Difference between revisions of "Birdskin"

From RimWorld Wiki
Jump to navigation Jump to search
m (clean up)
m
 
(28 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{stub}}
+
{{Infobox main|leathery
{{Define|Leather
+
| name = Birdskin
| label = birdskin
+
| image = Birdskin b.png
| image = Birdskin
 
| color = (76,83,99)
 
| commonality = 0.1
 
| default color = (76,83,99)
 
 
| description = Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.
 
| description = Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.
| path cost = 15
+
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Leather
 +
| stuff category = Leathery
 +
| hp = 60
 +
| flammability = 1
 +
| marketvalue = 1.8
 +
| beauty = -4
 +
| mass base = 0.03
 
| stack limit = 75
 
| stack limit = 75
| beauty base = -30
+
| path cost = 14
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 1
 +
| flammability factor = 1
 
| armor - sharp factor = 0.67
 
| armor - sharp factor = 0.67
 
| armor - blunt factor = 0.14
 
| armor - blunt factor = 0.14
Line 15: Line 25:
 
| insulation - cold factor = 10
 
| insulation - cold factor = 10
 
| insulation - heat factor = 10
 
| insulation - heat factor = 10
| market value base = 1.8
+
<!-- Technical -->
| market value factor = 1.30
+
| page verified for version = 1.2.2753
| max hit points base = 60
+
<!-- Unused -->
 +
| color = (76,83,99)
 +
| commonality = 0.1
 +
| default color = (76,83,99)
 
}}
 
}}
 +
{{Info|'''Birdskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers most types of [[bird]]s at a [[butcher table]].}}
 +
 +
== Acquisition ==
 +
The following animals provide birdskin. Although they are also birds, [[chicken]]s and [[duck]]s do not yield any birdskin, nor any other kind of leather.
 +
{{Leather List}}
 +
 +
== Usage ==
 +
Birdskin can be used to craft and build the following things:
 +
{{Ingredient List}}
 +
 +
== Analysis ==
 +
Birdskin is one of the least protective and least insulative [[textiles]] in the game. It also has a fairly low [[Property:Beauty Factor|beauty factor]]. Thus it should only be used when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production [[quests]] or [[armchair]]s whose [[beauty]] rarely significantly affects a [[room stats|room's quality]].
 +
 +
== Gallery ==
 +
<gallery>
 +
Birdskin a.png|One birdskin
 +
Birdskin b.png|Stack of birdskins
 +
</gallery>
  
'''Birdskin''' is obtained by butchering birds such as [[Cassowary|cassowaries]], [[emu]]s, [[ostrich]]es, or [[turkey]]s. Although they are birds, [[chicken]]s do not yield any birdskin (nor any other kind of leather).
+
{{Nav|materials|wide}}
 +
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

Latest revision as of 15:03, 7 January 2024

Birdskin

Birdskin

Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
1.8 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×1
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1
Flammability
×1
Armor - Sharp
×0.67
Armor - Blunt
×0.14
Armor - Heat
×1.5
Insulation - Cold
+10 °C (18 °F)
Insulation - Heat
+10 °C (18 °F)
Technical
Color
(76,83,99)


Birdskin is a type of leather produced when a cook butchers most types of birds at a butcher table.

Acquisition[edit]

The following animals provide birdskin. Although they are also birds, chickens and ducks do not yield any birdskin, nor any other kind of leather.

  • Animal Leather Yield
    Cassowary 28
    Emu 28
    Goose 26
    Ostrich 40
    Turkey 28
  • Usage[edit]

    Birdskin can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    50× Patchleather Patchleather Stuff 50 (Leathery) Textile - Leather
    Lab coat Lab coat Content added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillow Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheet Content added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SMVs) Gear - Clothing
    Tailcap Tailcap Content added by the Ideology DLC Stuff 20 (Leathery) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Birdskin is one of the least protective and least insulative textiles in the game. It also has a fairly low beauty factor. Thus it should only be used when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production quests or armchairs whose beauty rarely significantly affects a room's quality.

    Gallery[edit]