Difference between revisions of "Animal sleeping box"

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{{infobox main|furniture|
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{{Infobox main|furniture
|name = Animal sleeping box
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| name = Animal sleeping box
|image = Animal_sleeping_box.png
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| image = Animal_sleeping_box.png
|description = A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.
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| description = A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.
|type = Building
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| type = Building
|type2 = Furniture
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| type2 = Furniture
|placeable = true
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| placeable = true
|path cost = 14
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| path cost = 14
|passability = pass through only
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| passability = pass through only
|cover = 0.15
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| cover = 0.15
|minifiable = true
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| minifiable = true
|size = 1 ˣ 1
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| size = 1 ˣ 1
|mass base = 3
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| mass base = 3
|flammability = 1
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| flammability = 1
|hp = 75
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| hp = 75
|sell price multiplier = 0.7
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| sell price multiplier = 0.7
|rest effectiveness = 0.93
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| rest effectiveness = 0.93
|immunity gain speed factor = 1.05
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| immunity gain speed factor = 1.05
|surgery success chance factor = 1
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| surgery success chance factor = 1
|comfort = 0.6
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| comfort = 0.6
|terrain affordance = light
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| terrain affordance = light
|work to make = 180
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| work to make = 180
|stuff tags = Metallic, Woody, Stony
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| stuff tags = Metallic, Woody, Stony
|resource 1 = Stuff
+
| resource 1 = Stuff
|resource 1 amount = 25
+
| resource 1 amount = 25
 +
| has quality = True
 
}}
 
}}
 
An '''animal box''' provides a place for an animal to sleep and receive medical treatment, similar to the [[animal bed]] or the [[animal sleeping spot]].
 
An '''animal box''' provides a place for an animal to sleep and receive medical treatment, similar to the [[animal bed]] or the [[animal sleeping spot]].
 
<!-- table removed for now, it needs to be shortened and improved.
 
{| {{STDT| sortable c_01 text-center}}
 
|-
 
!
 
! Material
 
! Beauty
 
! Flammability
 
! Market value
 
! Max hit points
 
! Work to build
 
{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|}}
 
{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]] }}|}
 
-->
 
  
 
== Acquisition ==
 
== Acquisition ==
It can be built with {{Required Resources}} in {{ticks|{{P|Work To Make}}}} of work.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
 
Only animals with a body size under 0.55 can use an animal sleeping box. This includes the following animals:
 
Only animals with a body size under 0.55 can use an animal sleeping box. This includes the following animals:
{{#ask: [[Category:Animals]] [[Body Size::≤0.55]] }}.
+
{{#ask: [[Category:Animals]] [[Body Size::≤0.55]] | template = DLC Icons | sep = ,<nowiki> </nowiki> | link = none | sort = From DLC, Name }}.
 
Larger animals need to use the [[animal bed]].
 
Larger animals need to use the [[animal bed]].
  
 
=== Rest effectiveness ===
 
=== Rest effectiveness ===
[[Rest effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.  
+
[[Rest effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.  
 
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level  
 
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level  
 
{{Rest Effectiveness Quality Table}}
 
{{Rest Effectiveness Quality Table}}
  
 
=== Comfort ===
 
=== Comfort ===
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
+
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
{{Comfort Quality Table}}
 
{{Comfort Quality Table}}
Line 62: Line 49:
 
The [[surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
 
The [[surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
  
<div><li style="display: inline-table;">
+
{{Surgery Success Chance Factor Quality Table}}
{{#vardefine:basesurgerychancefactor| 100 }}
 
{| {{STDT| sortable c_10 text-center}}
 
! [[Quality]]
 
!data-sort-type="number"| Awful
 
!data-sort-type="number"| Poor
 
!data-sort-type="number"| Normal
 
!data-sort-type="number"| Good
 
!data-sort-type="number"| Excellent
 
!data-sort-type="number"| Masterwork
 
!data-sort-type="number"| Legendary
 
|-
 
!Surgery success chance factor
 
| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
 
|}
 
</li><div>
 
  
==Analysis==
+
== Analysis ==
{{stub|section=1|reason=Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.}}
+
{{Stub|section=1|reason=Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.}}
  
{{Building Material Table}}
+
{{Building Stats Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Added
 
* [[Version/0.12.906|0.12.906]] - Added
  
<noinclude>
+
{{Nav|furniture|wide}}
{{nav|furniture|wide}}
 
</noinclude>
 
 
[[Category:Furniture]]
 
[[Category:Furniture]]
 +
[[Category:Sleep furniture]]

Latest revision as of 23:34, 10 January 2024

Animal sleeping box

Animal sleeping box

A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.

