Difference between revisions of "Archotech leg"

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{{infobox main|
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{{Infobox main
 
| name = Archotech leg
 
| name = Archotech leg
| image = Health item archotech.png|Archotech leg
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| image = Health item archotech.png
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
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| tradeTags = TechHediff
 
| tradeTags = TechHediff
 
| thingSetMakerTags = RewardStandardHighFreq
 
| thingSetMakerTags = RewardStandardHighFreq
}}{{Info|'''Archotech legs''' are a [[artificial body part]] that replaces a pawn's leg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs}}
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| body part = Leg
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}}
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{{Info|'''Archotech legs''' are a [[artificial body part]] that replaces a pawn's leg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs.}}
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
Archotech legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The archotech leg has a part efficiency of 150%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in an increase in moving of 25% over natural for each archotech leg installed.  
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Archotech legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The archotech leg has a part efficiency of 150%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a [[moving]] importance of 50%, it results in an increase in moving of 25% over natural for each archotech leg installed.  
  
If both archotech legs are combined with the jogger trait, an advanced bionic spine, advanced bionic feet, an exoskeleton suit, synthetic heart, synthetic lungs and a muscle stimulator, (all parts from the Expanded Prosthetics and Organ Engineering mod) a boost of 170% can be acquired totalling 270% movement, which can be further amplified with the use of drugs, effectively allowing a colonist to go brr.
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Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and an improvement in [[melee dodge chance]] equivalent to an additional {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.25}} levels of [[melee]] skill per leg replaced.
  
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a improvement in [[melee dodge chance]] equivalent to an additional {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.25}} levels of [[Melee]] skill per leg replaced.
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Each archotech leg results in {{Icon Small|silver}} 2800 increase in the affected individual's pawn value.{{Check Tag|Values}}
  
Each archotech leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}}
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As an artificial part, archotech legs will give a mood buff to anyone with the [[body modder]] trait, and a mood penalty to anyone with the [[body purist]] trait.
  
As an artificial part, archotech legs will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
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=== Installation ===
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Installing the part requires {{Ticks|2500}} of work, 2x medicine of any quality and a [[Skills#Medical|medical skill]] of 5.
  
===Installation===
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Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
{{stub|section=1}}
 
Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
  
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
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If the operation fails even in a minor way the archotech leg will be destroyed.
  
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
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== Analysis ==
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{{Stub|section=1|reason=Missing analysis}}
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{{Moving Part Efficiency Table}} Archotech legs are most useful for melee pawns who benefit from both melee dodge chance and movement boost that is useful for kiting and some other combat techniques.
  
==Analysis==
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Alternatively you can use your archotech legs for colony use, the best use is for haulers and cleaners but planters and miners also have need for movement speed (to outrun threats when far from the base or during too deep event) but hauling has a higher priority.
{{stub|section=1}}
 
 
 
The options are:
 
{| class="wikitable"
 
|-
 
! Name              !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value
 
|-
 
! [[Peg leg]]
 
| <span style="color:firebrick; font-weight:bold">80%</span>      || <span style="color:firebrick; font-weight:bold">60%</span>  || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}}
 
|-
 
! [[Wooden foot]]
 
| <span style="color:firebrick; font-weight:bold">90%</span>      || <span style="color:firebrick; font-weight:bold">80%</span>  || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}}
 
|-
 
! [[Prosthetic leg]]
 
| <span style="color:firebrick; font-weight:bold">92.5%</span>    || <span style="color:firebrick; font-weight:bold">85%</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}}
 
|-
 
!  ''Organic leg''
 
| '''100%''' || '''100%''' || -
 
|-
 
! [[Bionic leg]]
 
| <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}}
 
|-
 
! Archotech leg
 
| <span style="color:forestgreen; font-weight:bold">125%</span>  || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}}
 
|}
 
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.19.2009|0.19.2009]] - Added.
 
* [[Version/0.19.2009|0.19.2009]] - Added.
  
{{nav|body parts|wide}}
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{{Nav|body parts|wide}}
{{nav/questitems}}
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{{Nav/questitems}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

Latest revision as of 17:39, 22 August 2024

Archotech leg

Archotech leg

An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. its internal workings are a mystery to all human minds.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Archotech
Market Value
2800 Silver
Mass
7 kg
HP
50
Flammability
100%
Body Part
Leg
Technical
thingSetMakerTags
RewardStandardHighFreq
tradeTags
TechHediff


Archotech legs are a artificial body part that replaces a pawn's leg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs.

Acquisition[edit]

Archotech legs cannot be crafted. They can only be obtained through trade, as a reward from quests, from raiding ancient shrines, from security and hermetic cratesContent added by the Ideology DLC, or at an extremely rare rate from random drop pod crashing.

Summary[edit]

Archotech legs replace the user's entire organic leg. They are universal and can be installed on either the left or right side. The archotech leg has a part efficiency of 150%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a moving importance of 50%, it results in an increase in moving of 25% over natural for each archotech leg installed.

Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and an improvement in melee dodge chance equivalent to an additional 4.5 levels of melee skill per leg replaced.

Each archotech leg results in Silver 2800 increase in the affected individual's pawn value.[Values]

As an artificial part, archotech legs will give a mood buff to anyone with the body modder trait, and a mood penalty to anyone with the body purist trait.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of any quality and a medical skill of 5.

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

If the operation fails even in a minor way the archotech leg will be destroyed.

Analysis[edit]

Moving Right leg
No leg Peg leg Wooden foot Prosthetic leg Organic leg Bionic leg Archotech leg
Left leg
No leg 0% 30% 40% 42.5% 50% 62.5% 75%
Peg leg 30% 60% 70% 72.5% 80% 92.5% 105%
Wooden foot 40% 70% 80% 82.5% 90% 102.5% 115%
Prosthetic leg 42.5% 72.5% 82.5% 85% 92.5% 105% 117.5%
Organic leg 50% 80% 90% 92.5% 100% 112.5% 125%
Bionic leg 62.5% 92.5% 102.5% 105% 112.5% 125% 137.5%
Archotech leg 75% 105% 115% 117.5% 125% 137.5% 150%

Archotech legs are most useful for melee pawns who benefit from both melee dodge chance and movement boost that is useful for kiting and some other combat techniques.

Alternatively you can use your archotech legs for colony use, the best use is for haulers and cleaners but planters and miners also have need for movement speed (to outrun threats when far from the base or during too deep event) but hauling has a higher priority.

Version history[edit]