Difference between revisions of "Camelhide"

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{{Infobox main|leathery|
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{{Infobox main|leathery
 
| name = Camelhide
 
| name = Camelhide
| image = Camelhide.png|Camelhide
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| image = Camelhide b.png
 
| description = Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.
 
| description = Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
 
| type = Textile
 
| type = Textile
 
| type2 = Leather
 
| type2 = Leather
| stuff category = leathery
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| stuff category = Leathery
 
| hp = 60
 
| hp = 60
 
| flammability = 1
 
| flammability = 1
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| mass base = 0.03
 
| mass base = 0.03
 
| stack limit = 75
 
| stack limit = 75
| path cost = 15
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| path cost = 14
 
| rotatable = false
 
| rotatable = false
 
<!-- Stat Modifiers -->
 
<!-- Stat Modifiers -->
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| insulation - heat factor = 24
 
| insulation - heat factor = 24
 
<!-- Technical -->
 
<!-- Technical -->
| def name = Dromedary_Leather
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| defName = Dromedary_Leather
 
| page verified for version = 1.2.2753
 
| page verified for version = 1.2.2753
 
<!-- Unused -->
 
<!-- Unused -->
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{{Info|'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}}
 
{{Info|'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}}
  
==Acquisition==
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== Acquisition ==
 
The following animals provide Camelhide.  
 
The following animals provide Camelhide.  
 
{{Leather List}}
 
{{Leather List}}
  
==Analysis==
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== Usage ==
Camelhide is one of many [[textiles]] with stats almost identical to [[plainleather]], only diverging in having better heat insulation and slightly higher market value and [[Property:Beauty Factor|beauty factor]]. In this way, it can be considered the heat focused counterpart to [[Bluefur]]
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Camelhide can be used to craft and build the following things:
 +
{{Ingredient List}}
  
As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. However, camelhide's heat insulation is exceptional, in a 3-way tie for second most heat insulative. This means that unlike comparably protective textiles, it can retain its utility into the mid-game in some [[biomes]]. Transitioning to [[Devilstrand]], which is as insulative and significantly more protective, should be made a priority however. When the absolute maximum heat insulation is not a necessity, more protective textiles should be adopted as soon as possible.
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== Analysis ==
 +
Camelhide is one of many [[textiles]] with stats almost identical to [[plainleather]], only diverging in having better heat [[insulation]] and slightly higher market value and [[Property:Beauty Factor|beauty factor]]. In this way, it can be considered the heat focused counterpart to [[Bluefur]]
  
For use in [[furniture]], it only has a slightly improved [[Property:Beauty Factor|beauty factor]] than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture [[beauty]]. Its inferiority to [[wool]]s in this regard and the commonness of wools compared to camelhide limits its long term utility however.  
+
As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game. Yet camelhide's heat insulation is amazing, the second best against heat (in a 3-way tie). So unlike comparably protective textiles, it can retain utility in hot biomes into the mid-game. Later on, [[devilstrand]] is as insulative and significantly more protective. Therefore, growing devilstrand should be made a priority in these biomes.  If heat isn't an issue, then other leathers should be used before devilstrand whenever possible.
  
{{nav|materials|wide}}
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For use in [[furniture]], it only has a slightly improved [[Property:Beauty Factor|beauty factor]] than other common textiles. However, its mid-game redundancy as clothing makes it a decent choice for improving furniture [[beauty]]. Yet [[wool]]s are superior for beauty and reasonably common, limiting the long-term utility of camelhide.
[[Category:Material]]
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 +
== Gallery ==
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<gallery>
 +
Camelhide a.png|One camelhide
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Camelhide b.png|Stack of camelhides
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</gallery>
 +
 
 +
{{Nav|materials|wide}}
 +
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

Latest revision as of 02:13, 6 February 2024

Camelhide

Camelhide

Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
2.3 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×1.3
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×0.81
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+16 °C (28.8 °F)
Insulation - Heat
+24 °C (43.2 °F)
Technical
defName
Dromedary_Leather
Color
(204,180,150)


Camelhide is a type of leather produced when a cook butchers a dromedary or an alpaca at a butcher table.

Acquisition[edit]

The following animals provide Camelhide.

  • Animal Leather Yield
    Alpaca 40
    Dromedary 84
  • Usage[edit]

    Camelhide can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    50× Patchleather Patchleather Stuff 50 (Leathery) Textile - Leather
    Lab coat Lab coat Content added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillow Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheet Content added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SMVs) Gear - Clothing
    Tailcap Tailcap Content added by the Ideology DLC Stuff 20 (Leathery) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Camelhide is one of many textiles with stats almost identical to plainleather, only diverging in having better heat insulation and slightly higher market value and beauty factor. In this way, it can be considered the heat focused counterpart to Bluefur

    As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game. Yet camelhide's heat insulation is amazing, the second best against heat (in a 3-way tie). So unlike comparably protective textiles, it can retain utility in hot biomes into the mid-game. Later on, devilstrand is as insulative and significantly more protective. Therefore, growing devilstrand should be made a priority in these biomes. If heat isn't an issue, then other leathers should be used before devilstrand whenever possible.

    For use in furniture, it only has a slightly improved beauty factor than other common textiles. However, its mid-game redundancy as clothing makes it a decent choice for improving furniture beauty. Yet wools are superior for beauty and reasonably common, limiting the long-term utility of camelhide.

    Gallery[edit]