Base Stats

Type
BuildingFurniture
Mass
3 kg
HP
75
Flammability
100%
Path Cost
14 (48%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Terrain Affordance
Light
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.05
Rest Effectiveness
0.93
Comfort
0.6

Creation

Work To Make
180 ticks (3 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 25
Deconstruct yield
Stuff 12 - 13
Destroy yield
Stuff 6 - 7
Technical
Has Quality
True


An animal box provides a place for an animal to sleep and receive medical treatment, similar to the animal bed or the animal sleeping spot.

Acquisition[edit]

Animal sleeping boxes can be constructed, each requiring Stuff 25 Stuff (Metallic/Woody/Stony, 250 for SMVs) and 180 ticks (3 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Summary[edit]

Only animals with a body size under 0.55 can use an animal sleeping box. This includes the following animals: Alphabeaver, Arctic fox, Boomrat, Cat, Chicken, Chinchilla, Cobra, Duck, Fennec fox, Guinea pig, Hare, Iguana, Megascarab, Monkey, Raccoon, Rat, Red fox, Snowhare, Squirrel, Tortoise, Yorkshire terrier, Waste rat Content added by the Biotech DLC. Larger animals need to use the animal bed.

Rest effectiveness[edit]

Rest effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 80%
    (13.13 h)
    86%
    (12.27 h)
    93%
    (11.29 h)
    100%
    (10.45 h)
    106%
    (9.9 h)
    116%
    (9.03 h)
    149%
    (7.06 h)
    Stone except Jade 72%
    (14.59 h)
    77%
    (13.64 h)
    84%
    (12.54 h)
    90%
    (11.62 h)
    95%
    (11 h)
    105%
    (10.04 h)
    134%
    (7.84 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort[edit]

    Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 46% 53% 60% 67% 74% 87% 102%
  • Surgery success chance factor[edit]

    The surgery success chance factor is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the animal sleeping spot has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90% 95% 100% 105% 110% 115% 130%
  • This table assumes the animal sleeping box is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the animal sleeping box outside see Surgery Success Chance Factor.

    Analysis[edit]

