Difference between revisions of "Camelhide"
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− | {{ | + | {{Infobox main|leathery |
+ | | name = Camelhide | ||
+ | | image = Camelhide b.png | ||
+ | | description = Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Textile | ||
+ | | type2 = Leather | ||
+ | | stuff category = Leathery | ||
+ | | hp = 60 | ||
+ | | flammability = 1 | ||
+ | | marketvalue = 2.3 | ||
+ | | beauty = -4 | ||
+ | | mass base = 0.03 | ||
+ | | stack limit = 75 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | <!-- Stat Modifiers --> | ||
+ | | beauty factor = 1.3 | ||
+ | | max hit points factor = 1.3 | ||
+ | | flammability factor = 1 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
+ | | armor - sharp factor = 0.81 | ||
+ | | armor - blunt factor = 0.24 | ||
+ | | armor - heat factor = 1.5 | ||
+ | | insulation - cold factor = 16 | ||
+ | | insulation - heat factor = 24 | ||
+ | <!-- Technical --> | ||
+ | | defName = Dromedary_Leather | ||
+ | | page verified for version = 1.2.2753 | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
| color = (204,180,150) | | color = (204,180,150) | ||
| commonality = 0.05 | | commonality = 0.05 | ||
− | |||
| default color = (204,180,150) | | default color = (204,180,150) | ||
| default color two = (204,180,150) | | default color two = (204,180,150) | ||
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| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Cloth | | graphic path = Things/Item/Resource/Cloth | ||
| label = dromedary leather | | label = dromedary leather | ||
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| resource readout priority = Middle | | resource readout priority = Middle | ||
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| selectable = true | | selectable = true | ||
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| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
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}} | }} | ||
{{Info|'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}} | {{Info|'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}} | ||
− | ==Acquisition== | + | |
+ | == Acquisition == | ||
The following animals provide Camelhide. | The following animals provide Camelhide. | ||
{{Leather List}} | {{Leather List}} | ||
− | ==Analysis== | + | == Usage == |
− | Camelhide is one of many [[textiles]] with stats almost identical to [[plainleather]], only diverging in having better heat insulation and slightly higher market value and [[Property:Beauty Factor|beauty factor]]. In this way, it can be considered the heat focused counterpart to [[Bluefur]] | + | Camelhide can be used to craft and build the following things: |
+ | {{Ingredient List}} | ||
+ | |||
+ | == Analysis == | ||
+ | Camelhide is one of many [[textiles]] with stats almost identical to [[plainleather]], only diverging in having better heat [[insulation]] and slightly higher market value and [[Property:Beauty Factor|beauty factor]]. In this way, it can be considered the heat focused counterpart to [[Bluefur]] | ||
+ | |||
+ | As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game. Yet camelhide's heat insulation is amazing, the second best against heat (in a 3-way tie). So unlike comparably protective textiles, it can retain utility in hot biomes into the mid-game. Later on, [[devilstrand]] is as insulative and significantly more protective. Therefore, growing devilstrand should be made a priority in these biomes. If heat isn't an issue, then other leathers should be used before devilstrand whenever possible. | ||
− | + | For use in [[furniture]], it only has a slightly improved [[Property:Beauty Factor|beauty factor]] than other common textiles. However, its mid-game redundancy as clothing makes it a decent choice for improving furniture [[beauty]]. Yet [[wool]]s are superior for beauty and reasonably common, limiting the long-term utility of camelhide. | |
− | + | == Gallery == | |
+ | <gallery> | ||
+ | Camelhide a.png|One camelhide | ||
+ | Camelhide b.png|Stack of camelhides | ||
+ | </gallery> | ||
− | {{ | + | {{Nav|materials|wide}} |
− | [[Category:Material]] | + | [[Category:Material]] [[Category:Textile]] [[Category:Leather]] |
Latest revision as of 02:13, 6 February 2024
Camelhide
Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.
Base Stats
- Stuff Categories
- Leathery
- Stack Limit
- 75
- Mass
- 0.03 kg
- Beauty
- -4
- HP
- 60
- Flammability
- 100%
- Rotatable
- False
- Path Cost
- 14 (48%)
Stat Modifiers
- Beauty Factor
- ×1.3
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1.3
- Flammability
- ×1
- Armor - Sharp
- ×0.81
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Insulation - Cold
- +16 °C (28.8 °F)
- Insulation - Heat
- +24 °C (43.2 °F)
- defName
- Dromedary_Leather
- Color
- (204,180,150)
Camelhide is a type of leather produced when a cook butchers a dromedary or an alpaca at a butcher table.
Acquisition[edit]
The following animals provide Camelhide.
Usage[edit]
Camelhide can be used to craft and build the following things:
Analysis[edit]
Camelhide is one of many textiles with stats almost identical to plainleather, only diverging in having better heat insulation and slightly higher market value and beauty factor. In this way, it can be considered the heat focused counterpart to Bluefur
As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game. Yet camelhide's heat insulation is amazing, the second best against heat (in a 3-way tie). So unlike comparably protective textiles, it can retain utility in hot biomes into the mid-game. Later on, devilstrand is as insulative and significantly more protective. Therefore, growing devilstrand should be made a priority in these biomes. If heat isn't an issue, then other leathers should be used before devilstrand whenever possible.
For use in furniture, it only has a slightly improved beauty factor than other common textiles. However, its mid-game redundancy as clothing makes it a decent choice for improving furniture beauty. Yet wools are superior for beauty and reasonably common, limiting the long-term utility of camelhide.