Difference between revisions of "Archotech eye"
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The '''Archotech eye''' is an eye replacement which provides 150% [[sight]] efficiency. A superior version of the [[bionic eye]]. | The '''Archotech eye''' is an eye replacement which provides 150% [[sight]] efficiency. A superior version of the [[bionic eye]]. | ||
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+ | == Summary == | ||
+ | {{stub|section=1}} | ||
+ | Installing requires {{ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 5. | ||
==Acquisition== | ==Acquisition== |
Revision as of 05:28, 9 September 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Archotech eye
An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 0.3 kg
- HP
- 50
- Flammability
- 70%
- thingSetMakerTags
- RewardStandardHighFreq
- tradeTags
- TechHediff
The Archotech eye is an eye replacement which provides 150% sight efficiency. A superior version of the bionic eye.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing requires 2,500 ticks (41.67 secs) of work, and a Medical skill of 5.
Acquisition
Archotech eyes cannot be crafted. They can only be obtained through trade, as a reward from quests, from raiding ancient shrines (as a potential loot from Security crate or Hermetic crate), or at an extremely rare rate from random drop pod crashing.
Analysis
Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single archotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%.
The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy. Cooking speed is also substantially improved. Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed. While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.
A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140). Adding a second, bionic eye will hit these caps as well.