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Animal sleeping box Animal sleeping box Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.46 68% (15.45 h) 90% 000,450 ticks (7.5 secs) 150 75% 10 Silver
    Awful Gold Gold -2 0.46 80% (13.13 h) 90% 000,162 ticks (2.7 secs) 45 40% 1,250 Silver
    Awful Granite blocks Granite blocks 0 0.46 72% (14.59 h) 90% 001,220 ticks (20.33 secs) 128 0% 13 Silver
    Awful Limestone blocks Limestone blocks 0 0.46 72% (14.59 h) 90% 001,220 ticks (20.33 secs) 116 0% 13 Silver
    Awful Marble blocks Marble blocks 0 0.46 72% (14.59 h) 90% 001,130 ticks (18.83 secs) 90 0% 13 Silver
    Awful Plasteel Plasteel 0 0.46 80% (13.13 h) 90% 000,396 ticks (6.6 secs) 210 0% 113 Silver
    Awful Sandstone blocks Sandstone blocks 0 0.46 72% (14.59 h) 90% 001,040 ticks (17.33 secs) 105 0% 13 Silver
    Awful Silver Silver -1 0.46 80% (13.13 h) 90% 000,180 ticks (3 secs) 53 40% 125 Silver
    Awful Slate blocks Slate blocks 0 0.46 72% (14.59 h) 90% 001,220 ticks (20.33 secs) 98 0% 13 Silver
    Awful Steel Steel 0 0.46 80% (13.13 h) 90% 000,180 ticks (3 secs) 75 40% 24 Silver
    Awful Jade Jade -1 0.46 80% (13.13 h) 90% 000,900 ticks (15 secs) 38 0% 64 Silver
    Awful Uranium Uranium 0 0.46 80% (13.13 h) 90% 000,342 ticks (5.7 secs) 188 0% 76 Silver
    Awful Wood Wood 0 0.46 80% (13.13 h) 90% 000,126 ticks (2.1 secs) 49 100% 15 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.53 73% (14.44 h) 95% 000,450 ticks (7.5 secs) 150 75% 15 Silver
    Poor Gold Gold 10 0.53 86% (12.27 h) 95% 000,162 ticks (2.7 secs) 45 40% 1,875 Silver
    Poor Granite blocks Granite blocks 0 0.53 77% (13.64 h) 95% 001,220 ticks (20.33 secs) 128 0% 20 Silver
    Poor Limestone blocks Limestone blocks 0 0.53 77% (13.64 h) 95% 001,220 ticks (20.33 secs) 116 0% 20 Silver
    Poor Marble blocks Marble blocks 0 0.53 77% (13.64 h) 95% 001,130 ticks (18.83 secs) 90 0% 20 Silver
    Poor Plasteel Plasteel 0 0.53 86% (12.27 h) 95% 000,396 ticks (6.6 secs) 210 0% 170 Silver
    Poor Sandstone blocks Sandstone blocks 0 0.53 77% (13.64 h) 95% 001,040 ticks (17.33 secs) 105 0% 20 Silver
    Poor Silver Silver 3 0.53 86% (12.27 h) 95% 000,180 ticks (3 secs) 53 40% 188 Silver
    Poor Slate blocks Slate blocks 0 0.53 77% (13.64 h) 95% 001,220 ticks (20.33 secs) 98 0% 20 Silver
    Poor Steel Steel 0 0.53 86% (12.27 h) 95% 000,180 ticks (3 secs) 75 40% 36 Silver
    Poor Jade Jade 5 0.53 86% (12.27 h) 95% 000,900 ticks (15 secs) 38 0% 96 Silver
    Poor Uranium Uranium 0 0.53 86% (12.27 h) 95% 000,342 ticks (5.7 secs) 188 0% 113 Silver
    Poor Wood Wood 0 0.53 86% (12.27 h) 95% 000,126 ticks (2.1 secs) 49 100% 23 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.6 79% (13.28 h) 100% 000,450 ticks (7.5 secs) 150 75% 20 Silver
    Normal Gold Gold 20 0.6 93% (11.29 h) 100% 000,162 ticks (2.7 secs) 45 40% 2,500 Silver
    Normal Granite blocks Granite blocks 0 0.6 84% (12.54 h) 100% 001,220 ticks (20.33 secs) 128 0% 27 Silver
    Normal Limestone blocks Limestone blocks 0 0.6 84% (12.54 h) 100% 001,220 ticks (20.33 secs) 116 0% 27 Silver
    Normal Marble blocks Marble blocks 1 0.6 84% (12.54 h) 100% 001,130 ticks (18.83 secs) 90 0% 27 Silver
