{{Cold}}} | {{{Cold}}} | {{#if: {{{Cold2}}} | {{#expr:{{{Cold2}}}-100}} }} }}" | {{#if: {{{Cold}}} | {{%|{{{Cold}}} }} | {{#if: {{{Cold2}}} | -{{Temperature|{{{Cold2}}}||delta}} | – }} }}
+
| data-sort-value="{{#if: {{{Cold}}} | {{{Cold}}} | {{#if: {{{Cold2}}} | {{#expr:{{{Cold2}}}-999}} }} }}" | {{#if: {{{Cold}}} | {{%|{{{Cold}}} }} | {{#if: {{{Cold2}}} | -{{Temperature|{{{Cold2}}}||delta}} | – }} }}
| data-sort-value="{{#if: {{{HeatI}}} | {{{HeatI}}} | {{#if: {{{HeatI2}}} | {{#expr:{{{HeatI2}}}-100}} }} }}" | {{#if: {{{HeatI}}} | {{%|{{{HeatI}}} }} | {{#if: {{{HeatI2}}} | +{{Temperature|{{{HeatI2}}}||delta}} | – }} }}
+
| data-sort-value="{{#if: {{{HeatI}}} | {{{HeatI}}} | {{#if: {{{HeatI2}}} | {{#expr:{{{HeatI2}}}-999}} }} }}" | {{#if: {{{HeatI}}} | {{%|{{{HeatI}}} }} | {{#if: {{{HeatI2}}} | +{{Temperature|{{{HeatI2}}}||delta}} | – }} }}
 +
| {{#switch: {{{?Name}}}
 +
  | #default = –
 +
  | Cowboy hat | Beret = {{+|10%}} [[Social impact]]
 +
  | Bowler hat | Tribal headdress = {{+|15%}} [[Social impact]]
 +
  | Coronet | Crown | Hood | Ladies hat | Stellic crown | Top hat = {{+|20%}} [[Social impact]]
 +
  | Torture crown = {{++|5%}} [[Pain]]
 +
  | Veil = {{+|5%}} [[Pain shock threshold]]
 +
  | War mask = {{+|10%}} [[Pain shock threshold]]
 +
  | Psychic foil helmet = '''−90%''' [[Psychic sensitivity]]
 +
  | Blindfold = {{Bad|max 20%}} [[Sight]]
 +
  | Eltex helmet = Quality dependent increase to [[Psychic sensitivity]],<br/>{{+|0.066}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]]
 +
  | Eltex skullcap = Quality dependent increase to [[Psychic sensitivity]],<br/>{{+|0.091}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]]
 +
  | Eltex robe = Quality dependent increase to [[Psychic sensitivity]],<br/>{{+|0.091}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]]
 +
  | Eltex vest = Quality dependent increase to [[Psychic sensitivity]],<br/>{{+|0.05}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]]
 +
  | Eltex shirt = Quality dependent increase to [[Psychic sensitivity]],<br/>{{+|0.033}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]]
 +
  | Authority cap = {{+|10%}} [[Suppression|Slave suppression offset]]
 +
  | Slave collar | Slave body strap = {{+|15%}} [[Suppression|Slave suppression offset]]
 +
  | Burka = {{--|0.4}} {{CS}} [[Move speed]]
 +
  | Flak jacket | Flak pants | Flak vest = {{--|0.12}} {{CS}} [[Move speed]]
 +
  | Marine armor = {{--|0.4}} {{CS}} [[Move speed]]
 +
  | Grenadier armor = {{--|0.4}} {{CS}} [[Move speed]],<br/>built-in '''frag grenade launcher'''
 +
  | Prestige marine armor = {{--|0.4}} {{CS}} [[Move speed]],<br/>'''+5%''' [[Psychic sensitivity]],<br/>{{+|0.033}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]]
 +
  | Plate armor | Cataphract armor = {{--|0.8}} {{CS}} [[Move speed]]
 +
  | Locust armor = built-in '''burst rocket'''
 +
  | Prestige recon armor | Prestige marine helmet | Prestige recon helmet | Prestige cataphract helmet = '''+5%''' [[Psychic sensitivity]],<br/>{{+|0.033}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]]
 +
  | Phoenix armor = {{--|0.8}} {{CS}} [[Move speed]],<br/>{{---|68%}} [[Flammability]],<br/>built-in '''flamebolt launcher'''
 +
  | Prestige cataphract armor = {{--|0.8}} {{CS}} [[Move speed]],<br/>'''+5%''' [[Psychic sensitivity]],<br/>{{+|0.033}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]]
 +
  | Airwire headset = {{+|3}} [[Bandwidth]]
 +
  | Array headset = {{+|6}} [[Bandwidth]]
 +
  | Integrator headset = {{+|9}} [[Bandwidth]]
 +
  | Mechcommander helmet = {{+|6}} [[Bandwidth]]
 +
  | Mechlord helmet = {{+|12}} [[Bandwidth]]<br/>{{--|5}} [[Shooting accuracy]]<br/>{{--|0.5}} [[Melee hit chance]]
 +
  | Mechlord suit = {{+|12}} [[Bandwidth]]<br/>{{--|5}} [[Shooting accuracy]]<br/>{{--|0.5}} [[Melee hit chance]]
 +
  | Face mask = {{+|50%}} [[Toxic environment resistance]]
 +
  | Gas mask = {{+|80%}} [[Toxic environment resistance]]
 +
  | Lab coat = {{+|5%}} [[Research Speed]]<br/>{{+|10%}} [[Entity Study Rate]]
 +
  | Heavy bandolier = {{---|20%}} [[Ranged cooldown multiplier]]
 +
  | Gunlink = {{+|3}} [[Shooting accuracy]]
 +
  | Armorskin gland = {{Bad|x90%}} [[Moving]],<br/>{{--|1}} [[Beauty]]
 +
  | Stoneskin gland = {{Bad|x85%}} [[Moving]],<br/>{{--|2}} [[Beauty]]
 +
  | Toughskin gland = {{Bad|x95%}} [[Moving]]
 +
}}
 
