Difference between revisions of "Megasloth wool"

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m (Spdskatr moved page Megatherium wool to Megasloth wool: I thought somebody would move this)
 
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{{stub}}
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{{Infobox main|fabric
{{Define|Fabric
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| name = Megasloth wool
| category = Fabric
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| image = Megaslothwool.png
 +
| description = While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm.
 +
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Fabric
 +
| stuff category = Fabric
 +
| hp = 90
 +
| deterioration = 3.4
 +
| flammability = 0.4
 +
| marketvalue = 2.7
 +
| beauty = -4
 +
| mass = 0.028
 +
| stack limit = 100
 +
| path cost = 14
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<!-- Stat Modifiers -->
 +
| beauty factor = 1.5
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 1
 +
| flammability factor = 1.7
 +
| armor - blunt factor = 0
 +
| armor - heat factor = 1.1
 +
| armor - sharp factor = 0.80
 +
| insulation - cold factor = 34
 +
| insulation - heat factor = 12
 +
<!-- Technical -->
 +
<!-- Unused -->
 
| color = (189,161,116)
 
| color = (189,161,116)
 
| default color = (189,161,116)
 
| default color = (189,161,116)
 
| default color two = (189,161,116)
 
| default color two = (189,161,116)
| image = wool
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}}{{Info|'''Megasloth wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[megasloth]]. Megasloth wool is the second warmest textile in the game, after [[Guinea pig fur]] and tied with [[Thrumbofur]], and is essential for colonies on cold biomes like sea ice and ice sheet. It can be hard to obtain lots of it as it takes quite a while for megasloths to produce the wool (usually only enough to make one parka) and it is rarely sold by traders.}}
| description = While somewhat coarse, megatherium wool's long fibers make it very strong. It is very warm.
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| path cost = 15
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== Acquisition ==
| stack limit = 100
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Megasloth wool is acquired by shearing tamed [[megasloth]]s - each megasloth can be sheared every {{Q|Megasloth|Shearing Interval Days}} days for {{Q|Megasloth|Wool Amount}} wool, for an average of {{Q|Megasloth|Daily Wool Average}} per day. Note that the amount of wool sheared scales with the [[Animal Gather Yield]] of the shearer.
| max hit points base = 90
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| armor - blunt factor = 1.0
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Shearing takes {{Ticks|1700}}, regardless of the amount of wool produced, and only modified by the [[Animal Gather Speed]] of the handler.
| armor - blunt offset = 0
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| armor - electric factor = 1.2
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It can also be purchased from [[trade]]rs.
| armor - electric offset = 0.02
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| armor - heat factor = 2.2
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== Usage ==
| armor - heat offset = 0.08
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Megasloth wool can be used to craft and build the following things:
| armor - sharp factor = 1.3
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{{Ingredient List}}
| armor - sharp offset = 0
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| flammability base = 1.0
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== Analysis ==
| deterioration rate = 3.4
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Unlike other [[wool]]s, megasloth wool is moderately protective, with the 17th highest sharp armor of any [[textile]], just slightly below plainleather. Like all wools, it excels in cold insulation, offering the 2nd best cold insulation - tied with the significantly rarer [[thrumbofur]], and beaten only by [[guinea pig fur]]. In comparison, its heat insulation is lacking, at 19th of all textiles.
| insulation - cold factor = 3.1
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| insulation - heat factor = 3.1
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Despite its better armor, it is still largely irrelevant in terms of actual protection past the very early game. However, the exceptional cold insulation make it very useful in cold biomes. In addition, Megasloths have the fastest Per Day production of any wooly animal. Though it only has a somewhat improved [[Property:Beauty Factor|beauty factor]] over plain textiles, its rapid production can be used for bulk construction. Care should be taken, as like other wools in RimWorld, it is exceptionally flammable.
| market value base = 3
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| work to make factor = 1.0
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The main issue comes from the [[megasloth]] animal itself, which are the second hardest animals to tame. They require a rancher with high Animal skill to tame and keep obedient, and even then, the [[Mental break#Manhunter|manhunter]] chance is quite high. And by the time megasloths are attained, your colony may already have other solutions against the cold (though other wools are still less protective). If megasloths are unavailable, you can go for [[sheep wool|sheep]] or [[alpaca wool]], which come from easier to tame animals that have fairly fast production rates.
}}
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 +
== Trivia ==
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Contrary to wool in real life, wool in [[RimWorld]] is more flammable than [[Cloth|cotton]], rather than less.
 +
 
