Difference between revisions of "Template:Apparel Table Row"
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− | ! | + | ! style='text-align: left !important;'| {{Icon Small|{{{?Name}}}|32}} |
− | | {{#if: {{{ | + | ! style='text-align: left !important;'| {{DLC Icons|{{{?Name}}} }} |
− | | {{#if: {{{Blunt}}} | {{%|{{{Blunt}}} }} | – }} | + | | {{#ifeq: {{#var:TypeColumn}} | true | {{{?Type2}}} {{!!}} }}<!-- |
− | | {{#if: {{{HeatA}}} | {{%|{{{HeatA}}} }} | – }} | + | --> data-sort-value="{{#if: {{{Sharp}}} | {{{Sharp}}} | {{#if: {{{Sharp2}}} | {{#expr:{{{Sharp2}}}-999}} }} }}" | {{#if: {{{Sharp}}} | ×{{%|{{{Sharp}}} }} | {{#if: {{{Sharp2}}} | {{{Sharp2}}}% | – }} }} |
− | | {{#if: {{{ | + | | data-sort-value="{{#if: {{{Blunt}}} | {{{Blunt}}} | {{#if: {{{Blunt2}}} | {{#expr:{{{Blunt2}}}-999}} }} }}" | {{#if: {{{Blunt}}} | ×{{%|{{{Blunt}}} }} | {{#if: {{{Blunt2}}} | {{{Blunt2}}}% | – }} }} |
− | | {{#if: {{{Cold}}} | {{%|{{{Cold}}} }} | – }} | + | | data-sort-value="{{#if: {{{HeatA}}} | {{{HeatA}}} | {{#if: {{{HeatA2}}} | {{#expr:{{{HeatA2}}}-999}} }} }}" | {{#if: {{{HeatA}}} | ×{{%|{{{HeatA}}} }} | {{#if: {{{HeatA2}}} | {{{HeatA2}}}% | – }} }} |
− | | {{#if: {{{HeatI}}} | {{%|{{{HeatI}}} }} | – }} | + | | {{#ifeq: {{{?Type2}}}|Body Parts| data-sort-value="99999"{{!}} – |{{#if: {{{HP}}} | {{{HP}}} | – }}}} |
+ | | {{#if: {{{Coverage}}} | {{{Coverage}}} | – }} | ||
+ | | data-sort-value="{{#if: {{{Cold}}} | {{{Cold}}} | {{#if: {{{Cold2}}} | {{#expr:{{{Cold2}}}-999}} }} }}" | {{#if: {{{Cold}}} | {{%|{{{Cold}}} }} | {{#if: {{{Cold2}}} | -{{Temperature|{{{Cold2}}}||delta}} | – }} }} | ||
+ | | data-sort-value="{{#if: {{{HeatI}}} | {{{HeatI}}} | {{#if: {{{HeatI2}}} | {{#expr:{{{HeatI2}}}-999}} }} }}" | {{#if: {{{HeatI}}} | {{%|{{{HeatI}}} }} | {{#if: {{{HeatI2}}} | +{{Temperature|{{{HeatI2}}}||delta}} | – }} }} | ||
+ | | {{#switch: {{{?Name}}} | ||
+ | | #default = – | ||
+ | | Cowboy hat | Beret = {{+|10%}} [[Social impact]] | ||
+ | | Bowler hat | Tribal headdress = {{+|15%}} [[Social impact]] | ||
+ | | Coronet | Crown | Hood | Ladies hat | Stellic crown | Top hat = {{+|20%}} [[Social impact]] | ||
+ | | Torture crown = {{++|5%}} [[Pain]] | ||
+ | | Veil = {{+|5%}} [[Pain shock threshold]] | ||
+ | | War mask = {{+|10%}} [[Pain shock threshold]] | ||
+ | | Psychic foil helmet = '''−90%''' [[Psychic sensitivity]] | ||
+ | | Blindfold = {{Bad|max 20%}} [[Sight]] | ||
+ | | Eltex helmet = Quality dependent increase to [[Psychic sensitivity]],<br/>{{+|0.066}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]] | ||
+ | | Eltex skullcap = Quality dependent increase to [[Psychic sensitivity]],<br/>{{+|0.091}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]] | ||
+ | | Eltex robe = Quality dependent increase to [[Psychic sensitivity]],<br/>{{+|0.091}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]] | ||