| {{#if: {{{Research}}} | [[Research#{{{Research}}}|{{{Research}}}]] | – }}
 
| {{#if: {{{Research}}} | [[Research#{{{Research}}}|{{{Research}}}]] | – }}
 
| data-sort-value="{{formatnum:{{{Work}}}|R}}" | {{#if: {{{Work}}} | {{Ticks|{{{Work}}} }} | – }}
 
| data-sort-value="{{formatnum:{{{Work}}}|R}}" | {{#if: {{{Work}}} | {{Ticks|{{{Work}}} }} | – }}
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| {{#if: {{#var:value}} | {{#if: {{{R1a}}} | {{#expr: {{#var:value}} / {{{R1a}}} round 2}} | – }} | – }}
 
| {{#if: {{#var:value}} | {{#if: {{{R1a}}} | {{#expr: {{#var:value}} / {{{R1a}}} round 2}} | – }} | – }}
 
|-
 
|-
</includeonly>
+
</includeonly><noinclude>{{Documentation}}
 
+
</noinclude>
<noinclude>
 
{| {{STDT| sortable c_01 text-center}}
 
! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Coverage !! Insulation - Cold !! Insulation - Heat !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material
 
|-
 
{{#ask: [[Type2::Clothing]] [[Layer::Headgear]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none
 
| ?Name = ?Name
 
| ?From DLC = DLC
 
| ?Max Hit Points Base = HP
 
| ?Armor Factor - Blunt = Blunt
 
| ?Armor Factor - Heat = HeatA
 
| ?Armor Factor - Sharp = Sharp
 
| ?Insulation Factor - Cold = Cold
 
| ?Insulation Factor - Heat = HeatI
 
| ?Armor - Blunt = Blunt2
 
| ?Armor - Heat = HeatA2
 
| ?Armor - Sharp = Sharp2
 
| ?Insulation - Cold Base = Cold2
 
| ?Insulation - Heat Base = HeatI2
 
| ?Layer = Layer
 
| ?Coverage = Coverage
 
| ?Required Research = Research
 
| ?Work To Make = Work
 
| ?Resource 1 = R1
 
| ?Resource 1 Amount = R1a
 
| ?Market Value Base = Value
 
}}
 
|}</noinclude>
 
 
 