    Normal Plasteel Plasteel 0 0.6 93% (11.29 h) 100% 000,396 ticks (6.6 secs) 210 0% 225 Silver
    Normal Sandstone blocks Sandstone blocks 0 0.6 84% (12.54 h) 100% 001,040 ticks (17.33 secs) 105 0% 26 Silver
    Normal Silver Silver 6 0.6 93% (11.29 h) 100% 000,180 ticks (3 secs) 53 40% 250 Silver
    Normal Slate blocks Slate blocks 0 0.6 84% (12.54 h) 100% 001,220 ticks (20.33 secs) 98 0% 27 Silver
    Normal Steel Steel 0 0.6 93% (11.29 h) 100% 000,180 ticks (3 secs) 75 40% 48 Silver
    Normal Jade Jade 10 0.6 93% (11.29 h) 100% 000,900 ticks (15 secs) 38 0% 128 Silver
    Normal Uranium Uranium 0 0.6 93% (11.29 h) 100% 000,342 ticks (5.7 secs) 188 0% 151 Silver
    Normal Wood Wood 0 0.6 93% (11.29 h) 100% 000,126 ticks (2.1 secs) 49 100% 31 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.67 85% (12.3 h) 105% 000,450 ticks (7.5 secs) 150 75% 25 Silver
    Good Gold Gold 40 0.67 100% (10.45 h) 105% 000,162 ticks (2.7 secs) 45 40% 3,000 Silver
    Good Granite blocks Granite blocks 0 0.67 90% (11.62 h) 105% 001,220 ticks (20.33 secs) 128 0% 34 Silver
    Good Limestone blocks Limestone blocks 0 0.67 90% (11.62 h) 105% 001,220 ticks (20.33 secs) 116 0% 34 Silver
    Good Marble blocks Marble blocks 2 0.67 90% (11.62 h) 105% 001,130 ticks (18.83 secs) 90 0% 33 Silver
    Good Plasteel Plasteel 0 0.67 100% (10.45 h) 105% 000,396 ticks (6.6 secs) 210 0% 285 Silver
    Good Sandstone blocks Sandstone blocks 0 0.67 90% (11.62 h) 105% 001,040 ticks (17.33 secs) 105 0% 33 Silver
    Good Silver Silver 12 0.67 100% (10.45 h) 105% 000,180 ticks (3 secs) 53 40% 315 Silver
    Good Slate blocks Slate blocks 0 0.67 90% (11.62 h) 105% 001,220 ticks (20.33 secs) 98 0% 34 Silver
    Good Steel Steel 0 0.67 100% (10.45 h) 105% 000,180 ticks (3 secs) 75 40% 60 Silver
    Good Jade Jade 20 0.67 100% (10.45 h) 105% 000,900 ticks (15 secs) 38 0% 160 Silver
    Good Uranium Uranium 0 0.67 100% (10.45 h) 105% 000,342 ticks (5.7 secs) 188 0% 189 Silver
    Good Wood Wood 0 0.67 100% (10.45 h) 105% 000,126 ticks (2.1 secs) 49 100% 38 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.74 90% (11.65 h) 110% 000,450 ticks (7.5 secs) 150 75% 31 Silver
    Excellent Gold Gold 60 0.74 106% (9.9 h) 110% 000,162 ticks (2.7 secs) 45 40% 3,500 Silver
    Excellent Granite blocks Granite blocks 0 0.74 95% (11 h) 110% 001,220 ticks (20.33 secs) 128 0% 40 Silver
    Excellent Limestone blocks Limestone blocks 0 0.74 95% (11 h) 110% 001,220 ticks (20.33 secs) 116 0% 40 Silver
    Excellent Marble blocks Marble blocks 3 0.74 95% (11 h) 110% 001,130 ticks (18.83 secs) 90 0% 40 Silver
    Excellent Plasteel Plasteel 0 0.74 106% (9.9 h) 110% 000,396 ticks (6.6 secs) 210 0% 340 Silver
    Excellent Sandstone blocks Sandstone blocks 0 0.74 95% (11 h) 110% 001,040 ticks (17.33 secs) 105 0% 39 Silver
    Excellent Silver Silver 18 0.74 106% (9.9 h) 110% 000,180 ticks (3 secs) 53 40% 375 Silver
    Excellent Slate blocks Slate blocks 0 0.74 95% (11 h) 110% 001,220 ticks (20.33 secs) 98 0% 40 Silver
    Excellent Steel Steel 0 0.74 106% (9.9 h) 110% 000,180 ticks (3 secs) 75 40% 72 Silver
    Excellent Jade Jade 30 0.74 106% (9.9 h) 110% 000,900 ticks (15 secs) 38 0% 192 Silver