+ | | Eltex vest = Quality dependent increase to [[Psychic sensitivity]],<br/>{{+|0.05}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]] | ||
+ | | Eltex shirt = Quality dependent increase to [[Psychic sensitivity]],<br/>{{+|0.033}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]] | ||
+ | | Authority cap = {{+|10%}} [[Suppression|Slave suppression offset]] | ||
+ | | Slave collar | Slave body strap = {{+|15%}} [[Suppression|Slave suppression offset]] | ||
+ | | Burka = {{--|0.4}} {{CS}} [[Move speed]] | ||
+ | | Flak jacket | Flak pants | Flak vest = {{--|0.12}} {{CS}} [[Move speed]] | ||
+ | | Marine armor = {{--|0.4}} {{CS}} [[Move speed]] | ||
+ | | Grenadier armor = {{--|0.4}} {{CS}} [[Move speed]],<br/>built-in '''frag grenade launcher''' | ||
+ | | Prestige marine armor = {{--|0.4}} {{CS}} [[Move speed]],<br/>'''+5%''' [[Psychic sensitivity]],<br/>{{+|0.033}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]] | ||
+ | | Plate armor | Cataphract armor = {{--|0.8}} {{CS}} [[Move speed]] | ||
+ | | Locust armor = built-in '''burst rocket''' | ||
+ | | Prestige recon armor | Prestige marine helmet | Prestige recon helmet | Prestige cataphract helmet = '''+5%''' [[Psychic sensitivity]],<br/>{{+|0.033}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]] | ||
+ | | Phoenix armor = {{--|0.8}} {{CS}} [[Move speed]],<br/>{{---|68%}} [[Flammability]],<br/>built-in '''flamebolt launcher''' | ||
+ | | Prestige cataphract armor = {{--|0.8}} {{CS}} [[Move speed]],<br/>'''+5%''' [[Psychic sensitivity]],<br/>{{+|0.033}} <abbr title="heat per second">h/s</abbr> [[Psycasts#Neural Heat Recovery Rate|Neural heat recovery rate]] | ||
+ | | Airwire headset = {{+|3}} [[Bandwidth]] | ||
+ | | Array headset = {{+|6}} [[Bandwidth]] | ||
+ | | Integrator headset = {{+|9}} [[Bandwidth]] | ||
+ | | Mechcommander helmet = {{+|6}} [[Bandwidth]] | ||
+ | | Mechlord helmet = {{+|12}} [[Bandwidth]]<br/>{{--|5}} [[Shooting accuracy]]<br/>{{--|0.5}} [[Melee hit chance]] | ||
+ | | Mechlord suit = {{+|12}} [[Bandwidth]]<br/>{{--|5}} [[Shooting accuracy]]<br/>{{--|0.5}} [[Melee hit chance]] | ||
+ | | Face mask = {{+|50%}} [[Toxic environment resistance]] | ||
+ | | Gas mask = {{+|80%}} [[Toxic environment resistance]] | ||
+ | | Lab coat = {{+|5%}} [[Research Speed]]<br/>{{+|10%}} [[Entity Study Rate]] | ||
+ | | Heavy bandolier = {{---|20%}} [[Ranged cooldown multiplier]] | ||
+ | | Gunlink = {{+|3}} [[Shooting accuracy]] | ||
+ | | Armorskin gland = {{Bad|x90%}} [[Moving]],<br/>{{--|1}} [[Beauty]] | ||
+ | | Stoneskin gland = {{Bad|x85%}} [[Moving]],<br/>{{--|2}} [[Beauty]] | ||
+ | | Toughskin gland = {{Bad|x95%}} [[Moving]] | ||
+ | }} | ||
| {{#if: {{{Research}}} | [[Research#{{{Research}}}|{{{Research}}}]] | – }} | | {{#if: {{{Research}}} | [[Research#{{{Research}}}|{{{Research}}}]] | – }} | ||
| data-sort-value="{{formatnum:{{{Work}}}|R}}" | {{#if: {{{Work}}} | {{Ticks|{{{Work}}} }} | – }} | | data-sort-value="{{formatnum:{{{Work}}}|R}}" | {{#if: {{{Work}}} | {{Ticks|{{{Work}}} }} | – }} | ||
