Difference between revisions of "Lizardskin"

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{{stub}}
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{{Infobox main|leathery
{{Define|Leather
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| name = Lizardskin
| label = lizard skin
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| image = Lizardskin b.png
| image = Lizardskin
 
| color = (101,116,58)
 
| commonality = 0.075
 
| default color = (101,116,58)
 
 
| description = The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.
 
| description = The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.
| path cost = 15
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<!-- Base Stats -->
 +
| type = Textile
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| type2 = Leather
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| stuff category = Leathery
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| hp = 60
 +
| flammability = 1
 +
| marketvalue = 2.1
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| beauty = -4
 +
| mass = 0.03
 
| stack limit = 75
 
| stack limit = 75
| beauty base = -30
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| path cost = 14
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<!-- Stat Modifiers -->
 +
| beauty factor = 1.2
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 1
 +
| flammability factor = 1
 
| armor - sharp factor = 0.81
 
| armor - sharp factor = 0.81
| armor - blunt factor = 0.21
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| armor - blunt factor = 0.27
 
| armor - heat factor = 1.5
 
| armor - heat factor = 1.5
 
| insulation - cold factor = 12
 
| insulation - cold factor = 12
 
| insulation - heat factor = 12
 
| insulation - heat factor = 12
| market value base = 1.9
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<!-- Technical -->
| market value factor = 1.30
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| page verified for version = 1.2.2753
| max hit points base = 60
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<!-- Unused -->
 +
| color = (101,116,58)
 +
| commonality = 0.075
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| default color = (101,116,58)
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| label = lizard skin
 
}}
 
}}
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{{Info|'''Lizardskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a reptile such as a [[cobra]], [[tortoise]], or [[iguana]] at a [[butcher table]].}}
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== Acquisition ==
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The following animals provide Lizardskin.
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{{Leather List}}
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== Usage ==
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Lizardskin can be used to craft and build the following things:
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{{Ingredient List}}
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== Analysis ==
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Lizardskin is one of many [[textiles]] with protective stats almost identical to [[plainleather]]. In comparison, it provides negligbly higher blunt armor, worse insulation, 23% less item hitpoints and a slightly higher [[Property:Beauty Factor|beauty factor]].
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 +
As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. It is technically ranked 4th out of all textiles in terms of blunt armor, behind only [[hyperweave]], [[thrumbofur]] and [[devilstrand]], despite its blunt rating being only slightly higher than other early game textiles. No textile offers significant blunt protection, however. Even hyperweave, at {{#expr: {{Q|Hyperweave|Armor - Blunt Factor}} / {{P|Armor - Blunt Factor}} round 2}}x the blunt armor of lizardskin, only provides noticeable protection at high qualities. Thus while lizardskin does technically edge out other plainleather-equivalent textiles in terms of protection, the {{AP}} of the vast majority of blunt attacks will ignore it just as completely as it would the alternatives. Lizardskin's lower item durability means that clothing replacements will be more frequent compared to other common leathers as well. Thus its use as clothing is feasible in the early game but not ideal. Transitioning to more protective and insulative textiles should be made a priority however.
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For use in [[furniture]], it only has a slightly improved [[Property:Beauty Factor|beauty factor]] than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture [[beauty]]. Its inferiority to [[wool]]s in this regard and the commonness of wools compared to lizardskin limits its long term utility however.
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== Gallery ==
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<gallery>
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Lizardskin a.png|One lizardskin
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Lizardskin b.png|Stack of lizardskins
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</gallery>
  
{{Info|'''Lizardskin''' is produced when a [[Overview#cook|cook]] butchers a reptile ([[cobra]], [[tortoise]], or [[iguana]]) at a [[butcher table]].}}
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== Version history ==
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* 0.18/1.0 - Lizardskin is a new leather type added that merges cobraskin, tortoise leather, and iguana skin from earlier versions.
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<gallery>
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Cobraskin.png|Cobraskin
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Tortoise leather.png|Tortoise leather
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Iguana skin.png|Iguana skin
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</gallery>
  
Lizardskin is a new leather type added in 0.19/1.0 that merged the [[cobraskin]], [[tortoise leather]] and [[iguana skin]] types from earlier versions.
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{{Nav|materials|wide}}
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[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

Latest revision as of 15:09, 7 January 2024

Lizardskin

Lizardskin

The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
2.1 Silver
Stack Limit
75
Beauty
-4
HP
60
Flammability
100%
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×1.2
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1
Flammability
×1
Armor - Sharp
×0.81
Armor - Blunt
×0.27
Armor - Heat
×1.5
Insulation - Cold
+12 °C (21.6 °F)
Insulation - Heat
+12 °C (21.6 °F)
Technical
Color
(101,116,58)


Lizardskin is a type of leather produced when a cook butchers a reptile such as a cobra, tortoise, or iguana at a butcher table.

Acquisition[edit]

The following animals provide Lizardskin.

  • Animal Leather Yield
    Cobra 18
    Iguana 22
    Tortoise 25
  • Usage[edit]

    Lizardskin can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    50× Patchleather Patchleather Stuff 50 (Leathery) Textile - Leather
    Lab coat Lab coat Content added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillow Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheet Content added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SMVs) Gear - Clothing
    Tailcap Tailcap Content added by the Ideology DLC Stuff 20 (Leathery) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Lizardskin is one of many textiles with protective stats almost identical to plainleather. In comparison, it provides negligbly higher blunt armor, worse insulation, 23% less item hitpoints and a slightly higher beauty factor.

    As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. It is technically ranked 4th out of all textiles in terms of blunt armor, behind only hyperweave, thrumbofur and devilstrand, despite its blunt rating being only slightly higher than other early game textiles. No textile offers significant blunt protection, however. Even hyperweave, at 2x the blunt armor of lizardskin, only provides noticeable protection at high qualities. Thus while lizardskin does technically edge out other plainleather-equivalent textiles in terms of protection, the AP of the vast majority of blunt attacks will ignore it just as completely as it would the alternatives. Lizardskin's lower item durability means that clothing replacements will be more frequent compared to other common leathers as well. Thus its use as clothing is feasible in the early game but not ideal. Transitioning to more protective and insulative textiles should be made a priority however.

    For use in furniture, it only has a slightly improved beauty factor than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture beauty. Its inferiority to wools in this regard and the commonness of wools compared to lizardskin limits its long term utility however.

    Gallery[edit]

    Version history[edit]

    • 0.18/1.0 - Lizardskin is a new leather type added that merges cobraskin, tortoise leather, and iguana skin from earlier versions.