    Excellent Uranium Uranium 0 0.74 106% (9.9 h) 110% 000,342 ticks (5.7 secs) 188 0% 225 Silver
    Excellent Wood Wood 0 0.74 106% (9.9 h) 110% 000,126 ticks (2.1 secs) 49 100% 46 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.87 99% (10.63 h) 115% 000,450 ticks (7.5 secs) 150 75% 51 Silver
    Masterwork Gold Gold 100 0.87 116% (9.03 h) 115% 000,162 ticks (2.7 secs) 45 40% 4,500 Silver
    Masterwork Granite blocks Granite blocks 0 0.87 105% (10.04 h) 115% 001,220 ticks (20.33 secs) 128 0% 67 Silver
    Masterwork Limestone blocks Limestone blocks 0 0.87 105% (10.04 h) 115% 001,220 ticks (20.33 secs) 116 0% 67 Silver
    Masterwork Marble blocks Marble blocks 5 0.87 105% (10.04 h) 115% 001,130 ticks (18.83 secs) 90 0% 67 Silver
    Masterwork Plasteel Plasteel 0 0.87 116% (9.03 h) 115% 000,396 ticks (6.6 secs) 210 0% 565 Silver
    Masterwork Sandstone blocks Sandstone blocks 0 0.87 105% (10.04 h) 115% 001,040 ticks (17.33 secs) 105 0% 66 Silver
    Masterwork Silver Silver 30 0.87 116% (9.03 h) 115% 000,180 ticks (3 secs) 53 40% 625 Silver
    Masterwork Slate blocks Slate blocks 0 0.87 105% (10.04 h) 115% 001,220 ticks (20.33 secs) 98 0% 67 Silver
    Masterwork Steel Steel 0 0.87 116% (9.03 h) 115% 000,180 ticks (3 secs) 75 40% 120 Silver
    Masterwork Jade Jade 50 0.87 116% (9.03 h) 115% 000,900 ticks (15 secs) 38 0% 320 Silver
    Masterwork Uranium Uranium 0 0.87 116% (9.03 h) 115% 000,342 ticks (5.7 secs) 188 0% 380 Silver
    Masterwork Wood Wood 0 0.87 116% (9.03 h) 115% 000,126 ticks (2.1 secs) 49 100% 76 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 0 1.02 126% (8.3 h) 130% 000,450 ticks (7.5 secs) 150 75% 102 Silver
    Legendary Gold Gold 160 1.02 149% (7.06 h) 130% 000,162 ticks (2.7 secs) 45 40% 5,500 Silver
    Legendary Granite blocks Granite blocks 0 1.02 134% (7.84 h) 130% 001,220 ticks (20.33 secs) 128 0% 135 Silver
    Legendary Limestone blocks Limestone blocks 0 1.02 134% (7.84 h) 130% 001,220 ticks (20.33 secs) 116 0% 135 Silver
    Legendary Marble blocks Marble blocks 8 1.02 134% (7.84 h) 130% 001,130 ticks (18.83 secs) 90 0% 133 Silver
    Legendary Plasteel Plasteel 0 1.02 149% (7.06 h) 130% 000,396 ticks (6.6 secs) 210 0% 1,130 Silver
    Legendary Sandstone blocks Sandstone blocks 0 1.02 134% (7.84 h) 130% 001,040 ticks (17.33 secs) 105 0% 131 Silver
    Legendary Silver Silver 48 1.02 149% (7.06 h) 130% 000,180 ticks (3 secs) 53 40% 1,255 Silver
    Legendary Slate blocks Slate blocks 0 1.02 134% (7.84 h) 130% 001,220 ticks (20.33 secs) 98 0% 135 Silver
    Legendary Steel Steel 0 1.02 149% (7.06 h) 130% 000,180 ticks (3 secs) 75 40% 240 Silver
    Legendary Jade Jade 80 1.02 149% (7.06 h) 130% 000,900 ticks (15 secs) 38 0% 640 Silver
    Legendary Uranium Uranium 0 1.02 149% (7.06 h) 130% 000,342 ticks (5.7 secs) 188 0% 755 Silver
    Legendary Wood Wood 0 1.02 149% (7.06 h) 130% 000,126 ticks (2.1 secs) 49 100% 153 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the animal sleeping box is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a animal sleeping box outside see Surgery Success Chance Factor.

    Version history[edit]