 +
{{Verified|1.5.4104}}
  
{{Info|'''Megatherium wool''' is gathered by [[Overview#Handle|animal handlers]] from tamed [[megatherium]].}}
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{{Nav|materials|wide}}
 +
[[Category:Material]] [[Category:Textile]] [[Category:Fabric]] [[Category:Wool]]

Latest revision as of 19:21, 15 October 2024

Megasloth wool

Megasloth wool

While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm.

Base Stats

Type
TextileFabric
Stuff Categories
Fabric
Market Value
2.7 Silver
Stack Limit
100
Beauty
-4
HP
90
Deterioration Rate
3.4
Flammability
40%
Path Cost
14

Stat Modifiers

Beauty Factor
×1.5
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1
Flammability
×1.7
Armor - Sharp
×0.80
Armor - Blunt
×0
Armor - Heat
×1.1
Insulation - Cold
+34 °C (61.2 °F)
Insulation - Heat
+12 °C (21.6 °F)
Technical
Color
(189,161,116)


Megasloth wool is a type of fabric gathered by animal handlers by shearing tamed megasloth. Megasloth wool is the second warmest textile in the game, after Guinea pig fur and tied with Thrumbofur, and is essential for colonies on cold biomes like sea ice and ice sheet. It can be hard to obtain lots of it as it takes quite a while for megasloths to produce the wool (usually only enough to make one parka) and it is rarely sold by traders.

Acquisition[edit]

Megasloth wool is acquired by shearing tamed megasloths - each megasloth can be sheared every 20 days for 200 wool, for an average of 10 per day. Note that the amount of wool sheared scales with the Animal Gather Yield of the shearer.

Shearing takes 1,700 ticks (28.33 secs), regardless of the amount of wool produced, and only modified by the Animal Gather Speed of the handler.

It can also be purchased from traders.

Usage[edit]

Megasloth wool can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribal headdress Tribal headdress Stuff 50 (Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    Tuque Tuque Stuff 20 (Fabric) Gear - Clothing
    Veil Veil Stuff 20 (Fabric) Gear - Clothing
    Ceremonial hood Ceremonial hood Content added by the Anomaly DLC Stuff 20 (Fabric) + Bioferrite 10 Gear - Clothing
    Lab coat Lab coat Content added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Face mask Face mask Content added by the Biotech DLC Stuff 10 (Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillow Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheet Content added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Blindfold Blindfold Content added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Broadwrap Broadwrap Content added by the Ideology DLC Stuff 30 (Fabric) Gear - Clothing
    Burka Burka Content added by the Ideology DLC Stuff 60 (Fabric) Gear - Clothing
    Flophat Flophat Content added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Headwrap Headwrap Content added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Unlike other wools, megasloth wool is moderately protective, with the 17th highest sharp armor of any textile, just slightly below plainleather. Like all wools, it excels in cold insulation, offering the 2nd best cold insulation - tied with the significantly rarer thrumbofur, and beaten only by guinea pig fur. In comparison, its heat insulation is lacking, at 19th of all textiles.

    Despite its better armor, it is still largely irrelevant in terms of actual protection past the very early game. However, the exceptional cold insulation make it very useful in cold biomes. In addition, Megasloths have the fastest Per Day production of any wooly animal. Though it only has a somewhat improved beauty factor over plain textiles, its rapid production can be used for bulk construction. Care should be taken, as like other wools in RimWorld, it is exceptionally flammable.

    The main issue comes from the megasloth animal itself, which are the second hardest animals to tame. They require a rancher with high Animal skill to tame and keep obedient, and even then, the manhunter chance is quite high. And by the time megasloths are attained, your colony may already have other solutions against the cold (though other wools are still less protective). If megasloths are unavailable, you can go for sheep or alpaca wool, which come from easier to tame animals that have fairly fast production rates.

    Trivia[edit]

    Contrary to wool in real life, wool in RimWorld is more flammable than cotton, rather than less.