Difference between revisions of "Revenant vertebrae"
m |
|||
(8 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Anomaly}} | {{Anomaly}} | ||
+ | {{Spoiler}} | ||
{{Rewrite|reason=Do a verification pass at page creator's request. Seems mostly on point - more detail on ability in both summary and ability necessary - likely don't need to split it into its own page}} | {{Rewrite|reason=Do a verification pass at page creator's request. Seems mostly on point - more detail on ability in both summary and ability necessary - likely don't need to split it into its own page}} | ||
{{infobox main| | {{infobox main| | ||
− | | name = Revenant | + | | name = Revenant vertebrae |
| image = Health item bionic.png | | image = Health item bionic.png | ||
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
− | | tech level = | + | | tech level = |
| description = A prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible. | | description = A prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible. | ||
| class = | | class = | ||
Line 24: | Line 25: | ||
| hp = 50 | | hp = 50 | ||
| tradeTags = | | tradeTags = | ||
− | | techHediffsTags = | + | | techHediffsTags = Anomaly |
+ | | body part = Spine | ||
}} | }} | ||
The '''Revenant Vertebrae''' is an [[artificial body part]] that acts as a total spine replacement. It grants the ability [[Revenant Invisibility]], which turns the user invisible for 15 seconds on a 1 day cooldown. It provides 100% efficiency, the same as an organic spine. | The '''Revenant Vertebrae''' is an [[artificial body part]] that acts as a total spine replacement. It grants the ability [[Revenant Invisibility]], which turns the user invisible for 15 seconds on a 1 day cooldown. It provides 100% efficiency, the same as an organic spine. | ||
Line 37: | Line 39: | ||
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | + | Once installed, the part cannot be removed by conventional means. It can be overwritten by the installation of a [[bionic spine]], however the vertebrae will be lost in the process. | |
− | If the operation fails, the part has a 100% chance to be destroyed. | + | If the operation fails, the part has a 100% chance to be destroyed. |
It cannot be installed on [[ghoul]]s. | It cannot be installed on [[ghoul]]s. | ||
Line 45: | Line 47: | ||
== Analysis == | == Analysis == | ||
{{Rewrite|reason=Too close a copy of bionic spine, and very little on its unique acquisition and ability}} | {{Rewrite|reason=Too close a copy of bionic spine, and very little on its unique acquisition and ability}} | ||
− | Revenant Vertebrae can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age. Bad backs and scars are only otherwise curable with [[luciferium]], a [[healer mech serum]], [[biosculpter pod]]{{IdeologyIcon}} bioregeneration cycle, or the [[Genes#Scarless|scarless]] gene,{{BiotechIcon}} which is naturally found on [[Sanguophage]]s.{{BiotechIcon}} A shattered spine can only otherwise be cured by a healer mech serum or installation of a | + | Revenant Vertebrae can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age, similar to a [[bionic spine]]. Bad backs and scars are only otherwise curable with [[luciferium]], a [[healer mech serum]], [[biosculpter pod]]{{IdeologyIcon}} bioregeneration cycle, or the [[Genes#Scarless|scarless]] gene,{{BiotechIcon}} which is naturally found on [[Sanguophage]]s.{{BiotechIcon}} A shattered spine can only otherwise be cured by a healer mech serum or installation of a bionic spine. Unlike a bionic spine, however, the revenant vertebrae offers more than restoration of movement |
− | The Revenant Vertebrae can also be useful to give to [[body modder]]s for a mood buff without affecting any stats, with 6 installed parts giving the maximum mood buff. However [[bionic eye]]s, [[bionic leg|legs]], and [[bionic arm|arm]]s all use more easily obtained materials, and, unlike the spine, give a stat boost to the relevant [[capacity]]. Two of each of these alternatives reaches the maximum buff and results in a significantly more capable colonist. Thus, the | + | The Revenant Vertebrae can also be useful to give to [[body modder]]s for a mood buff without affecting any stats, with 6 installed parts giving the maximum mood buff. However [[bionic eye]]s, [[bionic leg|legs]], and [[bionic arm|arm]]s all use more easily obtained materials, and, unlike the spine, give a stat boost to the relevant [[capacity]]. Two of each of these alternatives reaches the maximum buff and results in a significantly more capable colonist. Thus, the vertebrae is mainly useful should only be used for this purpose if the other options are unavailable or otherwise contraindicated, such as on [[Blindsight]]{{IdeologyIcon}} pawns. |