| data-sort-value="{{{R1a}}}" | {{#if: {{{R1}}} | {{Required Resources|{{{?Name}}}|simple=1}} | – }} | | data-sort-value="{{{R1a}}}" | {{#if: {{{R1}}} | {{Required Resources|{{{?Name}}}|simple=1}} | – }} | ||
| data-sort-value="{{#vardefineecho:value | {{#if: {{{Value}}} | {{formatnum:{{{Value}}}|R}} | {{#if: {{Market Value Calculator|{{{?Name}}}|wood}} | {{Market Value Calculator|{{{?Name}}}|wood}} }} }} }}" | {{#if: {{#var:value}} | {{Icon Small|Silver}} {{#var:value}} | – }} | | data-sort-value="{{#vardefineecho:value | {{#if: {{{Value}}} | {{formatnum:{{{Value}}}|R}} | {{#if: {{Market Value Calculator|{{{?Name}}}|wood}} | {{Market Value Calculator|{{{?Name}}}|wood}} }} }} }}" | {{#if: {{#var:value}} | {{Icon Small|Silver}} {{#var:value}} | – }} | ||
+ | | {{#if: {{{Work}}} | {{#ifexpr: {{formatnum:{{{Work}}}|R}} > 0 | {{#if: {{#var:value}} | {{#expr: {{#var:value}} / {{formatnum:{{{Work}}}|R}} round 3}} | – }} | – }} | – }} | ||
+ | | {{#if: {{#var:value}} | {{#if: {{{R1a}}} | {{#expr: {{#var:value}} / {{{R1a}}} round 2}} | – }} | – }} | ||
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Latest revision as of 10:59, 5 November 2024
Overview[edit]
This template is used to create automated comparison tables on clothing, armor and apparel.
Note that the "Special properties" column has manual inputs defined in this template.
Usage[edit]
This template is only called by Template:Apparel Table. If you want to create an apparel table you should use that template directly.
Example[edit]
Apparel headgear table
{{Apparel Table | type=Apparel | layer=Headgear}}
Name | Type | Armor - Sharp | Armor - Blunt | Armor - Heat | HP | Coverage | Insulation - Cold | Insulation - Heat | Special Properties | Research requirement | Work to Make | Material Cost | Base Market Value | Value/Work | Value/Material | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bowler hat | Clothing | ×20% | ×20% | ×20% | 80 | Head, Left Ear, Right Ear | 10% | 40% | +15% Social impact | Complex clothing | 1,800 ticks (30 secs) | 20 (Leathery/Fabric) | 29 | 0.016 | 1.45 | |
Cowboy hat | Clothing | ×20% | ×20% | ×20% | 80 | Head, Left Ear, Right Ear | 10% | 50% | +10% Social impact | Complex clothing | 1,800 ticks (30 secs) | 25 (Leathery/Fabric) | 35 | 0.019 | 1.4 | |
Flak helmet | Armor | ×70% | ×70% | ×70% | 120 | Head, Left Ear, Right Ear | 15% | 0% | – | Flak armor | 8,000 ticks (2.22 mins) | 40 (Metallic, 400 for SMVs), 2, 10 | 220 | 0.028 | 5.5 | |
Hood | Clothing | ×20% | ×20% | ×20% | 80 | Head, Left Ear, Right Ear | 10% | 25% | +20% Social impact | – | 6,000 ticks (1.67 mins) | 50 (Fabric/Leathery) | 75 | 0.013 | 1.5 | |
Marine helmet | Armor | 106% | 45% | 54% | 160 | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | – | Marine armor | 21,000 ticks (5.83 mins) | 40, 1 | 635 | 0.03 | 15.88 | |
