Difference between revisions of "Wolfskin"

From RimWorld Wiki
Jump to navigation Jump to search
m (Fixed flammability)
m
 
(25 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{stub}}
+
{{Infobox main|leathery
{{Define|Leather
+
| name = Wolfskin
| image = Wolfskin
+
| image = Wolfskin b.png
 +
| description = A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.
 +
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Leather
 +
| stuff category = Leathery
 +
| hp = 60
 +
| flammability = 1
 +
| marketvalue = 3
 +
| beauty = -4
 +
| mass base = 0.03
 +
| stack limit = 75
 +
| path cost = 14
 +
| rotatable = false
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1.7
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 1.3
 +
| flammability factor = 1
 +
| armor - sharp factor = 1.02
 +
| armor - blunt factor = 0.24
 +
| armor - heat factor = 1.5
 +
| insulation - cold factor = 24
 +
| insulation - heat factor = 16
 +
<!-- Technical -->
 +
| page verified for version = 1.2.2753
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| color = (115,110,100)
 
| color = (115,110,100)
Line 7: Line 34:
 
| default color = (115,110,100)
 
| default color = (115,110,100)
 
| default color two = (115,110,100)
 
| default color two = (115,110,100)
| description = A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
| flammability = 100
 
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| graphic path = Things/Item/Resource/Cloth
 
| label = wolfskin
 
| label = wolfskin
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 75
 
 
| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
| armor - sharp factor = 1.02
 
| armor - blunt factor = 0.24
 
| armor - heat factor = 1.5
 
| beauty base = -4
 
| insulation - cold factor = 24
 
| insulation - heat factor = 16
 
| market value base = 3.0
 
| market value factor = 1.30
 
| max hit points base = 60
 
 
}}
 
}}
 +
{{Info|'''Wolfskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[timber wolf]], [[arctic wolf]], or [[warg]] at a [[butcher table]].}}
 +
 +
== Acquisition ==
 +
The following animals provide wolfskin.
 +
{{Leather List}}
 +
 +
== Usage ==
 +
Wolfskin can be used to craft and build the following things:
 +
{{Ingredient List}}
 +
 +
== Analysis ==
 +
Wolfskin is the 8th most protective [[textile]] in the game. It also has good cold insulation and average heat insulation. This make it is a very good candidate for [[duster]]s and other protective [[clothing]], especially in cold [[biomes]].
 +
 +
But when the environment permits, it should be replaced in the mid-game by more protective materials like [[devilstrand]]. Prioritize your best material for dusters, where they will have the greatest impact. If you are limited on better textile, wolfskin can be decent for [[pants]] and [[button-down shirt]]s. Wolfskin still offers some chance to deflect bullets. Additionally their good cold insulation may permit more protective but less insulative materials to be used for the duster, or allow the wearing of a [[jacket]] where only a [[parka]] would be sufficient otherwise.
 +
 +
For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]]. But more beautiful textiles like thrumbofur are in high demand as clothing. So, once redundant as clothing, it is a decent choice for furniture [[beauty]].
 +
 +
== Gallery ==
 +
<gallery>
 +
Wolfskin a.png|One wolfskin
 +
Wolfskin b.png|Stack of wolfskins
 +
</gallery>
  
{{Info|'''Wolfskin''' is produced when a [[Overview#cook|cook]] butchers a [[timber wolf]], [[arctic wolf]], or [[warg]] at a [[butcher table]].}}
+
== Version history ==
 +
* 0.19/1.0 - Added as a merger of different fur types, including timber wolfskin, arctic wolfskin, and, because of wargs' similarities to wolves, warg fur.
  
Wolfskin is a new leather type added in 0.19/1.0. It merges the different fur types from wolves, namely the [[timber wolfskin]] and [[arctic wolfskin]] from earlier versions. Because of their similarities to wolves, wargs also drop wolfskin now instead of [[warg fur]].
+
{{Nav|materials|wide}}
 +
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

Latest revision as of 15:15, 7 January 2024

Wolfskin

Wolfskin

A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×1.7
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×1.02
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+24 °C (43.2 °F)
Insulation - Heat
+16 °C (28.8 °F)
Technical
Color
(115,110,100)


Wolfskin is a type of leather produced when a cook butchers a timber wolf, arctic wolf, or warg at a butcher table.

Acquisition[edit]

The following animals provide wolfskin.

  • Animal Leather Yield
    Arctic wolf 36
    Timber wolf 36
    Warg 56
  • Usage[edit]

    Wolfskin can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    50× Patchleather Patchleather Stuff 50 (Leathery) Textile - Leather
    Lab coat Lab coat Content added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillow Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheet Content added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SMVs) Gear - Clothing
    Tailcap Tailcap Content added by the Ideology DLC Stuff 20 (Leathery) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Wolfskin is the 8th most protective textile in the game. It also has good cold insulation and average heat insulation. This make it is a very good candidate for dusters and other protective clothing, especially in cold biomes.

    But when the environment permits, it should be replaced in the mid-game by more protective materials like devilstrand. Prioritize your best material for dusters, where they will have the greatest impact. If you are limited on better textile, wolfskin can be decent for pants and button-down shirts. Wolfskin still offers some chance to deflect bullets. Additionally their good cold insulation may permit more protective but less insulative materials to be used for the duster, or allow the wearing of a jacket where only a parka would be sufficient otherwise.

    For use in furniture, it has a middle-of-the-road beauty factor. But more beautiful textiles like thrumbofur are in high demand as clothing. So, once redundant as clothing, it is a decent choice for furniture beauty.

    Gallery[edit]

    Version history[edit]

    • 0.19/1.0 - Added as a merger of different fur types, including timber wolfskin, arctic wolfskin, and, because of wargs' similarities to wolves, warg fur.