− | However, | + | However, if you can attain a revenant spine, the extra effort may prove worth it. The revenant vertebrae provides the ability to go invisible, a useful trait for a melee pawn to close distances without being shot, or a ranged pawn to escape melee and create distance, or for the purpose of allowing one to sneak said pawn into and out of a location without being detected, such as for hacking a guarded terminal. For this reason it works both as a spinal replacement and a body modification for any who'd require stealth |
== Version history == | == Version history == |
Latest revision as of 17:59, 1 October 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is suggested to be rewritten. Reason: Do a verification pass at page creator's request. Seems mostly on point - more detail on ability in both summary and ability necessary - likely don't need to split it into its own page. You can help the RimWorld Wiki by improving it. |
Revenant vertebrae
A prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 0.3 kg
- HP
- 50
- Body Part
- Spine
Creation
- Required Research
- Revenant invisibility
- Skill Required
- Crafting 8
- Work To Make
- 24,000 ticks (6.67 mins)
- techHediffsTags
- Anomaly
The Revenant Vertebrae is an artificial body part that acts as a total spine replacement. It grants the ability Revenant Invisibility, which turns the user invisible for 15 seconds on a 1 day cooldown. It provides 100% efficiency, the same as an organic spine.
Acquisition[edit]
Revenant vertebraes can be crafted at a bioferrite shaper once the revenant invisibility research project has been completed. Note that this research requires dark study to unlock. Each requires 10 Bioferrite, 1 Revenant spine, 2 Shards, 24,000 ticks (6.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Summary[edit]
The revenant vertebrae replaces a shattered or otherwise damaged spine, and both prevents and cures the bad back condition. It otherwise provides no other statistical, curative, or preventative benefit, aside from the Revenant Invisibility ability. Its creation requires the defeat of a Revenant, and the associated Revenant Invisibility Void Research to be completed. You can execute a previously captured and contained revenant to revert it back to its spine form, for subsequent use in creating the item.
Installation[edit]
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Once installed, the part cannot be removed by conventional means. It can be overwritten by the installation of a bionic spine, however the vertebrae will be lost in the process.
If the operation fails, the part has a 100% chance to be destroyed.
It cannot be installed on ghouls.
Analysis[edit]
This article is suggested to be rewritten. Reason: Too close a copy of bionic spine, and very little on its unique acquisition and ability. You can help the RimWorld Wiki by improving it. |
Revenant Vertebrae can cure colonists with scarred or shattered spines, as well as the bad back condition from old age, similar to a bionic spine. Bad backs and scars are only otherwise curable with luciferium, a healer mech serum, biosculpter pod bioregeneration cycle, or the scarless gene, which is naturally found on Sanguophages. A shattered spine can only otherwise be cured by a healer mech serum or installation of a bionic spine. Unlike a bionic spine, however, the revenant vertebrae offers more than restoration of movement
The Revenant Vertebrae can also be useful to give to body modders for a mood buff without affecting any stats, with 6 installed parts giving the maximum mood buff. However bionic eyes, legs, and arms all use more easily obtained materials, and, unlike the spine, give a stat boost to the relevant capacity. Two of each of these alternatives reaches the maximum buff and results in a significantly more capable colonist. Thus, the vertebrae is mainly useful should only be used for this purpose if the other options are unavailable or otherwise contraindicated, such as on Blindsight pawns.
However, if you can attain a revenant spine, the extra effort may prove worth it. The revenant vertebrae provides the ability to go invisible, a useful trait for a melee pawn to close distances without being shot, or a ranged pawn to escape melee and create distance, or for the purpose of allowing one to sneak said pawn into and out of a location without being detected, such as for hacking a guarded terminal. For this reason it works both as a spinal replacement and a body modification for any who'd require stealth
Version history[edit]
- Anomaly DLC Release - Added.