Psychic foil helmet | Clothing | 9% | 9% | 27% | 80 | Head, Left Ear, Right Ear | -2 °C (3.6 °F) | +1 °C (1.8 °F) | −90% Psychic sensitivity | – | – | – | 250 | – | – | |
Recon helmet | Armor | 92% | 40% | 46% | 120 | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | – | Recon armor | 15,750 ticks (4.38 mins) | 30, 1 | 525 | 0.033 | 17.5 | |
Simple helmet | Armor | ×50% | ×50% | ×50% | 100 | Head, Left Ear, Right Ear | 15% | 0% | – | Smithing | 3,200 ticks (53.33 secs) | 40 (Metallic, 400 for SMVs) | 56 | 0.018 | 1.4 | |
Tribal headdress | Clothing | ×20% | ×20% | ×20% | 100 | Head, Left Ear, Right Ear | 10% | 15% | +15% Social impact | – | 6,000 ticks (1.67 mins) | 50 (Fabric) | 75 | 0.013 | 1.5 | |
Tuque | Clothing | ×20% | ×20% | ×20% | 80 | Head, Left Ear, Right Ear | 50% | 0% | – | Complex clothing | 1,200 ticks (20 secs) | 20 (Fabric) | 27 | 0.023 | 1.35 | |
Veil | Clothing | ×20% | ×20% | ×20% | 80 | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 5% | 5% | +5% Pain shock threshold | – | 1,400 ticks (23.33 secs) | 20 (Fabric) | 28 | 0.02 | 1.4 | |
War mask | Clothing | ×30% | ×30% | ×30% | 65 | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 5% | 5% | +10% Pain shock threshold | – | 3,000 ticks (50 secs) | 25 (Woody) | 38 | 0.013 | 1.52 | |
Ceremonial hood | Clothing | ×40% | ×40% | ×40% | 90 | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 50% | 10% | – | Bioferrite shaping | 2,000 ticks (33.33 secs) | 20 (Fabric), 10 | 37 | 0.019 | 1.85 | |
Ritual mask | Clothing | ×30% | ×30% | ×30% | 80 | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 20% | 10% | – | Bioferrite shaping | 3,000 ticks (50 secs) | 25 | 46 | 0.015 | 1.84 | |
Airwire headset | Clothing | 0% | 0% | 0% | 60 | Head, Left Ear, Right Ear | -0 °C (0 °F) | +0 °C (0 °F) | +3 Bandwidth | Basic mechtech | 2,100 ticks (35 secs) | 50, 4 | 230 | 0.11 | 4.6 | |
Array headset | Clothing | 0% | 0% | 0% | 60 | Upper Head | -0 °C (0 °F) | +0 °C (0 °F) | +6 Bandwidth | Standard mechtech | 2,100 ticks (35 secs) | 50, 8 | 360 | 0.171 | 7.2 | |
Face mask | Clothing | ×20% | ×20% | ×20% | 40 | Jaw | 2% | 2% | +50% Toxic environment resistance | Complex clothing | 800 ticks (13.33 secs) | 10 (Fabric) | 14 | 0.018 | 1.4 | |
Gas mask | Clothing | 18% | 30% | 0% | 80 | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -1.5 °C (2.7 °F) | +0 °C (0 °F) | +80% Toxic environment resistance | Machining | 6,000 ticks (1.67 mins) | 20, 20 | 106 | 0.018 | 5.3 | |
Integrator headset | Armor | 0% | 0% | 0% | 120 | Head, Left Ear, Right Ear | -0 °C (0 °F) | +0 °C (0 °F) | +9 Bandwidth | High mechtech | 15,750 ticks (4.38 mins) | 50, 4, 4, 1 | 2435 | 0.155 | 48.7 | |
Kid helmet | Armor | ×50% | ×50% | ×50% | 60 | Head, Left Ear, Right Ear | 15% | 0% | – | Smithing | 2,000 ticks (33.33 secs) | 20 (Metallic, 200 for SMVs) | 29 | 0.015 | 1.45 | |