<noinclude>
 
{| {{STDT| sortable c_01 text-center}}
 
! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Layer !! Coverage !! Insulation - Cold !! Insulation - Heat !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material
 
|-
 
{{#ask: [[Type2::Clothing]] [[Layer::!Headgear]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none
 
| ?Name = ?Name
 
| ?From DLC = DLC
 
| ?Max Hit Points Base = HP
 
| ?Armor Factor - Blunt = Blunt
 
| ?Armor Factor - Heat = HeatA
 
| ?Armor Factor - Sharp = Sharp
 
| ?Insulation Factor - Cold = Cold
 
| ?Insulation Factor - Heat = HeatI
 
| ?Armor - Blunt = Blunt2
 
| ?Armor - Heat = HeatA2
 
| ?Armor - Sharp = Sharp2
 
| ?Insulation - Cold Base = Cold2
 
| ?Insulation - Heat Base = HeatI2
 
| ?Layer = Layer
 
| ?Coverage = Coverage
 
| ?Required Research = Research
 
| ?Work To Make = Work
 
| ?Resource 1 = R1
 
| ?Resource 1 Amount = R1a
 
| ?Market Value Base = Value
 
}}
 
|}</noinclude>
 

Latest revision as of 10:59, 5 November 2024

Documentation icon Template documentation[view] [edit] [history] [purge]

Overview[edit]

This template is used to create automated comparison tables on clothing, armor and apparel.

Note that the "Special properties" column has manual inputs defined in this template.

Usage[edit]

This template is only called by Template:Apparel Table. If you want to create an apparel table you should use that template directly.

Example[edit]