Mechcommander helmet | Armor | 69% | 30% | 34.5% | 150 | Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw | -3 °C (5.4 °F) | +1.5 °C (2.7 °F) | +6 Bandwidth | Standard mechtech | 15,750 ticks (4.38 mins) | 60, 6, 1 | 1290 | 0.082 | 21.5 | |
Mechlord helmet | Armor | 92% | 40% | 46% | 240 | Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | +12 Bandwidth −5 Shooting accuracy −0.5 Melee hit chance |
Ultra mechtech | 15,750 ticks (4.38 mins) | 120, 6, 2 | 5335 | 0.339 | 44.46 | |
Authority cap | Clothing | ×20% | ×20% | ×20% | 80 | Head, Left Ear, Right Ear | 10% | 10% | +10% Slave suppression offset | – | 1,500 ticks (25 secs) | 25 (Fabric/Leathery) | 34 | 0.023 | 1.36 | |
Broadwrap | Clothing | ×25% | ×25% | ×25% | 80 | Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder | 20% | 20% | – | – | 1,800 ticks (30 secs) | 30 (Fabric) | 41 | 0.023 | 1.37 | |
Flophat | Clothing | ×20% | ×20% | ×20% | 80 | Head, Left Ear, Right Ear | 50% | 0% | – | Complex clothing | 1,200 ticks (20 secs) | 20 (Fabric) | 27 | 0.023 | 1.35 | |
Headwrap | Clothing | ×25% | ×25% | ×25% | 80 | Head, Left Ear, Right Ear | 10% | 10% | – | – | 1,400 ticks (23.33 secs) | 20 (Fabric) | 28 | 0.02 | 1.4 | |
Shadecone | Clothing | ×20% | ×20% | ×20% | 80 | Head, Left Ear, Right Ear | 10% | 50% | – | Complex clothing | 1,800 ticks (30 secs) | 25 (Fabric/Leathery) | 35 | 0.019 | 1.4 | |
Slave collar | Clothing | ×0% | ×0% | ×0% | 80 | Neck | 0% | 0% | +15% Slave suppression offset | – | 1,800 ticks (30 secs) | 25 (Metallic/Leathery, 250 for SMVs) | 35 | 0.019 | 1.4 | |
Slicecap | Clothing | ×10% | ×10% | ×10% | 80 | Head | 0% | 10% | – | – | 2,000 ticks (33.33 secs) | 15 (Woody/Metallic, 150 for SMVs) | 23 | 0.012 | 1.53 | |
Tailcap | Clothing | ×20% | ×20% | ×20% | 80 | Head, Left Ear, Right Ear | 50% | 0% | – | Complex clothing | 1,400 ticks (23.33 secs) | 20 (Leathery) | 28 | 0.02 | 1.4 | |
Torture crown | Clothing | ×15% | ×15% | ×15% | 80 | Head, Left Ear, Right Ear | 0% | 0% | +5% Pain | – | 1,200 ticks (20 secs) | 25 (Metallic/Woody, 250 for SMVs) | 33 | 0.028 | 1.32 | |
Visage mask | Clothing | ×30% | ×30% | ×30% | 90 | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 5% | 5% | – | – | 2,000 ticks (33.33 secs) | 15 (Woody/Metallic, 150 for SMVs) | 23 | 0.012 | 1.53 | |
Beret | Clothing | ×0% | ×0% | ×0% | 80 | Head, Left Ear, Right Ear | 7% | 15% | +10% Social impact | Noble apparel | 4,000 ticks (1.11 mins) | 35 (Leathery/Fabric) | 52 | 0.013 | 1.49 | |
Cataphract helmet | Armor | 120% | 50% | 60% | 180 | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | – | Cataphract armor | 26,250 ticks (7.29 mins) | 50, 1 | 745 | 0.028 | 14.9 | |
Coronet | Clothing | ×0% | ×0% | ×0% | 80 | Head, Left Ear, Right Ear | 0% | 0% | +20% Social impact | Royal apparel | 8,000 ticks (2.22 mins) | 50 (Metallic, 500 for SMVs) | 80 | 0.01 | 1.6 | |
Crown | Clothing | ×0% | ×0% | ×0% | 80 | Head, Left Ear, Right Ear | 0% | 0% | +20% Social impact | Royal apparel | 12,000 ticks (3.33 mins) | 75 (Metallic, 750 for SMVs) | 120 | 0.01 | 1.6 | |