Apparel headgear table

{{Apparel Table | type=Apparel | layer=Headgear}}
Name Type Armor - Sharp Armor - Blunt Armor - Heat HP Coverage Insulation - Cold Insulation - Heat Special Properties Research requirement Work to Make Material Cost Base Market Value Value/Work Value/Material
Bowler hat Bowler hat Clothing ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 10% 40% +15% Social impact Complex clothing 1,800 ticks (30 secs) Stuff 20 (Leathery/Fabric) Silver 29 0.016 1.45
Cowboy hat Cowboy hat Clothing ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 10% 50% +10% Social impact Complex clothing 1,800 ticks (30 secs) Stuff 25 (Leathery/Fabric) Silver 35 0.019 1.4
Flak helmet Flak helmet Armor ×70% ×70% ×70% 120 Head, Left Ear, Right Ear 15% 0% Flak armor 8,000 ticks (2.22 mins) Stuff 40 (Metallic, 400 for SMVs), Component 2, Plasteel 10 Silver 220 0.028 5.5
Hood Hood Clothing ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 10% 25% +20% Social impact 6,000 ticks (1.67 mins) Stuff 50 (Fabric/Leathery) Silver 75 0.013 1.5
Marine helmet Marine helmet Armor 106% 45% 54% 160 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) Marine armor 21,000 ticks (5.83 mins) Plasteel 40, Advanced component 1 Silver 635 0.03 15.88
Psychic foil helmet Psychic foil helmet Clothing 9% 9% 27% 80 Head, Left Ear, Right Ear -2 °C (3.6 °F) +1 °C (1.8 °F) −90% Psychic sensitivity Silver 250
Recon helmet Recon helmet Armor 92% 40% 46% 120 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) Recon armor 15,750 ticks (4.38 mins) Plasteel 30, Advanced component 1 Silver 525 0.033 17.5
Simple helmet Simple helmet Armor ×50% ×50% ×50% 100 Head, Left Ear, Right Ear 15% 0% Smithing 3,200 ticks (53.33 secs) Stuff 40 (Metallic, 400 for SMVs) Silver 56 0.018 1.4
Tribal headdress Tribal headdress Clothing ×20% ×20% ×20% 100 Head, Left Ear, Right Ear 10% 15% +15% Social impact 6,000 ticks (1.67 mins) Stuff 50 (Fabric) Silver 75 0.013 1.5
Tuque Tuque Clothing ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 50% 0% Complex clothing 1,200 ticks (20 secs) Stuff 20 (Fabric) Silver 27 0.023 1.35
Veil Veil Clothing ×20% ×20% ×20% 80 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 5% 5% +5% Pain shock threshold 1,400 ticks (23.33 secs) Stuff 20 (Fabric) Silver 28 0.02 1.4
War mask War mask Clothing ×30% ×30% ×30% 65 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 5% 5% +10% Pain shock threshold 3,000 ticks (50 secs) Stuff 25 (Woody) Silver 38 0.013 1.52
Ceremonial hood Ceremonial hood Content added by the Anomaly DLC Clothing ×40% ×40% ×40% 90 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 50% 10% Bioferrite shaping 2,000 ticks (33.33 secs) Stuff 20 (Fabric), Bioferrite 10 Silver 37 0.019 1.85
Ritual mask Ritual mask Content added by the Anomaly DLC Clothing ×30% ×30% ×30% 80 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 20% 10% Bioferrite shaping 3,000 ticks (50 secs) Bioferrite 25 Silver 46 0.015 1.84
Airwire headset Airwire headset Content added by the Biotech DLC Clothing 0% 0% 0% 60 Head, Left Ear, Right Ear -0 °C (0 °F) +0 °C (0 °F) +3 Bandwidth Basic mechtech 2,100 ticks (35 secs) Steel 50, Component 4 Silver 230 0.11 4.6
Array headset Array headset Content added by the Biotech DLC Clothing 0% 0% 0% 60 Upper Head -0 °C (0 °F) +0 °C (0 °F) +6 Bandwidth Standard mechtech 2,100 ticks (35 secs) Steel 50, Component 8 Silver 360 0.171 7.2
Face mask Face mask Content added by the Biotech DLC Clothing ×20% ×20% ×20% 40 Jaw 2% 2% +50% Toxic environment resistance Complex clothing 800 ticks (13.33 secs) Stuff 10 (Fabric) Silver 14 0.018 1.4
Gas mask Gas mask Content added by the Biotech DLC Clothing 18% 30% 0% 80 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -1.5 °C (2.7 °F) +0 °C (0 °F) +80% Toxic environment resistance Machining 6,000 ticks (1.67 mins) Steel 20, Chemfuel 20 Silver 106 0.018 5.3
Integrator headset Integrator headset Content added by the Biotech DLC Armor 0% 0% 0% 120 Head, Left Ear, Right Ear -0 °C (0 °F) +0 °C (0 °F) +9 Bandwidth High mechtech 15,750 ticks (4.38 mins) Plasteel 50, Component 4, Advanced component 4, Powerfocus chip 1 Silver 2435 0.155 48.7
Kid helmet Kid helmet Content added by the Biotech DLC Armor ×50% ×50% ×50% 60 Head, Left Ear, Right Ear 15% 0% Smithing 2,000 ticks (33.33 secs) Stuff 20 (Metallic, 200 for SMVs) Silver 29 0.015 1.45
Mechcommander helmet Mechcommander helmet Content added by the Biotech DLC Armor 69% 30% 34.5% 150 Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw -3 °C (5.4 °F) +1.5 °C (2.7 °F) +6 Bandwidth Standard mechtech 15,750 ticks (4.38 mins) Plasteel 60, Component 6, Signal chip 1 Silver 1290 0.082 21.5
Mechlord helmet Mechlord helmet Content added by the Biotech DLC Armor 92% 40% 46% 240 Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) +12 Bandwidth
−5 Shooting accuracy
−0.5 Melee hit chance
Ultra mechtech 15,750 ticks (4.38 mins) Plasteel 120, Advanced component 6, Nano structuring chip 2 Silver 5335 0.339 44.46
Authority cap Authority cap Content added by the Ideology DLC Clothing ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 10% 10% +10% Slave suppression offset 1,500 ticks (25 secs) Stuff 25 (Fabric/Leathery) Silver 34 0.023 1.36
Broadwrap Broadwrap Content added by the Ideology DLC Clothing ×25% ×25% ×25% 80 Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder 20% 20% 1,800 ticks (30 secs) Stuff 30 (Fabric) Silver 41 0.023 1.37
Flophat Flophat Content added by the Ideology DLC Clothing ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 50% 0% Complex clothing 1,200 ticks (20 secs) Stuff 20 (Fabric) Silver 27 0.023 1.35
Headwrap Headwrap Content added by the Ideology DLC Clothing ×25% ×25% ×25% 80 Head, Left Ear, Right Ear 10% 10% 1,400 ticks (23.33 secs) Stuff 20 (Fabric) Silver 28 0.02 1.4
Shadecone Shadecone Content added by the Ideology DLC Clothing ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 10% 50% Complex clothing 1,800 ticks (30 secs) Stuff 25 (Fabric/Leathery) Silver 35 0.019 1.4
Slave collar Slave collar Content added by the Ideology DLC Clothing ×0% ×0% ×0% 80 Neck 0% 0% +15% Slave suppression offset 1,800 ticks (30 secs) Stuff 25 (Metallic/Leathery, 250 for SMVs) Silver 35 0.019 1.4
Slicecap Slicecap Content added by the Ideology DLC Clothing ×10% ×10% ×10% 80 Head 0% 10% 2,000 ticks (33.33 secs) Stuff 15 (Woody/Metallic, 150 for SMVs) Silver 23 0.012 1.53
Tailcap Tailcap Content added by the Ideology DLC Clothing ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 50% 0% Complex clothing 1,400 ticks (23.33 secs) Stuff 20 (Leathery) Silver 28 0.02 1.4
Torture crown Torture crown Content added by the Ideology DLC Clothing ×15% ×15% ×15% 80 Head, Left Ear, Right Ear 0% 0% +5% Pain 1,200 ticks (20 secs) Stuff 25 (Metallic/Woody, 250 for SMVs) Silver 33 0.028 1.32
Visage mask Visage mask Content added by the Ideology DLC Clothing ×30% ×30% ×30% 90 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 5% 5% 2,000 ticks (33.33 secs) Stuff 15 (Woody/Metallic, 150 for SMVs) Silver 23 0.012 1.53
Beret Beret Content added by the Royalty DLC Clothing ×0% ×0% ×0% 80 Head, Left Ear, Right Ear 7% 15% +10% Social impact Noble apparel 4,000 ticks (1.11 mins) Stuff 35 (Leathery/Fabric) Silver 52 0.013 1.49
Cataphract helmet Cataphract helmet Content added by the Royalty DLC Armor 120% 50% 60% 180 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) Cataphract armor 26,250 ticks (7.29 mins) Plasteel 50, Advanced component 1 Silver 745 0.028 14.9
Coronet Coronet Content added by the Royalty DLC Clothing ×0% ×0% ×0% 80 Head, Left Ear, Right Ear 0% 0% +20% Social impact Royal apparel 8,000 ticks (2.22 mins) Stuff 50 (Metallic, 500 for SMVs) Silver 80 0.01 1.6
Crown Crown Content added by the Royalty DLC Clothing ×0% ×0% ×0% 80 Head, Left Ear, Right Ear 0% 0% +20% Social impact Royal apparel 12,000 ticks (3.33 mins) Stuff 75 (Metallic, 750 for SMVs) Silver 120 0.01 1.6
Eltex helmet Eltex helmet Content added by the Royalty DLC Clothing 9% 9% 27% 80 Head, Left Ear, Right Ear -4 °C (7.2 °F) +1 °C (1.8 °F) Quality dependent increase to Psychic sensitivity,
+0.066 h/s Neural heat recovery rate
Silver 500
Eltex skullcap Eltex skullcap Content added by the Royalty DLC Clothing 0% 0% 0% 80 Head, Left Ear, Right Ear -0 °C (0 °F) +0 °C (0 °F) Quality dependent increase to Psychic sensitivity,
+0.091 h/s Neural heat recovery rate
Silver 500
Gunlink Gunlink Content added by the Royalty DLC Armor 0% 0% 0% 100 Head, Left Ear, Right Ear -0 °C (0 °F) +0 °C (0 °F) +3 Shooting accuracy Gunlink 15,750 ticks (4.38 mins) Plasteel 10, Advanced component 1 Silver 345 0.022 34.5
Ladies hat Ladies hat Content added by the Royalty DLC Clothing ×0% ×0% ×0% 80 Head, Left Ear, Right Ear 10% 25% +20% Social impact Noble apparel 6,000 ticks (1.67 mins) Stuff 50 (Leathery/Fabric) Silver 75 0.013 1.5
Prestige cataphract helmet Prestige cataphract helmet Content added by the Royalty DLC Armor 120% 50% 60% 180 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) +5% Psychic sensitivity,
+0.033 h/s Neural heat recovery rate
Cataphract armor 52,500 ticks (14.58 mins) Plasteel 75, Advanced component 1, Gold 90 Silver 1155 0.022 15.4
Prestige marine helmet Prestige marine helmet Content added by the Royalty DLC Armor 106% 45% 54% 160 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) +5% Psychic sensitivity,
+0.033 h/s Neural heat recovery rate
Marine armor 42,000 ticks (11.67 mins) Plasteel 50, Advanced component 1, Gold 50 Silver 850 0.02 17
Prestige recon helmet Prestige recon helmet Content added by the Royalty DLC Armor 92% 40% 46% 120 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -4 °C (7.2 °F) +2 °C (3.6 °F) +5% Psychic sensitivity,
+0.033 h/s Neural heat recovery rate
Recon armor 15,750 ticks (4.38 mins) Plasteel 40, Advanced component 1, Gold 40 Silver 715 0.045 17.88
Stellic crown Stellic crown Content added by the Royalty DLC Clothing ×0% ×0% ×0% 80 Head, Left Ear, Right Ear 0% 0% +20% Social impact ticks (0 secs) Stuff 85 (Metallic, 850 for SMVs) Silver 102 1.2
Top hat Top hat Content added by the Royalty DLC Clothing ×0% ×0% ×0% 80 Head, Left Ear, Right Ear 25% 10% +20% Social impact Noble apparel 6,000 ticks (1.67 mins) Stuff 50 (Leathery/Fabric) Silver 75 0.013 1.5

Internal body parts table

{{Apparel Table | type=Body Parts | layer=Internal}}
Name Armor - Sharp Armor - Blunt Armor - Heat HP Coverage Insulation - Cold Insulation - Heat Special Properties Research requirement Work to Make Material Cost Base Market Value Value/Work Value/Material
Armorskin gland Armorskin gland Content added by the Royalty DLC 52% 20% 40% Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes ×90% Moving,
−1 Beauty
Skin hardening 26,000 ticks (7.22 mins) Plasteel 20, Advanced component 6 Silver 1475 0.057 73.75
Stoneskin gland Stoneskin gland Content added by the Royalty DLC 70% 30% 50% Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes ×85% Moving,
−2 Beauty
Skin hardening 26,000 ticks (7.22 mins) Plasteel 25, Advanced component 8 Silver 1920 0.074 76.8
Toughskin gland Toughskin gland Content added by the Royalty DLC 35% 10% 30% Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes ×95% Moving Skin hardening 26,000 ticks (7.22 mins) Plasteel 15, Advanced component 4 Silver 1030 0.04 68.67