Eltex helmet | Clothing | 9% | 9% | 27% | 80 | Head, Left Ear, Right Ear | -4 °C (7.2 °F) | +1 °C (1.8 °F) | Quality dependent increase to Psychic sensitivity, +0.066 h/s Neural heat recovery rate |
– | – | – | 500 | – | – | |
Eltex skullcap | Clothing | 0% | 0% | 0% | 80 | Head, Left Ear, Right Ear | -0 °C (0 °F) | +0 °C (0 °F) | Quality dependent increase to Psychic sensitivity, +0.091 h/s Neural heat recovery rate |
– | – | – | 500 | – | – | |
Gunlink | Armor | 0% | 0% | 0% | 100 | Head, Left Ear, Right Ear | -0 °C (0 °F) | +0 °C (0 °F) | +3 Shooting accuracy | Gunlink | 15,750 ticks (4.38 mins) | 10, 1 | 345 | 0.022 | 34.5 | |
Ladies hat | Clothing | ×0% | ×0% | ×0% | 80 | Head, Left Ear, Right Ear | 10% | 25% | +20% Social impact | Noble apparel | 6,000 ticks (1.67 mins) | 50 (Leathery/Fabric) | 75 | 0.013 | 1.5 | |
Prestige cataphract helmet | Armor | 120% | 50% | 60% | 180 | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Cataphract armor | 52,500 ticks (14.58 mins) | 75, 1, 90 | 1155 | 0.022 | 15.4 | |
Prestige marine helmet | Armor | 106% | 45% | 54% | 160 | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Marine armor | 42,000 ticks (11.67 mins) | 50, 1, 50 | 850 | 0.02 | 17 | |
Prestige recon helmet | Armor | 92% | 40% | 46% | 120 | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Recon armor | 15,750 ticks (4.38 mins) | 40, 1, 40 | 715 | 0.045 | 17.88 | |
Stellic crown | Clothing | ×0% | ×0% | ×0% | 80 | Head, Left Ear, Right Ear | 0% | 0% | +20% Social impact | – | 0 ticks (0 secs) | 85 (Metallic, 850 for SMVs) | 102 | – | 1.2 | |
Top hat | Clothing | ×0% | ×0% | ×0% | 80 | Head, Left Ear, Right Ear | 25% | 10% | +20% Social impact | Noble apparel | 6,000 ticks (1.67 mins) | 50 (Leathery/Fabric) | 75 | 0.013 | 1.5 |
Internal body parts table
{{Apparel Table | type=Body Parts | layer=Internal}}
Name | Armor - Sharp | Armor - Blunt | Armor - Heat | HP | Coverage | Insulation - Cold | Insulation - Heat | Special Properties | Research requirement | Work to Make | Material Cost | Base Market Value | Value/Work | Value/Material | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armorskin gland | 52% | 20% | 40% | – | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes | – | – | ×90% Moving, −1 Beauty |
Skin hardening | 26,000 ticks (7.22 mins) | 20, 6 | 1475 | 0.057 | 73.75 | |
Stoneskin gland | 70% | 30% | 50% | – | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes | – | – | ×85% Moving, −2 Beauty |
Skin hardening | 26,000 ticks (7.22 mins) | 25, 8 | 1920 | 0.074 | 76.8 | |
Toughskin gland | 35% | 10% | 30% | – | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes | – | – | ×95% Moving | Skin hardening | 26,000 ticks (7.22 mins) | 15, 4 | 1030 | 0.04 | 68.67 |
The above documentation is transcluded from Template:Apparel Table Row/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |